Teamfight Tactics patch 14.2 notes (2025)
Hack your way into 14.2 with Trait changes, Augment changes, and more options in Double Up Gift Armories.
Welcome to our first patch of Cyber City!
Balance issues experienced are part of the Cyber City hacker aesthetic!
If only it were that easy… Patch 14.2 is our first big balance patch of the set. We're focused on stabilizing the meta with number adjustments, saving reworks or major adjustments for 14.3. We're also reducing the resource inflation that the set's mechanic, Hacks, brought into the city, which will help lower-cost reroll strats be more competitive with capped out 4- and 5-cost-heavy boards.
Alright, let's grab our futuristic indoor shades and get into it!


PATCH HIGHLIGHTS
ROTATING SHOP INFOGRAPHIC
SYSTEMS
HACKS
Cyber City is a resource-rich techno metropolis thanks to the benevolent hackers injecting the streets with econ from orbs and hacked Augments. Honestly, it's a bit much, so we're cutting down on the overall gold that you'll be getting from Hacks to make sure games don't feel too resource-inflated, a phenomenon that allows going fast level 9 into a capped out 4- and 5-cost board to be too common.
- Gold Hack Bribes: 3/4/6 ⇒ 2/3/5
- Prismatic Hack Bribes: 4/6/8 ⇒ 2/3/5
- Hack Orb with "Lots of Orbs" Value: 10/16/25 ⇒ 6/12/18
- Trait Category Hacks will no longer appear on the Wandering Trainers Encounter.
- Hacked Orbs containing Health Pickups will now move to the player if left on the board for two rounds.
LARGE CHANGES
Large, like the excess gold we were getting from Hacks.
TRAITS
We're rebalancing Exotech's items to be equal in power, indexing further in buffs than nerfs. This should make the trait more consistent and varied, allowing for more angles to use Varus or Naafiri as your carry with stronger Holobows and Hyperfangs!
Golden Ox has been looking more like Bronze Ox with how deep players have been running the trait. It's currently almost never worth going past (2), so we're giving the trait a significant buff at (4) and even bigger at (6).
We're adjusting Nitro to make tempo Nitro (just leaving your Nitro units at two-star to fast 8/9) worse, while buffing reroll Nitro. Reaching T-Hex and powering up your Robot should be easier if you're able to three-star your board, but the Robot will be worse if you aren't able to get enough scrap in the tank.
- Boombots (6) Missile Damage: 225x2 ⇒ 275x2
- Exotech Cybercoil Armor/MR: 50 ⇒ 55
- Exotech Cybercoil Mark Duration: 5 ⇒ 8 sec
- Exotech Cybercoil Heal Percent: 10% ⇒ 12%
- Exotech Flux Capacitor Base AS: 25% ⇒ 20%
- Exotech Holobow Base AS: 15% ⇒ 25%
- Exotech Holobow Base AP: 20% ⇒ 25%
- Exotech Holobow Crit gained after cast: 40% ⇒ 60%
- Exotech Hyperfangs Stored Damage Percent: 25% ⇒ 30%
- Exotech Hyperfangs Base AP: 20% ⇒ 30%
- Pulse Stabilizer Base AD: 35% ⇒ 30%
- Pulse Stabilizer Base Crit: 35% ⇒ 30%
- Golden Ox Base Damage Amp: 13/20/25% ⇒ 12/24/30%
- Golden OxGold Chance: 20/50/75% ⇒ 20/60/100%
- Nitro HP Per Scrap: 14 ⇒ 11
- Nitro Scrap Per Star Level: 2/3/4/7 ⇒ 2/3/6/12
- Nitro Ability Heal: 150 ⇒ 130
- Nitro Grenades Damage: 130/145/160/175 ⇒ 100/120/140/160
- Nitro Laser Damage: 420/465/520/575 ⇒ 425/450/475/500
1-COST UNITS
Helping our underperforming 1-costs be worth the gold, whether as an item-holder or a reroll carry!
- Poppy Ability AP Damage: 60/90/135 ⇒ 100/150/225
- Shaco Ability AD%: 275% ⇒ 300%
2-COST UNITS
Hyperfangs buff and a Naafiri buff! Gone is the patch of the cat—the patch of the dog is now upon us!
We're adjusting Twisted Fate to bridge that gap between his standard form, which is folding too easily, and his Kingpin form, which has been clearing big blinds like they're nothing.
- Naafiri AS: 0.8 ⇒ 0.85
- Naafiri Primary Ability AD%: 265% ⇒ 275%
- Naafiri Packmate AD%: 65/65/70% ⇒ 75%
- Naafiri Alphas AD%: 165/165/175% ⇒ 175%
- Twisted Fate Base Ability Damage: 150/225/340 ⇒ 200/300/450
- Twisted Fate Hat Ability Damage: 260/390/610 ⇒ 250/375/565
3-COST UNITS
While a valuable unit due to his traits, Jarvan IV hasn't been able to slay much more than his trait tooltip.
Knife-cat's been the clear winner of 3-cost reroll. It's time this kitty gets his claws trimmed.
- Jarvan IV AD 50 ⇒ 60
- Jarvan IV Base Ability Shield: 270/300/350 ⇒ 300/350/400
- Jarvan IV Ability AD%: 200% ⇒ 350%
- Gragas Mana: 30/90 ⇒ 20/80
- Rengar Ability First Stab AD%: 240% ⇒ 225%
- Rengar Ability Heal: 160/180/210 ⇒ 140/145/150
4-COST UNITS
Now that giant health ball Tibbers is in check, we can heat up Annie's ability with some more damage!
Cho'Gath was previously reliant on the 70% bonus to HP he was getting for Bruiser (6) which was contributing even more as his ability (which grants HP and size) ramped up. This was quite fun in Bruiser (6) comps, but it made him unplayable in other comps. We're removing this interaction, so we can buff non-Bruiser vertical Cho'Gath in the hopes he sees more than one build option.
- Annie Base Ability Damage: 210/315/1200 ⇒ 230/345/1200
- Annie Mini Fireball Damage: 30/45/240 ⇒ 40/60/300
- Cho'Gath Health Gain AP Scaling: 160/200/500% ⇒ 50/80/500%
- Cho'Gath Health Gain HP Scaling: 15/15/20% ⇒ 22/22/77%
- Cho'Gath percent HP increases no longer contribute towards base HP scaling for Cho'Gath's Ability
- Miss Fortune Ability Waves: 8 ⇒ 9
- Miss Fortune Syndicate Bonus Waves: 4 ⇒ 3
5-COST UNITS
#5AD
- Samira AD: 60 ⇒ 65
SILVER AUGMENTS
Our Silver Champion Augments have released a bit on the weak side, but a buff here and a double Poppy buff there, and everything should be right with the world—err at least Cyber City's Champion Augments.
- Adaptive Strikes (Jax) Base 3rd Strike Damage: 110/165/250 ⇒ 120/180/270
- Damage Gained per stack: 50/75/115 ⇒ 60/90/135
- Adaptive Strikes (Jax) Max Stacks: 5 ⇒ 7
- Button Mash (Poppy) Base Damage: 180/270/405 ⇒ 200/300/450
- Button Mash (Poppy) Cyberboss Splash Damage: 30% ⇒ 40%
- Wolf Unchained (Sylas) Base Ability Damage: 280/420/630 ⇒ 300/450/675
- Wolf Unchained (Sylas) Ability Damage HP%: 10% ⇒ 15%
- Wolf Unchained (Sylas) Recast Effectiveness: 60% ⇒ 50%
GOLD AUGMENTS
We ‘bout to get down with these Chug Bug buffs!
- Cyberdeck Max Items Generated: 3 ⇒ 2
- The Chug Bug (Gragas) Chance to Proc: 35/40/45% ⇒ 50%
- The Chug Bug (Gragas) Passive Damage: 100/150/240 ⇒ 130/195/300
- Transistor AS Gained: 25% ⇒ 50%
- Trial Run Golem HP per star level: 1.5% ⇒ 1%
- Trial Run Golem AD per star level: 4% ⇒ 2%
PRISMATIC AUGMENTS
Our Prismatic circlets landed weaker than intended for a Prismatic Augment. We're giving some of them an item component in power, plus upgrading the champion they grant to make them worth the pick.
- Chemtech Overdrive (Black Market) no longer appears on 2-1
- Chemtech Overdrive (Black Market) HP: 250 ⇒ 450
- Chemtech Overdrive (Black Market) Attack Speed: 30% ⇒ 35%
- Cruel Pact (Black Market) Heal per turn: 3 ⇒ 4
- Double Trouble (Black Market) Bonus Stats: 35 ⇒ 40
- Double Trouble (Black Market) Bugfix: Starring up the unit to 3* while on the bench, properly grants the 2* copy of the unit.
- Life Long Learning (Black Market) HP Gained each turn: 1.5% ⇒ 2%
- Scoped Weapons (Black Market) AS Gained: 18% ⇒ 25%
- Bastion Circlet Champion: Galio ⇒ Sejuani
- Bastion Circlet also grants a Giant's Belt
- Bruiser Circlet also grants a Giant's Belt
- Dynamo Circlet Champion: Elise ⇒ Miss Fortune
- Dynamo Circlet also grants a BF Sword
- Dynamo Crown Champion: Jhin ⇒ Elise
- Executioner Circlet Champion: Rengar ⇒ Zed
- Executioner Circlet also grants a Sparring Gloves
- Marksmen Circlet Champion: Jinx ⇒ Aphelios
- Marksmen Circlet also grants a Recurve Bow
- Rapidfire Circlet Champion: Draven ⇒ Zeri
- Rapidfire Circlet also grants a BF Sword
- Slayer Circlet Champion: Jarvan IV ⇒ Zed
- Slayer Circlet also grants a Sparring Gloves
- Strategist Circlet also grants a Giant's Belt
- Techie Circlet Champion: Mordekaiser ⇒ Brand
- Techie Circlet also grants a Tear of the Goddess
- Vanguard Circlet Champion: Jarvan IV ⇒ Leona
- Vanguard Circlet also grants a Giant's Belt
ITEMS
- Trenchcoat Percent HP to Trigger: 66% ⇒ 60%
- Trenchcoat Clone HP: 25% ⇒ 33%
- Marksman Emblem Armor Shred per Damage: 1 ⇒ 2
SMALL CHANGES
Small, like the size of this section.
TRAITS
- Five Cypher Cashouts have been adjusted
- Syndicate (7) Braum Defenses Gained: 100 ⇒ 80
- Syndicate (7) Miss Fortune Piece Damage: 50% ⇒ 33%
- Syndicate (7) Shaco Bonus Damage: 75% ⇒ 66%
CHAMPIONS
- Three-star Zed now glides quickly to his next target when he's not in range of a target
MODES
DOUBLE UP
As with standard, Double Up has landed with more resources than necessary, resulting in too many wins being determined through three-star 4-cost boards (or 5-costs). Much of this is due to the same inflation of Hacks affecting all of Cyber City, but some of it is the free Gift Armories, so we're reducing the amount of gold PvE rounds give to balance things out and keep Double Up feeling like a team game!
- More options for Gift Armories were added.
- Slightly reduced the amount of gold earned from PVE rounds
HYPER ROLL
- Golden Ox Hyper Roll increase per proc: 0 ⇒ 2
- Shaco (Hyper Roll) AD per kill: 1.5% ⇒ 2.5%
- Zac (Hyper Roll) Blobs now grant double Health and AP in Hyper Roll
- Cooking Pot (Hyper Roll) Health per Round: 40 ⇒ 70
- Tactician's Kitchen (Hyper Roll) Tactician's Cape Delay: 6 ⇒ 4 combats
- Reinforcing Skeleture (Hyper Roll) Health per Death: 40 ⇒ 70
MOBILE
You can now add friends with the tap of a button (a new button) while in lobby on Mobile!
BUG FIXES
They aren't bugs, they're Hacks!!! Oh, wait, these ones were actually bugs…
- Gargantuan Resolve works on Ghost Armies.
- Thinking too fast: Prismatic Ticket no longer grants rerolls from Think Fast rerolls.
- Unstable Evolution no longer triggers on summons.
- Survivor, Tomb Raider I/II, Last Stand, and Final Reserves are all exclusive from each other.
- Warpath counts player damage dealt to ghost armies.
- Formless blobs: Zac blobs have the proper icon.
- Zac copy gains the HP from the Street Demon hexes.
- Samira no longer cancels the armor reduction from other Samiras.
- Share The Spotlight VFX are no longer hidden on certain arenas.
- Senna's splash damage from her auto attacks correctly triggers Titan's Resolve.
- Truly divine: Divinicorp champions copied by Viego's Soulkiller no longer activate their trait bonus.
- All traits now work correctly on Hall of Mirrors clones.
- Lunch Money should grant gold at proper intervals.
- Memory Bank is banned after Stage 3.
- Can't slay this spire: Support Spire's stun no longer ignores CC Immunity.
- EVIL: Malicious Monetization doesn't count PvE rounds as one of its gold-generating rounds.
- Malicious Monetization will properly grant gold if an enemy is killed by an ally that was summoned during combat.
- UnStAblE: Fixed a bug with Unstable Evolution only giving 33 HP instead of 333 HP.
- Hyper Roll: Fixed missing round in Stage 8.
- Veigar’s ability will now correctly gain damage from critically striking.