Teamfight Tactics patch 15.5 notes
Small in balance, but big in Power Up improvements; Patch 15.5 has entered the ring.
Get ready to climb!
It's the start of the climb for Ao Shin’s Ascent, TFT’s limited time PvE game mode that’ll go live shortly after the patch and conclude with the end of patch 15.6. On the balance end of things, don’t let the length of scrolls fool you, 15.5 is a relatively lighter patch, while bringing a huge quality of life change to our Power Up system!
On belay!


PATCH HIGHLIGHTS
ROTATING SHOP INFOGRAPHIC
AO SHIN’S ASCENT
It’s time to take on the Mountain to save your Little Legend friends by strengthening your team, strategizing around your powerful Guide, and utilizing rewards from your Journey Track. Ao Shin’s Ascent goes live on September 24th at 10 AM Pacific Time, shortly after the release of this patch! It’ll stick around until patch 15.7 on October 21st. Here’s what you can do to prepare:
LARGE CHANGES
Large, like the desperate need to overcome my shadow self (in a video game).
TRAITS
Crystal Gambit has yet to crystallize into the meta when played as a high-risk loss-streak trait. We’re making higher cashouts easier to reach and more worth the HP sacrifice, while balancing out the rewards and power. Because the (3) piece brings more power to transition into Crystal Gambit (5) and then (7), we’re lowering the power of Crystal Gambit (7) which is already in a strong spot.
Trading a bit of the rocket-powered Crew trait damage for some bomb-fused selfish Ziggs carry power to make sure Ziggs can be a viable and destructive 3-cost carry.
We’ll miss being able to grow alongside Lulu’s Monsters, but having them ready for battle the moment you click on them makes these cuties a lot easier to flex into your comp, whether as a late-game carry or a mid-game carry item holder. To train them is no longer our cause, but to be the very best, well, we’ll just have to see.
- Crystal Gambit Stage Multiplier Stage 3-4: 1.25/1.65x ⇒ 1.4/2x
- Crystal Gambit 210 Rewards: 1 Artifact Anvil ⇒ 1 Random Artifact
- Crystal Gambit 250 Rewards: 1 Random Radiant Item ⇒ 1x Lucky Item Chest + 12g
- Crystal Gambit Higher Reward Breakpoints Reduced
- Crystal Gambit (5) Kill Thresholds: 4/8/12/16/22 ⇒ 4/6/9/12/16
- Crystal Gambit (7) 500 HP and 20% Amp ⇒ 300 HP and 15% Amp
- The Crew Base Rocket Damage: 80 ⇒ 75
- Edgelord Attack Damage: 15/35/55% ⇒ 15/40/60% AD
- Monster Trainer Level Up system removed. Monsters no longer gain 1% max health per level.
- Monster Trainer cashout removed from Crystal Gambit rewards.
1-COST UNITS
Kennen is our worst performing tank. Buffs to his heal should allow him to reign supreme, or at least become a valuable supportive tank for Sorcerer comps, while a small nerf to his damage keeps him within the power budget of a 1-cost.
- Kennen Heal: 180/210/240 AP ⇒ 210/250/300 AP
- Kennen Spell Damage: 130/195/300 AP ⇒ 100/150/225 AP
2-COST UNITS
With Stretchy Arms out of the picture (See Removed Power Ups) we’re able to give Gangplank a rather large buff without fear of his stretchy pirate ways taking over for far too many episodes of K.O. Coliseum. As a reminder, a base Attack Speed buff here may look small, but it will have him casting far more often and scaling even better with his Duelist trait or any sources of Attack Speed you throw his way.
Katarina’s been out of the picture in Battle Academia comps, allowing class presidents Caitlyn and Jayce to shine. But with them in line, it’s time for Kat to cut back into the meta—just maybe not as deep as last time.
- Gangplank Attack Speed: 0.75 ⇒ 0.8
- Katarina Ability Damage: 130/200/300 AP ⇒ 140/210/325 AP
3-COST UNITS
We’ve been trying to get Ahri into a good spot to be played as a reroll carry, but she’s often been overshadowed by her traits and other carries in them. We’re focusing on selfish damage buffs here to make sure she can take down units even when she’s not benefiting from the extra damage she gets when they’re low health. As a reminder, this buff will be even bigger when she does take advantage of that up to 50% bonus for hitting a low health target. As for her overkill damage pop, we’re letting even more of that excess damage spill over so that she wastes less damage when she does overkill a target, making her more consistent as a three item reroll carry.
As mentioned in the traits section, we’re doing away with the leveling component of Lulu’s Monsters. This will make them easier to flex into at any stage of the game, as their base form will be much stronger. That being said, these lil guys are now intended to be balanced at a 3-cost power level, but since they’re so flexible, expect them to be a bit weaker than carries with optimized traits and the same star-level and item usage.
Our only champion nerf for the patch is Viego, whose 15.4 rise came more as a result of optimized builds/Power Ups, nerfs to the power ceiling, and our champion role adjustment which left him with far more beneficial Attack Speed stats.
Finally, Ziggs. We’ve been buffing Ziggs a few times this set in the hopes of letting him have his day as a successful carry. Due to the nature of his econ-linked trait, the Crew, he’ll always lag a bit behind other 3-costs. Still, by moving some of the trait’s power into him, we hope players will feel better about itemizing him and picking up a few mid-game teamfights before they can slot in some late-game super carries.
- Ahri Spell Damage: 430/650/1175% AP ⇒ 460/690/1275% AP
- Ahri Overkill Damage: 40/60/95 + 55% of Overkill ⇒ 10/15/25 + 75% of Overkill
- Jayce Spell Damage: 160/240/365% AD ⇒ 180/270/425% AD
- Kog’Maw Range: 4 ⇒ 5
- Kog’Maw AS: 0.75 ⇒ 0.8
- Kog’Maw On-Hit Damage: 36/55/87 AP ⇒ 50/75/120 AP
- Kog’Maw leveling mechanic removed
- Kog’Maw no longer gains Ability Power per level.
- Kog’Maw no longer gains 15% more Attack Speed.
- Neeko Mana: 20/80 ⇒ 20/70
- Neeko Damage Reduction: 35/35/40% ⇒ 40%
- Rammus Health: 900 ⇒ 1000
- Rammus Mana: 40/110 ⇒ 40/100
- Rammus Shield: 450/550/675 ⇒ 475/575/675
- Rammus Stun Duration: 1s ⇒ 1/1.25/1.5s
- Rammus HP on Taunt: 10/15/20 ⇒ 15/25/35
- Rammus spell damage applies on landing as well as when shield breaks.
- Rammus Spell Damage: 60/90/150% Resists ⇒ 40/60/100% Resists
- Rammus leveling mechanic removed
- Rammus no longer gains resists per level.
- Rammus Stun no longer increases per level. Baseline Stun duration increased.
- Smolder Mana: 0/60 ⇒ 0/50
- Smolder Spell Damage: 225/340/540 AD ⇒ 265/400/635 AD
- Smolder leveling mechanic removed.
- Smolder no longer gains Attack Damage per Level.
- Smolder innately gains 30% Armor Reduction.
- Smolder spell no longer reduces Max Mana.
- Swain Subsequent Heal: 260/290/325 AP ⇒ 300/340/380 AP
- Swain Initial Heal: 320/360/400 AP ⇒ 300/340/380 AP
- Viego Attack Speed: 0.9 ⇒ 0.85
- Ziggs Attack Speed: 0.75 ⇒ 0.8
4-COST UNITS
Akali can be a source of frustration when she’s able to be the primary carry in assassin/stall comps. We want her to find success in assassinating weaker one-star, offensively itemized backline carries, but she shouldn’t be the single source of power for a team without complete trait and item/Augment (read Radiant Items) dedication. After some deliberate testing we believe we’ve found a healthier niche for her to dash into that should punish fragile backliners with lazy positioning. While she should be able to kill a carry, she isn’t going to be frequently chain casting and becoming invulnerable nonstop as she once did in the past as her 15.2 Mana and Attack Speed nerfs have taken care of that. Of course a Dawncore could change this…
With her ability’s Attack Speed scaling, Ashe was far too dependent on perfect itemization and Duelist 6. We’re adjusting her ability to deal more damage, making less optimal itemization less of a dealbreaker and allowing more players to flex into her later on in the game.
With her claws trimmed, Yuumi’s been feline kinda ruff—which is quite an issue cause cats don’t ruff, they purr. Regardless, we’ve got a small rework for Yuumi’s ability to have her ripping through more pages early in fights, while ramping a bit slower. Overall, our number adjustments to her will make her much stronger than in 15.4, while also being less reliant on a powerful stall comp to ramp up. By making her less narrow and dependent on specific builds and comps we hope to open up Yuumi as an AP flex carry.
- Akali Single Target Damage: 80/120 AP ⇒ 95/145 AP
- Akali Dash Damage: 70/105 AP ⇒ 80/120 AP
- Ashe Spell Damage: 14/21/100 ⇒ 17/26/125
- Ashe’s number of arrows per attack no longer scales with Attack Speed.
- Samira’s dash now tiebreaks based on units closest to her current location. More likely to dash towards her current target.
- Volibear Spell Attack Speed: 99/99/300% ⇒ 125/125/500%
- Yuumi AS: 0.75 ⇒ 0.8
- Yuumi Base Page Damage: 24/36/150 ⇒ 25/38/150
- Yuumi Starting Pages: 15 ⇒ 20
- Yuumi Pages per cast: 5 ⇒ 4
- Yuumi Pages per True Damage Page: 5 ⇒ 4
- Yuumi True Damage Percent: 30% ⇒ 20%
5-COST UNITS
As a big boom caster, it’s Seraphine’s job to wipe a significant portion of the board, but the only thing she’s been wiping are the tears that well up when I bot four listening to sad-girl pop music. With this buff, we want to see a two-star itemized Seraphine succeed in booming a board with the correct setup. She should find success on some creative stat-heavy boards such as 6 Heavyweight Seraphine or 6 Bastion.
- Braum AoE Damage: 275/415 AD ⇒ 310/465
- Seraphine Friendship Resist Bonus: 15% ⇒ 20%
- Seraphine Friendship Health Bonus: 3.5% ⇒ 4%
REMOVED AUGMENTS
After a few patches of data there are just some Augments that are never clicked, so we’re doing away with them to make sure the three you see are as appealing as can be. As a note, Tiniest Titan+ still exists as the Stage 3-2 linked Augment, when the HP is more consistently helping, and if it’s not, I guess you’re just going to win anyways, so congrats on that. Proud of you.
We're still experiencing bugs with I'll Be The Head/Arms/Legs, which has been frustrating for players pursuing Prismatic Mighty Mech. We're continuing to work towards resolving these issues for a future patch and delivering a working Prismatic Mighty Mech breakpoint, but for now, we're disabling these Augments.
- Bastion Crest
- Bastion Crown
- Heavyweight Crest
- Heavyweight Crown
- Juggernaut Crest
- Juggernaut Crown
- Strategist Crest
- Strategist Crown
- Gain The Edge
- New Contenders
- Tiniest Titan
- Beggars Can Be Choosers
- I’ll Be the Head/Arms/Legs Augments have been Disabled
AUGMENTS
You don’t have to fit into a perfect cookie-cutter shape to find success and joy. And we hope Zac takes that to his blobby heart (do blobs have hearts?) as we nerf his Perfect Form Champion Augment which has become even more powerful as we’ve buffed his go-to comp in other ways.
Speaking of overperforming Champion Augments, Mundo may need to pull up a chair for us to break the news to him. The increase in range buff we gave him last patch ended up being rather effective, so we’re taking away some of the extra damage the Champion Augment provides. But don’t worry, the doctor can be found in other comps too as we’ve re-enabled Grand Slam after fixing a bug with it.
- Another One Gold: 1 ⇒ 5
- Aura Farming Round: 4-6 ⇒ 4-3
- Bronze For Life I Damage Amp: 2.5% ⇒ 3%
- Bronze For Life II Damage Amp: 2.5% ⇒ 3%
- Bronze For Life II Durability: 1% ⇒ 1.5%
- Caretaker’s Chosen Radiant Item: Level 7 ⇒ Level 8
- Care Package Grants rewards when selected and at the start of the next 2 stages.
- Escape Velocity Velocity Per Level-Up: 6 ⇒ 10
- Expected Unexpectedness Item Rewards reduced
- Give ‘em the Chair (Dr. Mundo) Spell Damage: 140/210/330% AD + 30% HP ⇒ 120/180/280% AD + 25% HP
- Grand Slam re-enabled after bugfix
- Investment Strategy Health Per Interest: 7 ⇒ 8
- Nine Lives 2 Life Reward: Gold removed from rewards
- Nine Lives 1 Life Reward: Masterwork Upgrade ⇒ Lucky Item Chest + 12g + Remover, Artifact Anvil + Remover ⇒ 3 Component Anvils + Remover
- Perfect Form (Zac) Mana: 30/60 ⇒ 0/60
- Perfect Form (Zac) Empowered Spell Damage: 130/195/295 AP + 12% HP ⇒ 100/150/225 AP + 10% HP
- Pocket Recombobulator Banned on 3-2
- Preemptive Protection Shield Amount: 14% Max HP ⇒ 18% Max Health
- Raid Boss Raid Boss Health: 20% ⇒ 25%
- Solo Leveling Health: 750 ⇒ 600
- Solo Leveling Durability: 30% ⇒ 25%
- Starter Kit Gold: 4 ⇒ 8
- Tesla Coil Damage Per Stage (2-6): 265/290/315/340/365 ⇒ 260/270/280/300/320
- Tesla Coil Tooltip correctly matches actual damage dealt.
- Thorn-Plated Armor No longer heals based on damage dealt.
- Thorn-Plated Armor Increased Damage: 1/20/100/180% ⇒ 20/40/125/210%
- Wandering Trainer Gold: 6 ⇒ 8
ITEMS AND RADIANT ITEMS
Making Quicksilver quicker.
- Quicksilver Base Attack Speed: 10% ⇒ 15%
- Titan’s Resolve no longer grants 15 Armor and Magic Resist at max stacks.
- Titan’s Resolve New: Grants 10% Damage Amp at max stacks.
- Radiant Adaptive Helm Carry AD/AP: 45 ⇒ 60
- Radiant Adaptive Helm Tank Resists: 75 ⇒ 90
- Radiant Giant Slayer Base Damage Amp: 25% ⇒ 20%
- Radiant Quicksilver Base Attack Speed: 25% ⇒ 40%
- Radiant Titan’s Resolve no longer grants 40 Armor and Magic Resist at max stacks.
- Radiant Titan’s Resolve New: Grants 20% Damage Amp at max stacks.
ARTIFACTS
We’re continuing to realign Artifacts between Radiants and Completed items in terms of power and are buffing many of the ones that have failed to hit that mark.
We’ve opted to disable Suspicious Trenchcoat. The Artifact was only strong in niche situations that highlighted the strength of other items, and not the champion wielding them. We want Artifacts to be champion focused, by emphasizing their fantasy as a terrifying damage-over-time monster like Malzahar with Blighting Jewel, or as an AP threat that likes to dive deep like Katarina with her go-to, Zhonya’s Paradox. Unfortunately, Trenchcoat wasn’t meeting this goal, and instead was oftentimes a trap for players who weren’t able to optimize the right powerful items alongside it.
- Silvermere Dawn Attack Damage: 120% ⇒ 140%
- Silvermere Dawn Resists: 60 ⇒ 80
- Talisman of Ascension Health: 300 ⇒ 500
- Suspicious Trenchcoat Disabled
- Mogul’s Mail Gold Interval: 8s ⇒ 10s
REMOVED POWER UPS
We’re removing some Power Ups that we’ve had to balance champions around entirely so that we can focus on keeping the champions viable in many ways rather than one rigid build path. An example of this for this patch is us removing Fusion Dance so we wouldn’t have to nerf Darius because his Fusion Dance combo was overpowered while his base form is fine.
Past that we’re also removing boring/unexciting Power Ups (Cyclone Rush) and some that overlapped too much with others (tank healing Power Ups). With these gone we can have more room for interesting and dynamic ones to take the stage.
- Cyclone Rush
- Essence Share
- Fusion Dance
- Pure Heart
- Selfish
- Stretchy Arms
- Rare Treat
POWER UPS
- System: Adjusted the appearance rate of secondary power ups (more niche options) to appear less often.
- Classy Increased Effectiveness: 40% ⇒ 45%
- Classy Only appears when the trait is Silver-tier or higher.
- Desperado Num Attacks: 12 ⇒ 8
- Desperado Damage: 140% AD ⇒ 100% AD
- Drift Duo No longer has a Stage restriction
- Drift Duo Level Restriction: 7 ⇒ 9
- Hungry Hero Base AD: 8% ⇒ 10%
- Hungry Hero Health Per: 100 ⇒ 150
- Hungry Hero no longer offered on Stage 3
- Reworked Ice Bender’s tooltip and functionality
-
- Ice Bender Damage Amp: 25% ⇒ 20%
- Ice Bender Chill Duration: 4s ⇒ 1s
- Ice Bender no longer applies all 25% of bonus damage immediately on cast.
- Ice Bender Chills on the first instance of spell damage.
- Ice Bender now amplifies all Ability damage by 20%. Will apply 10% of the total damage as an initial burst.
- Each instance of Ability damage applies Chill for 1 second.
- Final Boss Only offered after Stage 4
- Golden Edge No longer offered on Stage 3
- Golden Edge No longer works on PvE rounds.
- Golden Gloves Weight: 10 ⇒ 15
- Golden Gloves AD Per Interest: 1.5% ⇒ 2%
- Heart of Gold No longer offered on Stage 3
- Hero’s Arc Weight: 10 ⇒ 5
- Max Speed Base Attack Speed: 10% ⇒ 15%
- Max Vitality Combat Start effect no longer stacks on PvE rounds
- Mechablade Percent AS: 4% of max HP ⇒ 5% of max HP
- Mechablade Stage 2 only
- Mech Pilot Stat Share: 80% ⇒ 70%
- Mech Pilot no longer has a stage restriction
- Mech Pilot: If you already have Mech Pilot the 2-piece is guaranteed on your second Power Up.
- Mech Pilot Bugfix: Executioners now properly applies spell crit when combining into the Mighty Mech at the 2-piece.
- Midas Touch no longer offered on Stage 3
- Ordinary no longer offered on Stage 3
- Ordinary Weight: 2 ⇒ 5
- Ramping Rage Attack Speed Per Attack: 3% ⇒ 3.5%
- Shine Brighter Bonus Damage: 10% ⇒ 20%
- Singularity Health Per Kill: 10 ⇒ 15
- Singularity no longer works on PvE rounds.
- Spirit Sword Bonus Magic Damage: 40% ⇒ 30%
- Starry Knight Health Per 1-cost: 6% ⇒ 7%
- Storm Bender Damage Percent: 25% ⇒ 22%
- Veteran Re-enabled. Bugfix to properly function after starring up units on the bench.
- Weights no longer offered on Stage 3
POWER UPS CHANGES PER CHAMP
This is the big one. We’re cutting out Power Up options that almost never made sense to pick. You’ll still see some choices that are stronger than others depending on the champion and situation, but with this update our goal is to eliminate the completely dead options that never felt worth taking.
- Aatrox Removed:
-
- Colossal
- Hungry Hero
- Ezreal Removed:
-
- Ordinary
- Ezreal Changed to Secondary:
- Fairy Tail
- Final Form
- Garen Changed to Secondary:
-
- Living Wall
- Singularity
- Kalista Moved to Primary:
-
- Storm Bender
- Mage
- Power Font
- Precision
- Veteran
- Kalista Changed to Secondary:
- Bludgeoner
- Final Form
- Kalista Removed:
-
- Kahunahuna
- Attack Expert
- Kayle Moved to Primary:
-
- Shadow Jutsu
- Kayle Removed:
-
- Storm Bender
- Magic Expert
- Keen Eye
- Kennen Moved To Primary:
-
- Supreme Surge
- Kennen Moved To Secondary:
-
- Atomic
- Final Form
- Kennen Removed:
-
- Over 9000
- Singularity
- Supremacy
- Lucian Moved to Primary:
-
- Classy
- Storm Bender
- Power Font
- Shadow Jutsu
- Lucian Moved to Secondary:
-
- Keen Eye
- Lucian Removed:
-
- Caretaker
- Demolitionist
- Fairy Tale
- Robo Ranger
- Malphite Moved to Secondary:
- Final Form
- Malphite Removed:
-
- Living Wall
- Rell Moved to Primary:
-
- Stand Alone
- Rell Changed to Secondary:
-
- Living Wall
- Spiky Shell
- Unstoppable
- Sivir Removed:
-
- Killer Instinct
- Power Font
- Zac Added to Secondary:
-
- Unstoppable
- Zac Changed to Secondary:
-
- Final Form
- Spiky Shell
- Zac Champion Augment Added to Primary:
-
- Classy
- Dark Amulet
- Unflinching
- Zac Added to Secondary:
-
- Keen Eye
- Dr. Mundo Removed:
-
- Hungry Hero
- Gangplank Added to Primary:
-
- Gather Force
- Mage
- On the Edge
- Gangplank Moved to Secondary:
-
- Robo Ranger
- Gangplank Removed:
-
- Attack Expert
- Golden Edge
- Desperado
- Janna Added to Primary:
-
- Mage
- Over 9000
- Ramping Rage
- Janna Added to Secondary:
-
- Veteran
- Janna Removed:
-
- Bullet Hell
- Fairy Tail
- Demolitionist
- Super Genius
- Jhin Moved to Primary:
-
- Storm Bender
- Spirit Sword
- Jhin Moved to Secondary:
-
- Bludgeoner
- Kai’Sa Moved to Primary:
-
- Storm Bender
- Precision
- Kai’Sa Moved to Secondary:
-
- Bludgeoner
- Kai’Sa Removed:
-
- Hungry Hero
- Doublestrike
- Kahunahuna
- Demolitionist
- Golden Edge
- Desperado
- Katarina Moved to Primary:
-
- Crimson Veil
- Katarina Removed:
-
- Fairy Tail
- Magic Expert
- Colossal
- Tiny Terror
- Lux Moved to Primary:
-
- Storm Bender
- Shadow Clone
- Lux Moved to Secondary:
-
- Keen Eye
- Lux Removed:
-
- Demolitionist
- Caretaker
- Vi Removed:
-
- Singularity
- 100 Push Ups
- Demolitionist
- Vi Changed to Secondary:
-
- Spiky Shell
- Xin Zhao Removed
- Xin Zhao Added to Secondary:
-
- Unstoppable
- Xin Zhao Changed to Secondary:
-
- Singularity
- Ahri Added to Primary:
-
- Shadow Clone
- Ahri Added to Secondary:
-
- Keen Eye
- Ahri Removed:
-
- Fairy Tail
- Caretaker
- Caitlyn Removed:
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- Max Speed
- Ordinary
- Caitlyn Changed to Secondary:
-
- Bludgeoner
- Darius Removed:
-
- Blink Attack
- Hemorrhage
- Darius Added to Primary:
-
- Crimson Veil
- Darius Added to Secondary:
-
- On the Edge
- Kog’Maw Moved to Primary:
-
- Storm Bender
- Kog’Maw Removed:
-
- Critical Threat
- Spirit Sword
- Keen Eye
- Malzahar Moved to Secondary:
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- Hat Trick
- Caretaker
- Malzahar Removed:
-
- Killer Instinct
- Shadow Clone
- Keen Eye
- Neeko Moved to Primary:
-
- Stand Alone
- Neeko Moved to Secondary:
-
- Spiky Shell
- Neeko Champion Augment Removed:
-
- Atomic
- Regenerative
- Body Change
- Neeko Champion Augment Added to Primary:
-
- Critical Threat
- Unflinching
- Neeko Champion Augment Added to Secondary:
-
- Keen Eye
- Neeko Champion Augment Moved to Primary:
-
- Crimson Veil
- Senna Added to Primary:
-
- Ramping Rage
- Precision
- Senna Moved to Secondary:
-
- Bludgeoner
- Senna Removed:
-
- Attack Expert
- Smolder Moved to Secondary:
-
- Bludgeoner
- Smolder Removed:
-
- Desperado
- Swain Removed:
-
- Soul Chipper
- Udyr Removed:
-
- Hungry Hero
- 100 Push Ups
- Viego Removed:
-
- Bladenado
- Surge 66
- Golden Edge
- Ziggs Moved to Secondary:
-
- Keen Eye
- Ziggs Removed:
-
- Demolitionist
- Akali Moved to Primary:
-
- Crimson Veil
- Akali Moved to Secondary:
-
- Sky Piercer
- Akali Removed:
-
- Magic Expert
- Trickster
- Ashe Moved to Secondary:
-
- Bludgeoner
- Ashe Removed:
-
- Critical Threat
- Over 9000
- Spirit Sword
- Precision
- Jinx Removed:
-
- Desperado
- Hemorrhage
- Precision
- K’Sante Added to Primary:
-
- Adaptive Skin
- K’Sante Moved to Secondary:
-
- Atomic
- Spiky Shell
- K’Sante Removed:
-
- Ordinary
- Weights
- Warming Up
- Karma Moved to Primary:
-
- Critical Threat
- Storm Bender
- Karma Moved to Secondary:
-
- Keen Eye
- Karma Removed:
-
- Super Genius
- Caretaker
- Poppy Moved to Primary:
-
- Stand Alone
- Poppy Moved to Secondary:
-
- Spiky Shell
- Poppy Removed:
-
- Strong Spark
- Ryze Moved to Secondary:
-
- Keen Eye
- Ryze Removed:
-
- Critical Threat
- Super Genius
- Magic Expert
- Samira Moved to Primary:
-
- On the Edge
- Samira Moved to Secondary:
-
- Bludgeoner
- Samira Removed:
-
- Killer Instinct
- Ordinary
- Sett Moved to Primary:
-
- Stand Alone
- Sett Removed:
-
- Strong Spark
- Best Defense
- Sett Changed to Secondary:
-
- Spiky Shell
- Yuumi Moved to Secondary:
-
- Keen Eye
- Yuumi Removed:
-
- Classy
- Fairy Tail
- Power Font
- Caretaker
- Braum Added to Primary:
-
- Crimson Veil
- Braum Added to Secondary:
-
- Bludgeoner
- Critical Threat
- Braum Removed:
-
- Efficient
- Colossal
- Attack Expert
- Serious Slam
- Stand Alone
- Living Wall
- Strong Spark
- Weights
- Ekko Removed:
-
- Over 9000
- Gwen Added to Primary:
-
- Ramping Rage
- Gwen Moved to Secondary:
-
- Keen Eye
- Sky Piercer
- Solar Breath
- Gwen Removed:
-
- Colossal
- Tiny Terror
- Lee Sin Added to Primary:
-
- Gather Force
- Warming Up
- Lee Sin Added to Secondary:
-
- Sky Piercer
- Lee Sin Removed:
-
- Bladenado
- Attack Expert
- Blink Attack
- Golden Edge
- Serious Slam
- Seraphine Moved to Secondary:
-
- Keen Eye
- Ramping Rage
- Twisted Fate Removed:
-
- Demolitionist
- Varus Removed:
-
- Hyperactive
- Precision
- Yone Removed:
-
- Tank-Zilla
- Desperado
- Zyra Added to Secondary:
-
- Keen Eye
- Zyra Removed:
-
- Efficient
- Hyperactive
BUG FIXES
- What is that sound? Rammus will no longer permanently play a SFX when he dies with his shield active.
- The Mighty Mech can critically strike when given the Executioner trait.
- Items can no longer rarely be deleted when selling units immediately after equipping them.
- Ice Bender functions on ghost armies.
- Dazzling Display’s tooltip corrected to state it reduces percent damage of enemies.
- Grand Slam properly makes Luchadors jump at the start of combat.
- Tiny, But Deadly properly re-enabled.
- Giant, and Mighty properly re-enabled.
- Double Trouble now grants the 2-star unit if a champion is 3-starred while on the bench.
- Pumping Up I now displays the correct starting value in the Augment card.
- Drift Duo properly applies +1 Mech when Senna is the one with the Power Up.
- Drift Duo no longer provides it’s bonus if you remove Senna or Lucian after they’re both thre starred.
- Ahri no longer loses her cast if her target becomes untargetable during her initial cast time. She’ll now redirect to a new target immediately.
- Psychic Forge and Quality Over Quantity are mutually exclusive.