Teamfight Tactics patch 14.6 notes

Welcome to Inkborn Fables! The new set brings the new Encounter mechanic alongside a new Roster, Tacticians, Pass, and more!

Welcome to Inkborn Fables,

A world where myth intertwines with reality, and fantastical beings tempt fate and fortune. With a new mechanic and roster, each path, decision, and encounter will paint your journey.

Inkborn Fables brings all new units and traits, cosmetics, and a brand new mechanic!

As for these notes, we're going to start with our usual cosmetics at the top, and then we'll work our way through the changing and returning systems at the end.
Rodger "Riot Prism" Caudill

Mid-Patch Updates


With some critical bugs being found (and resolved now), the team had the opportunity to ship a B-patch that addresses some Augment outliers and our most over-performing trait in addition to our primary goal of bug fixes.

Aside from the balance changes mentioned, we’re happy with Inkborn Fables's fairly diverse and balanced meta. Expect a more balance-oriented patch with our next regularly scheduled patch, 14.7, next week!


Mythic is performing well in various ways. Kog’Maw, Bard, Tahm Kench, and Hwei are all powerful picks, so for now, we're adjusting the trait's offensive output before making any other adjustments in 14.7.
  • Mythic AP/AD: 12/22/35/35 10/20/32/32


We’ve seen a few Augments take already strong comps over the line, while some more general (Sharing is Caring, Accomplice) become auto-pick Augments.
  • Sharing is Caring Gold per turn: 2 1
  • Built Different II AS: 40-60% 40-55%
  • Built Different II Health: 250-500 220-480
  • Drop Blossom (Neeko) Heal increase: 25% 35%
  • Drop Blossom (Neeko) Damage increase: 30% 35%
  • Epoch Free rerolls: 3 2
  • Extended Duel (Duelist) Starting stacks: 3 2
  • Lucky Ricochet (Trickshot) Damage of extra bounce: 50% 40%
  • Three’s a Crowd Health: 75 66
  • Accomplice Gold: 8 4
  • Pumping Up III Base AS: 12% 10%


As the primary reason for our B-patch, we’re shipping a few critical bugfixes, the most noteworthy is for our Hyper Roll players which will ensure a far greater diversity of encounters.
  • Traveling to another player’s board with more than 1 Tactician's Crown no longer causes some units to lose their traits
  • Fixed a bug where Hyper Roll encounters couldn't overwrite Armory rounds, leading to mostly picking Carousel encounters.
  • Fixed a bug where Irelia would stop attacking after being CC'ed by Udyr's ability


Sometime in the next few patches, we will remove support and the ability to manually opt for DirectX 9 for League of Legends and Teamfight Tactics. To maintain the stability and performance of our games we need to deprecate support for older hardware or software that isn't widely used by players anymore. If you're still opted into using DirectX 9, the client will automatically turn off this option when we remove the support. However, if you were running it due to hardware reasons we recommend resolving that before we make this change so that you can continue playing when it's removed.


What trouble has Pengu found themselves in this time—and who will come to their aid? Check-in on Pengu and Co with our latest cinematic!


For more info on our release cosmetics click here!


With mid-sets a thing of the past, our Pass is once again split into two Chapters. Both Passes will offer different rewards, although they'll share a few core components, such as Treasure Tokens and Star Shards. If you want to enhance your journey through Inkborn Fables, you can upgrade your Pass for even more treasures for 1295 RP. As a reminder, you can always wait to see how far you can get on the free version of the Pass before upgrading to claim all the rewards you've unlocked along the way. Speaking of rewards, let's check em' out!

To see all the details for the first chapter of our Pass+ check out the Pass and More article here!


Our latest mythic Arena brings you to a calming Koi pond. Breathe a sigh of relief in the early game as you accrue interest in the form of froggy gold mines. Heaven's Celestial Court is available via Treasure Realms as Star Content from launch, and will be around until patch 14.10 brings something new!


Chibi Morgana can be purchased directly from the store for 1900 RP and comes with her own signature Boom, Soul Shackles, so you can stun your foes with defeat.

Chibi Majestic Empress Morgana is available via Treasure Realms as Star Content from launch, and will be around until patch 14.08 brings something new!

A fan and dev-fan favorite, Chibi Ahri, is getting an all-new Inkborn Fables look in the form of Chibi Spirit Blossom Ahri! Pick up the Chibi Spirit of Salvation (top fours) before she leaves Treasure Realms in patch 14.08.


A new Little Legend species and a series of Inkborn Fables variants for Dowsie—this canvas is looking cute as ever!

Enter Hundun: this undefeated staring contest champion is soon to be the faceless champion of the Convergence. Hundun's base variant can be purchased directly from the store for 750 RP, while their Epic variants can be bought directly for 925 RP, or found in various Treasure Realms! Check out the variants below: Base Hundun, Blooming Hundun, and Twin Spirit Hundun.

As a reminder, the Legendary tier Nebulous Hundun and All Seeing Hundun are available via the Pass plus.

Whether it's by brush or sword, Dowsie's new variants show that even the most bashful of mer-mages can merc you if you cross them…or contest their comp. Dowsie's Inkborn Fables variants are available for direct purchase (925 RP) or as a drop from Treasure Realms. Check out their variants below: Shan Hai Scrolls Dowsie, Spirit Blossom Akana Dowsie, Immortal Journey Dowsie.


We've got one bundle here for the Morgana mains looking to rise up through the TFT ranks.
Bundle Contents Price
Majestic Empress Bundle Chibi Morgana, Majestic Empress Soul Shackles Boom, and TFT Inkborn Fables Pass+ Chapter I 5695 RP/TC


Ranked rewards for Remix Rumble will roll out throughout our release patch (this patch)! You can check out your well-earned rewards (nice job btw) over at our pass and more article here!


New set, new ranked season!
  • When Inkborn Fables goes live in your region, or after you download the latest mobile patch, you can start climbing
  • Depending on your rank in the previous season, you will start anywhere from Iron II to Bronze IV. This is true for both Double Up and Standard ranked.
  • You will get 5 provisional matches after the reset, meaning you will not lose any LP for sub-top 4 placements in your first 5 ranked games of the new stage. You'll also gain extra LP for finishing top 4, so best of luck!
  • Your Hyper rating will be reset to 500
  • Note that there's still a 24h period of delay between mobile and PC going live
  • Mobile players who have not gotten the new set in their region won't be able to climb the ladder on the old set anymore


Seasons change, systems change, but I'll always be there for you.


For full details on our new mechanic be sure to check out our fabled (& favorite) author's piece on the mechanic! But for now, here's a TL;DR.
  • Throughout your adventure into Inkborn Fables you'll meet powerful spirits who will change your game in a variety of ways. There are over 80 unique Encounters, and you'll see anywhere from two to five of them each game, so regardless of which legendary spirits you come across, expect each game of Inkborn Fables to feel like a unique journey.
  • Encounters can be anything from small bonuses (rerolls, gold, or an extra component on a carousel) to transformative ones that dramatically change how the game will be played. Regardless of their gifts, rule changes, or offered choices, all players always get the same Encounter!
  • Encounters have a variety of rarities, so expect some to be less common than others, with the most game-changing ones being more rare. Regardless of rarity, you'll never Encounter the same spirit multiple times, even if that spirit has multiple Encounter options.
  • Once an Encounter has happened, though, you can always find a summary of it in the new Encounter Panel, which will also show you which choices other players have made while scouting them.


We're making it slightly easier to hit level 9 to encourage the leap more. This should be a slight nudge more than anything else.
  • Level 8 to 9 XP: 80 72


We're using the new set as an opportunity to sharpen Level identities, with Level 7 being the level you stay at to star-up your 3-costs, and Level 8 being the same for 4-costs. Note that Level 9 has a 35% drop rate per slot for 4-costs (where you'd want to be if you were truly trying to 3-star a 4-cost).
  • Level 7: 19/35/35/10/1% 19/30/40/10/1%
  • Level 8: 18/25/36/18/3% 18/25/32/22/3%


Spatulas on Carousels (Shared Draft) are powerful comeback mechanics (perhaps too powerful), but they also enable access to Prismatic tier traits that should be reserved for the rare and highlight moments that they are. We're toning down on spatulas from Carousels both to preserve these highlight moments but also to decrease the reliability of loss-streak into Spatula strategies.
  • The odds of seeing Spatula on a carousel have been reduced


We've got some exciting new Portals and the Gold Start Portal all entering the mix for Inkborn Fables. I dare you to play Fortune in Lethal Legends.

We've also gone through our existing Portal roster and updated their names to be less Remix Rumbly.
  • Champion Conference: Every stage, gain a champion that fits your team.
  • Gold Subscription: Every stage, gain a randomized amount of gold. All players gain the same amount.
  • Gold Opener: Start the game with 7 gold.
  • Anvil Buffet: All items drop as component anvils.
  • Wandering Vendors: Start with a Training Dummy with 2 permanently attached Support items.
  • Lethal Legends: Deal +1 damage when winning combat.
  • Golden Symphony has been renamed to Golden Gala
  • Prismatic Symphony has been renamed to Prismatic Party
  • Crescendo has been renamed to Ascending Augments


We're removing our set specific (Headliner) Portals, a few of our unpopular Portals, and two Portals (Treasure Armory and Loaded Carousel) that overlap with our current Encounters mechanic.
  • Multi-Talented
  • Showtime
  • Training Dummy
  • Unit Accelerator
  • Augment Payout
  • Item Payout
  • Treasure Armory
  • Loaded Carousels


Large, like the all new roster entering the Convergence!


There's so much canvas to uncover with Inkborn Fables and these patch notes can't possibly do it all. Good thing we have a supportive ecosystem of 3rd party friends that can give you specifics for the new content not covered here.


With over 100 new and returning Augments (most of them trait-linked) we need to open up some space in the pool. The following Augments will be taking some time off, but don't let this news break your heart—they could return in a future set.
  • All Trait-linked Augments from Remix Rumble (e.g. That's Jazz Baby)
  • AFK
  • Binary Airdrop
  • Blood Money
  • Cutting Corners
  • Cybernetic Uplink I
  • Indomitable Will
  • On a Roll
  • Parting Gifts
  • Reach the Summit
  • Spoils of War I
  • Silver Ticket I
  • Vampirism I
  • Blank Slate
  • Contagion
  • Frequent Flier
  • Good for Something II
  • Infusion
  • Last Stand
  • Return on Investment
  • Rich Get Richer
  • Rich Get Richer+
  • Scrappy Inventions
  • Spoils of War II
  • Cruel Pact
  • Cursed Crown
  • Determined Investor
  • Endless Hordes
  • Hologram
  • Spoils of War III
  • Talent Search
  • Wellness Trust
  • What the Forge


  • Two Healthy HP: 110 99


From snowballing Augments like Lunch Money to an Augment where everyone profits (Sharing is Caring), our new Silver Augments open up several strategies for folks to uncover and experiment with!
  • Band of Thieves: Gain a Thief's Gloves
  • Lunch Money: Every 8 damage you deal to enemy tacticians gives you 2 gold.
  • Branching Out: After 1 player combat(s), gain a random emblem and an item reforger.
  • Exiles: Your units that start combat with no adjacent allies gain a 25% max HP shield for 10 seconds.
  • Featherweights: Your Tier 1 and Tier 2 champions gain 15% attack and move speed
  • Fine Vintage: Completed Items left on your bench for 3 rounds transform into a Support Anvil. Gain an item component.
  • Golden Remover: Gain a Golden Item Remover and 1 random component anvil.
  • Over Encumbered: For this stage, you only have 2 bench slots. After that, gain 3 item components.
  • Pick of the Litter: Open a special shop with three free 3-cost champions. Choose one to get two copies of.
  • Sharing is Caring: At combat start, you gain 2 gold and your opponent gains 1 gold.
  • Tri Force: Your Tier 3 champions gain 100 HP, 10 starting mana, and 10% Attack Speed


With Headliners a thing of the past (set), our Augment space is prime for more trait-boosting Augments to unlock trait breakpoints, and maybe, just maybe, grant you access to those coveted Prismatic Traits!

Beyond trait-linked Augments, we're adding a variety of powerful picks that will help you play in unconventional ways—including the return of Augments like Stand United or new ways to play with rolling via options like Too Much Candy and Heavenly's Divine Rolls. Augments that echo some of the most fun Hero Augments from Monsters Attack have also returned. Look out for those Lucky Paws Kobuko games or super-drain-tank Midnight Siphon Yorick games.
  • Altruist Crest: Gain an Altruist Emblem and a Riven.
  • Arcanist Crest: Gain an Arcanist Emblem and a Lux.
  • Behemoth Crest: Gain a Behemoth Emblem and a Shen.
  • Boiling Point (Porcelain): Porcelain units' basic attacks restore 5 mana on hit. While boiling, basic attacks also Burn and Wound. Gain a Lux.
  • Bruiser Crest: Gain a Bruiser Emblem and an Aatrox
  • Built Different: Your units with no Traits active gain 250-500 HP and 40-60% Attack Speed (based on current stage)
  • Call to Adventure (Storyweaver): Every 2 takedowns, Storyweaver Kayle permanently gains 2 Ability Power and 12 Health. Gain a Garen and a Sivir.
  • Dragon's Spirit: Gain a Dragon's Claw. Every time you heal 8000 Health with Dragon's Claws, gain an item component. (Max 4 components)
  • Dragonlord Crest: Gain a Dragonlord Emblem and a Janna
  • Drop Blossom!: Gain a Neeko. Your strongest Neeko's spell heals 25% more and slams for 30% increased damage. Each cast increases the spell radius by 1
  • Dryad Crest: Gain a Dryad Emblem and a Gnar
  • Duelist Crest: Gain a Duelist Emblem and a Qiyana
  • Dynamic Duo: Gain a random 5 cost champion and another random champion that shares a trait with them. Gain 10 gold.
  • Extended Duel (Duelist): Your Duelists start combat with 3 stacks. At max stacks, they gain 10% Omnivamp. Gain a Darius and a Yasuo.
  • Enter the Dragon (Dragonlord): After the dragon strikes, Dragonlords deal 20% bonus true damage. Gain a Janna.
  • Epoch: Now and at the start of each stage, gain 6 XP and 3 free Rerolls that round only.
  • Epoch+: Now and at the start of each stage, gain 8 XP and 3 free Rerolls that round only.
  • Ethereal Blades: Gain a Shen. He gains +3 range and his spell deals 100% increased damage.
  • Fated Crest: Gain a Fated Emblem and a Kindred
  • Fortune Crest: Gain a Fortune Emblem and a Teemo
  • Ghostly Crest: Gain a Ghostly Emblem and a Shen
  • Grim Harvest (Reaper): Reapers gain 8% Critical strike chance and 4% omnivamp. They gain this bonus again whenever they get a takedown.
  • Haunted House: Enemies that die while Haunted by Ghostly pass 1 additional Haunt to a nearby enemy.
  • Heavenly Crest: Gain a Heavenly Emblem and a Neeko
  • Divine Rolls (Heavenly): At the start of every stage, including this one, gain 4 rerolls + 1 for each of your Heavenly units.
  • Inkshadow Crest: Gain an Inkshadow Emblem and a Senna.
  • Invoker Crest: Gain an Invoker Emblem and a Janna
  • It's Going to be Epic (Mythic): Every time a unique Mythic champion becomes Epic, gain 2 player health and 3 gold.
  • Long Shot (Sniper): Snipers gain 15% Attack Speed. Gain a Caitlyn and a Kog'Maw. After Snipers have fired a total distance of 1,200 hexes, get a Sniper's Focus.
  • Lucky Paws: Gain a 2-star Kobuko. Your strongest Kobuko's spell does 300% damage, if Kobuko kills an enemy, they drop 1 gold.
  • Lucky Ricochet (Trickshot): Trickshots bounce 1 additional time for 50% of original damage. Gain a Sivir and a Teemo.
  • Mana Shield (Invoker): Whenever an Invoker casts, grant the lowest Health ally Shield equal to 200% of Mana spent. Gain a Janna.
  • Midnight Siphon: Gain a Yorick. Your strongest Yorick gains 25% max Health and additionally deals 20% of his max Health with his Ability.
  • Mind over Matter (Arcanist): Get a Training Dummy and an Ahri. Your Training Dummies have bonus Health equal to 250% of your Arcanists' combined Ability Power.
  • Mulched (Dryad): Every round, gain 2 Dryad stacks. Dryads deal 10% additional damage. Gain a Rek'Sai and a Gnar.
  • Mythic Crest: Gain a Mythic Emblem and a Neeko
  • Porcelain Crest: Gain a Porcelain Emblem and a Lux
  • Prizefighter: Gain an item component. This happens again every 3 player combats you win.
  • Raid Boss (Behemoth): Your strongest Behemoth gains 20% max Health. Whenever other Behemoths die, they transfer 20% of their Armor and Magic Resist to it for the rest of combat. Gain a Cho'Gath and a Malphite.
  • Raining Gold: Gain 9 gold now, and an extra gold each round.
  • Raining Gold+: Gain 18 gold now, and an extra gold each round.
  • Reaper Crest: Gain a Reaper Emblem and a Kindred
  • ReinFOURcement: The next 4-cost champ you buy is instantly upgraded to 2-star. Gain 4 Gold.
  • Reverberating Bulk (Bruiser): Bruisers heal 2% of their max Health every second. Gain a Kobuko and a Rek'Sai.
  • Sage Crest: Gain a Sage Emblem and a Zyra
  • Scoreboard Scrapper: Every round, if you're in the bottom 4, your team permanently gains 1.5% Attack Damage and Ability Power. If you're in the top 4, they have 10% more Health.
  • Slammin': Gain a random component. After each player combat, if there are no items on your bench, gain 2 XP. (Consumables excluded)
  • Slammin'+: Gain a random component and 12 XP now. After each player combat, if there are no items on your bench, gain 2 XP. (Consumables excluded)
  • Sniper Crest: Gain a Sniper Emblem and a Senna
  • Spirit Guardians (Wardens): Wardens start of combat damage reduction is increased by 12%. 20% of damage dealt to non-Wardens is instead distributed across your Wardens. Gain a Garen and a Jax.
  • Stand United: Your champions gain 2.5% AD and AP per trait active across your team.
  • Storied Champion: Gain a 2-star Garen. Your strongest Garen's Ability now grants stacking max Health instead of Shield. If he has more max Health than his target, his Ability deals 40% bonus true damage."
  • Storyweaver Crest: Gain a Storyweaver Emblem and a Riven
  • The Road Less Traveled (Sage): Gain 1 XP at the start of each combat. Each unique Sage that starts in the middle two rows grants 1 more. Gain a Zyra.
  • Too Much Candy: Your refreshes cost 0. Every 6 times you refresh your shop, refreshes cost 1 more. At the start of each stage, your refresh cost is set back to 0.
  • Umbral Crest: Gain an Umbral Emblem and a Yorick
  • Venerable Piggy Bank (Exalted): Your Exalted Soul Core gains gold instead of XP. If you lose combat, it gets 3 bonus gold! Gain 2 Exalted Champions.
  • Wandering Trainer II: Gain a Target Dummy with 2 permanently attached random emblems.
  • Wrath of the Moon (Umbral): Umbral champions deal 4% more damage every second they attack the same enemy. Resets when they swap targets. Gain a Darius and a Yorick.
  • Warden Crest: Gain a Warden Emblem and a Gnar


Our new Prismatic Augments bring continued access to Trait breakpoints, as well as novel ways to interact with our shop, reforgers, and more! There are a ton of fun ones here, so check them out; special call out to Call to Chaos!
  • Accomplice: Gain a Support Thief's Gloves and 8 gold
  • At What Cost: Immediately go to Level 6. You don't get to choose your other augments.
  • Altruist Crown: Gain an Altruist Emblem, a Bloodthirster, and a Riven
  • Arcanist Crown: Gain an Arcanist Emblem, a Statikk Shiv, and a Lux
  • Ba-BOOM: Your champions deal 75% more damage for 2 seconds on every other cast.
  • Behemoth Crown: Gain a Behemoth Emblem, a Warmog's Armor, and a Yorick
  • Bruiser Crown: Gain a Bruiser Emblem, a Bloodthirster, and an Aatrox
  • Build a Bud: Get a random 3-star 1-cost and 1 gold
  • Call to Chaos: Randomly gain one of the following: 66 gold, 70 experience, 40 rerolls that do not expire, Training dummy with 2x Zeke's Herald, Training dummy with 2x Locket of the Iron Solari, 3x Hullcrushers and an item remover, 3x Snipers focus and an item remover, Random 3-star 3-cost unit and 10 gold, 3x Thief's Gloves and an item remover, 4 random emblems(no duplicates) and an item remover
  • Dragonlord Crown: Gain a Dragonlord Emblem, a Guinsoo's Rageblade, and a Janna
  • Dryad Crown: Gain a Dryad Emblem, a Titan's Resolve, and a Gnar
  • Duelist Crown: Gain a Duelist Emblem, a Giant Slayer, and a Qiyana
  • Fated Crown: Gain a Fated Emblem, a Sunfire Cape, and a Kindred
  • Fortune Crown: Gain a Fortune Emblem, a Sunfire Cape, and a Teemo
  • Ghostly Crown: Gain a Ghostly Emblem, a Bramble Vest, and a Shen
  • Heavenly Crown: Gain a Heavenly Emblem, a Hand of Justice, and a Neeko
  • Inkshadow Crown: Gain an Inkshadow Emblem, an Evenshroud, and a Senna
  • Invoker Crown: Gain an Invoker Emblem, a Rabadon's Deathcap, and a Janna
  • Mythic Crown: Gain a Mythic Emblem, a Guardbreaker, and a Neeko
  • Porcelain Crown: Gain a Porcelain Emblem, an Adaptive Helm, and a Lux
  • Radiant Refactor: Gain 1 component anvil and a Masterwork Upgrade
  • Reaper Crown: Gain a Reaper Emblem, a Hand of Justice, and a Kindred
  • Sage Crown: Gain a Sage Emblem, an Adaptive Helm, and a Zyra
  • Sniper Crown: Gain a Sniper Emblem, a Guinsoo's Rageblade, and a Senna
  • Storyweaver Crown: Gain a Storyweaver Emblem, a Gargoyle Stoneplate, and a Riven
  • Tiny But Deadly: Your units are 50% smaller but move and attack 30% faster
  • Two for One: Each round, get a copy of the first champion you buy that costs 3 or less.
  • Trash to Treasure: Reforging completed items turns them into a random Artifact and does not consume the reforger. Gain a Reforger and 2 Component Anvil(s).
  • Umbral Crown: Gain an Umbral Emblem, a Redemption, and a Yorick
  • Wandering Trainer III: Gain a Training Dummy with 3 permanently attached random emblems and 6 gold
  • Warden Crown: Gain a Warden Emblem, a Redemption, and a Gnar


PSA: Crown your darlings!
  • Crownguard: When equipped during combat, Crownguard will grant the bonus AP instead of granting nothing. The shield will still not apply.
  • Tactician's Crown now grants stats: 33 Health, 3% Attack Damage, 3 Ability Power, 3% Attack Speed, 3 Armor, 3 Magic Resist, 3 Mana


Needlessly Big Gem is difficult to use and unwieldy to carry…it is needlessly big. The Gem's gold generation was hard and inconsistent to proc early (when it's most impactful) as some fights don't even last 15 seconds. We're removing the gold generation aspect in favor of the item being an item version of Ascension, perfect for comps with a strong frontline that have trouble finishing out the fight!

Zz'Rot's old taunt caused a lot of problematic pathing. So we removed it! But without it, the item became an unclickable option, so we got creative. We're now letting the Voidspawn be movable during the planning phase so that you can better position it to tank for your team and allow this cute little void bug to benefit from Augments and Trait auras. This is a big buff for a lil' bug.
  • Needlessly Big Gem's gold generation has been removed
  • Needlessly Big Gem Bonus Damage after 15 seconds: 30% 40%
  • Zz'Rot Portal now spawns the Voidspawn during the planning phase
  • Zz'Rot Portal is now a Unique item
  • Zz'Rot Portal Voidspawn Stage Health Scaling: 1000/1300/1600/2000 (Stage 2-5) 1000/1500/2000/2500/3000 (Stage 2-6)
  • Zz'Rot Portal Voidspawn Stage AD Scaling: 80/105/130 (Stage 3-5) 80/115/150/180 (Stage 3-6)


Small, like the LP gained from running a Zz'Rot Voidspawn carry. I'll run Dragonlord for the AS, a few Heavenly units for the stats, I'll hit a few support items like Zeke's and Aegis to buff the lil' guy up. No one can stop me now!


Previously when you used an item remover on a Thief's Gloves or sold the unit equipped with the items it would give you new Thief's Gloves items. Now, the items will persist for the round no matter how many times you unequip and re-equip.
  • Thief's Gloves, Radiant Thief's Gloves, Blacksmith's Gloves: Items rolled per glove are now persistent across a combat round, even when moving the Thief's Gloves around. If you have Lucky Gloves, it is instead persistent per champion.


  • Stacks on stacks: Loot orbs are now less likely to stack on top of each other.
  • Masterwork Upgrade can no longer be used to pop an item off mid-combat.
  • Several Booms containing erroneous black rings on explosion have been fixed. The fix was so massive that it was split between 6 patches, spanning back to 13.24 - and now fully released with 14.6.
  • The following Chibis don't have long trail VFX when doing quick scouts: Kai'Sa, Ahri, Mecha Malphite, Teemo, and Zed.