Teamfight Tactics patch 11.19 notes

11.19 continues to tighten the balance, while buffing underpowered and underplayed comps.

Did somebody say Worlds patch?

11.19 is all about buffing underpowered and underplayed comps to allow even more ways to play. Aside from that, there are some small balance changes to tighten up the meta, with some of the higher impact balance changes made during the 11.18 Mid-Patch Update last week. This is the patch Worlds will be played on so we’ll be keeping a close eye on it’s impact—especially on the much needed Draven and Tristana mini-reworks.
Rodger "MinionsRpeople2" Caudill

Patch Highlights

Systems

Systems change, but I’ll be waiting on you.

Tome of Traits

Tomes make for awesome high roll moments, but the frequency was a little higher than what we’re comfortable with given their impact.
  • Lowered the chances of Tome of Traits dropping from a gold orb by about 40%

Radiant Blessing

The double Reforger drop left players feeling less blessed than we’d like. By taking this out, we hope to continue to—did someone just sneeze?
  • Removed: 2 Reforgers + 5 Gold from Radiant Blessing drops.

Large Changes

Large and in charge!

Traits

Being able to hit Skirmisher 6 at level 6 makes for a tricky balance scenario, where hitting it at level 6 is strong, but later in the game it can be rather weak. We see wiggle room to add power into the 6 Skirmisher breakpoint, which will continue to be strong in the early game, but might last a bit longer into the mid game as well.
  • Skirmisher Shield Max Health scaling: 20/40/100% ⇒ 20/50/100%

Champions: Tier 2

Tristana’s safe yet powerful rocket-propelled assassinations have led to uncounterable gameplay that’s been difficult to balance. She’s gone from being one of the most OP units of the set to being a dead unit, and having that at any time in the game let alone as we approach worlds is just not okay. With the rework below, we’re taking out her ability to selectively destroy the enemy carry and leaning into her fantasy as the run and gun Hellion that makes your foes wish they ran Cavaliers.

There is life, there is death and there is getting CC’d multiple times in a fight. Thresh has been Unbound for too long, so we’re limiting his ability to cast consistently multiple times in a fight.
  • REWORKED Tristana Rocket Jump: Tristana leaps away from enemies and gains Attack Speed for 4 seconds.
  • Tristana Attack Range: 5 ⇒ 4
  • Tristana Attack Damage: 60 ⇒ 65
  • Tristana starting Mana: 50/125 ⇒ 60/125
  • Thresh max Mana nerf: 40/80 ⇒ 80/120

Champions: Tier 3

  • Ashe Attack Damage: 60 ⇒ 70

Champions: Tier 4

We’ve tried a lot to make Draven work. We’ve even thought about changing his name to Draaaaven, but we’re unsure on how many ‘a’s he’d need to be A-tier. Draven’s current problem is that he needs 4 items to solve all his problems. This change removes the need for Last Whisper and lets him build 3 items that'll let him succeed, but we're pulling back on some of his damage output now that he can opt into more damage multiplicity through items. If this doesn’t work we’ll try adding more vowels.
  • NEW: Draven passively ignores 50% of his target’s Armor.
  • Draven Attack Damage: 95 ⇒ 80
  • Draven Spinning Axes base Damage: 150/225/900 ⇒ 125/200/700
  • Draven Spinning Axes on-hit bonus Damage AD scaling: 170/180/400% ⇒ 140/150/400%

Champions: Tier 5

This is an overall buff for Heimerdinger, while also reducing the gap between Archangel’s Heimerdinger and no Archangel’s Heimerdinger. Did I mention we buffed Spear of Hirana?
  • Heimerdinger max Mana buff: 0/160 ⇒ 0/140
  • Heimerdinger Turret Attack Damage: 125 ⇒ 100

Items

The Zz’Rot changes are not something to Zz’z on. Zz’Rots will now taunt units in a large radius but will not force any movement, meaning that units who can attack from their current position will be taunted, while units who cannot attack will not succumb to the petty insults of the Zz’rot.

Spear of Hirana has been underperforming the whole set, so we’re giving it a Radiant bonus to make it a better consideration for comps with AP carries. Did I mention that we buffed Heimerdinger?
  • Spear of Hirana: NEW Radiant Bonus 20 Ability Power
  • Zz’Rot Portal Taunt Hex Range: 2 ⇒ 4
  • Zz’Rot Portal is now able to taunt Assassins if placed well
  • Zz'Rot's Invitation Taunt Hex Range: 2 ⇒ 4
  • Zz'Rot's Invitation Voidmother is now able to taunt Assassins if placed well

Small Changes

Small and on the ball?

Traits

Nobody wants to see their favorite underground bodybuilder body everybody, but they do want to see them body somebody—especially when they’ve committed to Abomination 4 and 5.
  • Abomination Monstrosity base Health: 900/1400/1900 ⇒ 900/1500/2000
  • Abomination Monstrosity Health Per Star Level: 90/140/190 ⇒ 90/150/200
  • Cannoneer cannon shot AD scaling: 225/450/1200% ⇒ 225/475/1200%

Champions: Tier 1

  • Kled Dismount Attack Speed: 70/80/100% ⇒ 70/80/110%
  • Leona Solar Barrier Damage Reduction: 30/50/200 ⇒ 30/40/120
  • Udyr Feral Instinct Shield: 250/350/550 ⇒ 250/350/600

Champions: Tier 2

Whether it’s with crunches or punches, Sett’s all about gettin’ shredded' and doing some shredding.
  • Sett Haymaker Armor Shred: 20/25/30 ⇒ 20/25/40
  • Soraka Equinox Damage: 150/250/400 ⇒ 175/275/425

Champions: Tier 3

It's the eye of the cougar, it’s the thrill of the fight. Rising up 5 percent more attack speed.
  • Miss Fortune starting Mana buff: 0/70 ⇒ 20/70
  • Nidalee Aspect of the Cougar bonus Attack Speed: 30/50/70% ⇒ 30/50/75%
  • Riven Blade of the Dawn Bonus Attack Damage: 90/100/110% ⇒ 90/100/115%

Champions: Tier 4

Karma has seen buff after buff in the past few patches, but with this we finally think she’s getting what she deserves.
  • Karma Health: 700 ⇒ 750
  • Karma Soulflare Damage: 230/290/850 ⇒ 230/300/850

Champions: Tier 5

With more damage on Garen’s Victorious trait, resets will be more impactful and visible.
  • Garen’s Victorious empowered missing Health Damage after scoring a kill: 50% ⇒ 60%

Mobile

Updated Tutorial

Our updated mobile tutorial goes live with 11.19. The new tutorial is simple, fun, and evergreen (it’ll be the same regardless of the set). Here are some of the specifics about it.
  • Uses a smaller roster of champions from TFT’s first set
  • Uses limited items
  • Uses the new traits, Exemplar, which is like Nobles, but summons an extra large Demacian from the sky at its final tier
  • Has adjusted several traits and champions from TFT’s first set
  • It’ll bring you back to your glory days when you got first every game

Tap Particle

You know when you think you locked your car, but you’re not sure, so you lock it again and it doesn’t beep back at you cause it’s actually just a bicycle? Well, if your car did beep back at you, that would be an example of a closed feedback loop, which would make you feel confident that your car is secure, and also not a bike. Anyways, we’re adding a feedback loop into Mobile so you know your clicks are going through.
  • NEW Tap Particle: When you tap on and around game menus and the client, little poofs of TFT magic will appear at your fingertips.

Bug Fixes

  • In Range: Improved the tooltip clarity for Ranger