Teamfight Tactics patch 13.7 notes (2025)
Patch 13.7 is our Tactician's Crown patch, so we're sticking to exclusively small buffs for just a few of the champs, traits, and Augments that need it most. But there's also something else in 13.7...
Welcome back—hope you’ve been doing well.
Anyways, Patch 13.7 is our Tactician's Crown patch, so we're sticking to exclusively small buffs for just a few of the champs, traits, and Augments that need it most. But if you look closely at the patch, there’s certainly a surprise or two that’ve slipped in.

NOW LIVE!
CHONCC’S TREASURE
Into the Arcane gets into Choncc’s Treasure, the game mode that’ll kickstart your econ and imbue you with a Choncc-load of power. Try it out!
- Choncc’s Treasure will be live from now until April 1st (the day before our next set comes out)
- That’s two full patches to three-star your 5-costs
- That’s twenty-eight days of hoping your carry casts first
- That’s some time to have a good time
PATCH HIGHLIGHTS
ROTATING SHOP INFOGRAPHIC
LOOT EGGS RETIREMENT
LOOT EGGS RETIREMENT
We’re parting ways with Loot Eggs. Since the addition of Treasure Realms and the Rotating Shop, Eggs have been all but absent from our cosmetics’ systems. We’re finally getting around to our spring cleaning and doing away with the loot system that’s existed in odd places for Mobile and PC players alike, which’ll save us time on the tech upkeep side of things, and keep cosmetics for TFT in a more intuitive TFT-focused space (Rotating Shop, Pass, etc).
Eggs will auto-open this patch, granting you the content they contain. In situations where you own all content that Egg offers, the Eggs will instead grant 50 Treasure Tokens, enough for one pull on a Treasure Realm of choice. Exact distribution and timing will be different for our CN region; please refer to regional guidelines for more information.
- All Loot Eggs will be opened automatically by March 5th
- If you own all content associated with an automatically opened Loot Egg, you will instead be granted 50 Treasure Tokens.
TEAM PLANNER IMPROVEMENTS
TEAM CODES
We’ll be rolling out some Team Planner upgrades this patch and the next (13.8). For 13.7, we’re adding the ability to copy and paste team codes into your Team Planner while in game, so whether you’ve got your favorite 3rd party site open in another tab or you just got DM’d a code to try out from a friend, just paste it in and hit your roll downs.
- You can now Paste Team Codes into Team Planner while in game
SYSTEMS
://Accessing File: ERROR
Context loading…
{information not found}
:// New files added. ERROR
- New content detected {information not found}
- Tactician’s Crown Patch detected: impact set to [LOW] frequency set to [ULTRA-LOW]
LARGE CHANGES
Large, like the likelihood that there’s something up with this patch…
TRAITS
Conqueror struggles in the late game unless you are already very far ahead. This buff will help the comp take your hard-earned early-game wins into the late-game in hopes that more late-game boards are wearing Noxian red.
- Conqueror Stat increase per cashout: 5% ⇒ 8%
1-COST UNITS
Vex has been overlooked in the shadows for a while now. Not as good of an item-holder as Zyra, and not as fun to be around as other Yordles in the set (not you, Amumu).
- Vex Ability Damage: 220/330/550/770 ⇒ 240/360/580/800
- Vex Ability Secondary Damage: 110/165/275/385 ⇒ 120/180/290/400
2-COST UNITS
Camille and Ziggs are twocarries that are just too niche to pull off. A small (sub 10%) buff should have them cutting and exploding their way back into the meta.
- Camille AD: 52 ⇒ 55
- Ziggs Primary Ability Damage: 180/270/450 ⇒ 180/270/480
3-COST UNITS
Melee Gangplank has yet to make his mark this set. We’re putting citrus on sale this patch by allowing Gangplank to get to his cast one auto faster, meaning more healing, and single-target burst (cause that’s what a healthy amount of vitamin C can do I guess).
Potentially the biggest buff in the patch is coming to the smallest kid on the biggest zombie-yeti-experiment. Nunu hasn’t been able to adequately frontline, even when his go-to comps (which are few) come online. We’ll talk more about Nunu in our learnings article for the set, but for now, take a big Mana buff.
- Gangplank (Melee) Mana buff: 0/60 ⇒ 0/50
- Nunu & Willump Mana buff: 60/125 ⇒ 50/100
- Swain (Melee) Heal Per Second: 70/90/125 ⇒ 70/95/145
4-COST UNITS
Elise was designed to be a playable backliner in vertical Bruiser comps, but those comps often just slot Twitch/Sniper in for damage instead. We’re hoping a backline damage lift for her could open up some Elise carry opportunities, maybe even angles we’ve yet to see.
- Elise (Ranged) Ability Damage: 220/330/1000 ⇒ 250/375/1200
5-COST UNITS
We’re giving Jinx’s AP ratio a small lift for her final cast, so that base Jinx and Spear of Shojin Jinx can pack a bit more Death into their final Rocket.
Our Malzahar buff will have even an itemless Malzahar casting 1 auto-attack sooner every two casts, but it will be an even more impactful buff if you can activate Visionary.
- Jinx Death Rocket AP Damage: 60/90/300 ⇒ 100/100/300
- Malzahar Mana buff: 30/95 ⇒ 30/90
AUGMENTS
Our Prismatic Augments that allow for early 6-cost access landed a bit weak, but we’ve been hesitant to buff them as their power ceilings (Getting to put your 6-cost in the Anomaly) are exceptionally high. Well, we’ve now seen more games played and strategies around these Augments sharpen, and we’re more comfortable with making their rewards a bit easier to chase.
Speaking of chasing, Mad Chemist still hasn’t made Singed worth chasing, so we’re amping up the damage to bring the League idiom of ‘don’t chase the Singed’ into TFT.
- Backup Attack Speed: 10% ⇒ 12%
- Glass Cannon I Damage Amp: 12% ⇒ 15%
- Mad Chemist (Singed) Ability Damage: 140/210/315/420 ⇒ 155/235/350/470
- Forbidden Magic AD Per Stack: 2% ⇒ 3%, HP Per Stack: 10 ⇒ 15
- Trait: Sisters Jinx Attack Speed Buff: 75% ⇒ 80%
- Trait: Sisters Both Buff Duration: 7 ⇒ 10 sec
- Glorious Evolution (Viktor) Upgrades Required: 6 ⇒ 4
- Golden Egg: some of the loot tables have increased in value
- Wand Overflow Attack Speed Per Rod: 4% ⇒ 5%
- What You Really Are (Warwick) Player Damage required: 35 ⇒ 20
- What You Really Are (Warwick) Double-Up Player Damage required: 20 ⇒ 12
BUG FIXES
- Scrapped treasure: Scrap units holding a Radiant Thief’s Gloves count as holding 2 items, not 6.
- Mana gained from post-mitigation damage can no longer overflow.
- Lucky bench-warmers: Lucky Gloves now works on benched units.