Teamfight Tactics Galaxies Mid-Set Updates
TL;DR for those not much into reading—Teamfight Tactics: Galaxies is getting a Mid-Set Update around early June. It will include:
- A new Ranked act including a reset
- Ranked rewards from the Launch Set, Rise of the Elements, and Galaxies' first act.
- A bunch of new champions and traits and the removal of a few champions and traits.
- A whole new pass, complete with an arena, Booms, eggs, and emotes
- Three new species of Little Legends bundled into one adorable egg.
- Mobile performance upgrades.
- A whole new mobile store.
Welcome Captains,
Let's talk about the second half of Teamfight Tactics: Galaxies. We're shifting the set length and structure to strike a better balance in keeping the game fresh without constantly shifting the meta on you. The Galaxies set will end up being about six months long with one large mid-set update. We want to keep it interesting without changing too fast. We're still experimenting here, so you may see different timeframes for sets in the future.
The short of it is that around patch 10.12 (that's early June for IRL calendar folks) we'll be adding a bunch of new champions and a couple new traits—and removing a few as well. In addition, we'll be delivering on long-awaited Ranked rewards from the first two sets, starting a new Ranked act, and offering a new pass. We'll be sharing a whole lot more over the next month, but for now let's dive into the highlights.
Ranked
One of the goals for increasing set length is to give you more time to enjoy the set’s content and mechanics. However, we also felt that it would be important to break that extended time up into two Ranked acts, as the mid-set roster changes are large enough to show a whole new level of mastery. Your rank will also be reset at this time, but at a softer rate than the transitions between sets. Most players will start the next act 1 tier below where they ended the previous act. (For example, Gold 3 to Silver 3.) All Master+ players will go to Diamond 4.
For those of you who will be working down to the hour climbing the ladder and want to know the exact timing, the first act will end when the servers go down for the update to patch 10.12 and the second will start when they come back up.
Ranked Rewards
For those of you who placed Gold or higher in the launch set and Rise of the Elements, your Victorious Little Legends will be coming in patch 10.12. In the future, you'll earn an emote based on your rank each act. Additionally, if you get Gold or higher in both Galaxies acts, you’ll also be awarded the Galaxies Victorious Little Legends at the end of the set.
Work in progress subject to change.
Galaxies Pass II
We heard loud and clear that you loved the ability to make progress in TFT, even when you're on a tragic loss streak. So, along with the new Ranked act, there will also be a whole new free Galaxies Pass and a new purchasable Pass+. They'll be available for 1295 RP soon after the launch of patch 10.12.
The new Galaxies Pass will include exclusive:
- Arena
- Emotes
- Booms
- Little Legends
In addition to the pass, you'll also find a new Little Legends egg with three new species. We're not sharing much today, but we'll leave you with this sneak peek:
Mobile
Let’s also take a second to talk about TFT Mobile.
We saw over 10 million of you hop onto your phones in the first month, and we’re excited to see you taking TFT with you wherever you go. A lot of our team now plays almost exclusively on our phones, and we’re eager to keep expanding and improving the experience.
When we were developing TFT Mobile we decided that giving you the capability to play TFT anywhere was more important than shipping the game with all the features on TFT PC. One of the major things we’re currently working on is adding more of these features, like better settings, chat, store, and an in-game codex. In 10.12 we’re starting by adding the store, because we like making cool cosmetics for you to buy that will, frankly, help fund much of our continued mobile development.
We're also looking at improving TFT's performance so you’ll have a smoother experience on most phones. We’re trying to fix things like big FPS drops during creep rounds and reduced performance during late-game team fights when players have full team comps. We’re also making improvements to things like input fidelity, to reduce the chance that you accidentally put items on a champion or sell that unit you meant to put on your bench. Overall, we want TFT Mobile to share an even playing field with PC players, and we think we need to improve the performance to really get there.
Lastly, we want to put in a quick note about tablets. We’ve heard from many of you that it would be awesome if TFT worked natively on tablets. This is something we’ll get to in the future, but for now we really want to focus on improving the quality of the TFT experience on mobile phones first. Once we feel like the experience on mobile is great, we’ll get the game ready to go on tablet.