Teamfight Tactics patch 14.14 notes

It’s our last patch of Inkborn Fables before our next set, Magic n’ Mayhem, takes off, so we’ve packed a patch full of surprises that are sure to create some novel comps and wild builds.

What a weekend!

A new champion for the Inkborn Fables Tactician’s Crown has been named (redacted here for spoilers—go check out the VODS). And after that, we revealed the Dev Drop for our next set, Magic n’ Mayhem.

But I’m getting ahead of myself here; 14.14 is our final patch of Inkborn Fables, so we’ve packed it full of surprises that are sure to create some novel comps and wild builds. The general philosophy here is to celebrate our favorite parts of the set, acknowledge some of the more memorable moments, and empower all-new strategies and comps that haven’t had a chance to find success during the set.

So let’s dive into the patch, but if you’re looking for more information on our next set, we’ve also got our Gameplay Overview for Magic n’ Mayhem here!
Rodger "Riot Prism" Caudill (recently thawed)

PATCH HIGHLIGHTS

ROTATING SHOP INFOGRAPHIC

ENCOUNTERS

As the set mechanic for Inkborn Fables, Encounters will depart after this patch. In line with our philosophy for our end-of-set patch, we’re paying homage to what we’ve loved and loved a bit less about the mechanic.

FREQUENCY CHANGES

See more of your favorites, less of your least favorites, and just more Encounters in general!
  • Every game will now have 5 Encounters
  • The following Encounters are more likely to occur: Darius - Spoils of War, Kobuko - Dance with me, Jax - Support or Artifact, Kaisa - Golden Remover or 5g, Kha'Zix - XP costs 3g, Lee Sin - Treasure Armory, Ornn - Artifact Armory, Sett - Did you know? Working out with Sett makes you BIGGER, Tristana - Grants Gold, Yorick - Rerolls cost 1g, Zoe - Only odd levels, Zyra - 3 of the same component
  • The following encounters are less likely to occur: Ashe - Know next opponent, Lillia - Shift Augments, Ornn - Artifact Carousel, Yorick - Rerolls cost 1g for a limited time

ENCOUNTER EFFECT CHANGES

Side hustle buffs or Encountering more loose change?
  • Dancing with Kobuko now gives even more rewards
  • Tristana gives even more gold
  • Fishing with Tahm Kench is now easier to hit the highest tier of loot

LARGE CHANGES

Large, like what we revealed with our Dev Drop for the next set!

TRAITS

We’re adding an 8 trait breakpoint to both Behemoth and Warden that adds a new feature to the trait in addition to more defensive power.

Fortune is potentially our most competitively balanced high-stakes trait, but with this focus on competitive balance, it’s been a bit weak for the past few patches. With the Tactician’s Crown behind us, we’re able to give this risky trait a bit more reward.
  • NEW Behemoth: Added 8 Behemoth which gives 115 Armor and Magic Resistance
  • NEW Behemoth 8: Behemoths also become Behemoth getting 50% larger.
  • Fortune Stage 3 Base Luck: 2 3
  • Fortune Maximum Fortune cashout luck breakpoint: 250 225
  • NEW Warden: Added 8 Warden which gives 45% Damage Reduction
  • NEW Warden 8: Wardens now look out for you, allowing you to see which Tactician you fight against next.

UNITS: TIER 1

These 1 costs either never got their chance to carry, or are getting some stat changes to open up new builds.

Kobuko Ko-boop-ko. A higher base Attack Speed should let Kobuko palm slap faster opening up some extremely bad slap-happy Kobuko builds.

Speaking of slap-happy, Malphite is getting an Attack Speed buff that, alongside the addition of Behemoth 8, should make this rock-solid carry a viable option for top-8 gameplay.

Here’s a riddle for you: What solo-front lines in League of Legends and Teamfight Tactics to completely opposite results?
  • Jax max Mana buff: 20/60 0/40
  • Kobuko AS: 0.5 0.6
  • Kobuko will now get bigger when you have Lucky Paws (Augment)
  • Malphite AS: 0.55 0.65
  • Rek’Sai Mana buff: 40/90 40/80
  • Rek’Sai Ability damage: 70/90/120% AP + 12% HP 70/90/120% AP + 15% HP
  • Sivir Ability duration: 6/7/8 seconds 6/8/10 seconds
  • Yasuo Ability shield: 225/250/300 + 50/60/75% Armor/MR 225/250/300 + 60/75/100% Armor/MR

UNITS: TIER 2

Infinite Tears hack: Equip two Tears to your Riven to create Blue Buff and watch her tear through your opponents as they produce infinite tears (from their eyes).
  • Aatrox Ability healing: 120/150/200% AP 180/210/270% AP
  • Riven Mana: 0/25 0/20

UNITS: TIER 3

Move over lil bro, AD carry Alune has arrived. With a spell that increases Attack Speed, Spear of Shojin will still be core on her, but try out more AS or Hybrid items like Red Buff or Giant Slayer to take advantage of her ability to shoot moonbeams.

Diana’s empowered attacks now hit harder, making Nashor’s Tooth a very powerful item for her.
  • Alune AD: 40 55
  • Diana Ability on-hit damage: 75/110/180% AP 90/135/220% AP

SMALL CHANGES

Small, unlike the power these traits/units had at certain points in Inkborn Fables.

TRAITS

For our small changes we’re doing microscopic nerfs to Sniper and two units that had a bit too much time in the spotlight this set. Call these revenge nerfs.

With only one Emblem needed, Sniper 6 (and even 4) had two too many patches of dominance.
  • Sniper Damage increase per hex: 8/18/35% 8/17.9/34.7%

UNITS

Whether it was Heavenly Yone, or our release patch’s Storyweaver Bard, these two troublemakers had their moment dominating the meta—and for that, we’re giving them a teeny-tiny slap on the wrist. On a more serious note, it’s worth noting that the source of our balance woes with these two, their multiple strong sources of scaling (AD, AP, AS), is something that we are addressing with our next sets’ champion designs.
  • Bard AD: 55 54
  • Yone AD: 65 64