Teamfight Tactics patch 13.17 notes

13.17 is our last patch before Horizonbound, and we’ve got reworks & light balance changes inbound!

Good to see ya!

We’re back with another patch that follows up on last week’s 13.16 mid-patch update. This time we’re bringing lighter balance adjustments in addition to two Region Portal reworks, a Loot Orb update, and a string of buffs to some of our lesser used champions!
Rodger "Riot Prism" Caudill




Hitting a Duplicator or Spatula early should be a high-roll, but due to the compound nature of econ in TFT, you can fall behind the lobby’s curve if you don’t immediately utilize the Duplicator, or adjust your board power to favor econ in some way. We’re fixing all this by adding a small amount of gold to orbs, which should keep you closer to the lobby’s econ.
  • Grey Orb: Lesser Duplicator Lesser Duplicator + 1g
  • Blue Orb: Lesser Duplicator & 3g Lesser Duplicator + 2x Two Costs
  • Gold Orb Spatula Spatula + 2g


Immortal Bastion and Stillwater Hold are some of our least picked portals. We’re giving them a bit of love by making Immortal Bastion make you more Immortal, and adding some compensation power to our Augment-less Stillwater Hold. Of note, selecting Stillwater Hold in a lobby with me is still a spam-pingable offense.

We’re also bringing extra visibility to (and fixing) a number of Yorick’s Graveyard bugs, because they’ve been annoying.
  • REWORKED Immortal Bastion: Players start with 115 health.
  • REWORKED Stillwater Hold: Whenever you would be offered an augment, gain a completed item anvil instead.
  • BUGFIX Yorick’s Graveyard: Now correctly grants items on all players’ deaths.
  • BUGFIX Yorick’s Graveyard: Now can correctly grant uncraftable emblems, and can no longer grant items rolled by Thiefs Gloves.
  • BUGFIX Yorick’s Graveyard: Can now correctly grant items that were on the player’s item bench.


Large, like the new TFT TikTok channel. Did I mention we have a TikTok channel now? Check out our debut video starring Mort and Pengu here! I’m not sure who I love more right now.


You may notice components of the popular Aphelios Bastion comp that we directly nerfed in our 13.16 mid-patch update. We chose to go light with our nerfs there in order to avoid killing the comp completely, even if the comp would remain slightly overtuned. In this case, it did remain overtuned, so we’re back again with more nerfs. Hopefully these keep it in check without making Targon become Tar-gone.

Rogue has suffered all set. We’ve shipped a series of quality of life buffs and power buffs to the trait through Runeterra Reforged, and we’re back again to make it even more consistent, while also focusing on one of the clumsier users of the trait: Katarina.
  • Bastion Armor & MR: 25/55/100/240 25/50/95/240
  • Rogue: Improved the consistency of Rogue dashes
  • Rogue: If Katarina takes damage that brings her to full Mana and below the Rogue Health threshold, she will dash to the backline before casting
  • Rogue: If Katarina already began throwing her daggers before dropping below the Rogue Health threshold, she will resolve her entire spell first before dashing to the backline instead of dashing to the backline and then blinking back to her dagger’s position
  • Strategist HP Shield: 200/350/500/800 250/400/600/900
  • Targon Heal & Shield Increase: 20/40/70% 18/35/60%
  • Void: Baron Nashor power decreased in Stage 4 by 5%
  • Void: Baron Nashor power increased in Stage 5 and 6 by 10%


A buff that will take Malzahar, Malza-far.

Renekton has yet to find a place in successful comps. A substantial base Health buff should do wonders for him in vertical Bruiser comps, as well as allow him to survive later in Shurima comps to benefit from the Ascension procs.
  • Malzahar Malefic Visions Damage: 185/280/420 205/310/460
  • Renekton HP: 600 650
  • Renekton max Mana buff: 50/120 50/110


Senna's a great flexible support unit but she struggles as a carry. We’re trading some of her supportive power here for more carry power so she can go out with a bang when we replace her in the mid-set (Rest in Lanterns Senna).

K’Sante has been struggling even throughout the peak Bastion meta. We’re giving his ability a new durability component so he’ll be more useful as a tank, even when he can’t knock a unit off the board.
  • Bel’Veth Royal Maelstrom AD ratio: 60% 65%
  • Bel’Veth Royal Maelstrom base Damage: 15/25/50 18/30/50
  • K’Sante NEW: Now heals himself for 10% of his maximum Health on cast
  • Ryze (Bandle City) no longer stars up units to his star level, except at 3-star
  • Senna Dawning Shadow AD ratio: 190/200/2000% 235/250/2000%
  • Senna Dawning Shadow shield amount: 250/325/4000 200/275/4000
  • Senna at 3-stars, now grants significantly more Attack Speed per shield with her Redeemer trait


The machines are learning. Binary Airdop is getting smarter, fitter, and more productive. Expect better itemization, but don’t expect it to autopilot your comp for you!

Garen and Kayle are both fantastic Rageblade users, making Demacia Crown give far too much power on 2-1. The Augment also doesn’t need such a powerful item anymore after we buffed the vertical trait last patch.You’re still Garen-teed a Garen so it'll still be a solid pick, but now you won't automatically get the best item in the comp.
  • Binary Airdrop items will fit the champion’s role slightly better
  • Birthday Present Gold: 1 2
  • Demacia Crown Item Granted: Guinsoo’s Rageblade Recurve Bow
  • Final Grab Bag Gold: 12/15/0 10/12/0
  • Lucky Gloves number of Brawler’s Gloves: 2 3
  • Scrappy Inventions gain a component at the start of the next 1 stage 2 stages
  • Scrappy Inventions Max Upgraded Components: 4 5


Infinity Edge has been consistently overshadowed by Deathblade for overall DPS, especially at our highest level of play. We’re giving the item 5 % more AD, which is pretty meaningful, especially when considering this amplifies the damage of your crits by more than just 5%.
  • Infinity Edge AD%: 30% 35%


Small, like a spin-off TikTok channel about how much I love Mort and Pengu that I have not made (yet).


Noxus is getting a large lift that will have small impact at their highest echelon of chaseability. Chase away conquerors!
  • Noxus Health: 170/340/600 170/340/700
  • Noxus AD & AP: 17/34/60 17/34/70
  • Sorcerer max HP% explosion: 10/10/12/20% 7/10/12/20%


Nom nom nom nom.
  • Cho’Gath Feast max HP damage ratio: 12% 14%
  • Jhin Ionia AD Bonus: 20% 25%
  • When Jhin’s cast target dies, he’ll now retarget to the nearest enemy instead of the furthest


A quality of life buff to be starstruck by!
  • Soraka: When her Astral Infusion heal target dies with remaining stars, the stars will transfer to striking the closest enemy of a nearby ally.


Let reroll Rogue pop off!
  • Ekko Phase Dive Damage: 290/435/710 300/450/725


Increasing Nasus’s base Attack Speed makes it easier to get more empowered bonks in when he casts Soul Eater. Try out an AD item like Giant Slayer for giggles, or more realistically this will just make Titan’s Resolve slightly better on him. Developer note: Nasus attacks should always be referred to as bonks.
  • Nasus Attack Speed: 0.6 0.65
  • Shen Mana nerf: 70/140 70/150


Heimerdinger has a very big grenade at 3-stars, but right now he can end up missing a lot of the board when he throws it, resulting in him losing to boards that a 3-star 5-cost shouldn’t lose to.
  • Heimerdinger at 3-stars will now always throw his enlarged grenade at the center of the board. This allows him to hit many more units.


  • AFK Gold: 18 20
  • Balanced Budget III Gold: 10 11 (Total: 40 44 gold)
  • Final Reserves gold is now vacuumed slightly faster
  • Inconsistency gold granted by the Augment is now spawned visibly on your Tactician
  • Radiant Relics now additionally grants a Magnetic Remover
  • Shimmering Inventors Damage Amplification per 10g: 8% 7% (Damage Cap: 40% 35%)
  • Tons of Stats Health: 55 35


  • Demonslayer Damage Amp: 70% 60%
  • Guinsoo’s Reckoning Starting AS: 30% 20%
  • Luminous Deathblade AD: 120% 125%
  • More More-ellonomicon Max HP% Burn: 2% 3%
  • More More-ellonomico AP: 45 40
  • Rabadon’s Ascended Deathcap AP: 125 140
  • Spear of Hirana Mana on Attack: 8 10
  • Spear of Hirana AP: 50 45
  • Sunlight Cape Health: 350 300
  • Titan’s Vow Armor & MR at Max Stacks: 50 60
  • Zenith Edge AD: 55% 65%



We’re making a small adjustment to reinforcements to combat completely open (playing no units to intentionally build loss streaks) open fort strategies that would allow for an instant reinforcement from the player facing the open forter’s board.
  • Minimum time to reinforce increased by 3 seconds. This should not be very noticeable outside of cases where a player plays 0 units, triggering an instant reinforcement.


  • Fixed an issue that caused both the Kaiju model in "Monsters Attack!" Arena and the hair for BP Nemesis Nimbefoot T3 to exclusively show the Corrupted elements. This fix actually went live in 13.16 but was not recorded.
  • Units on the Tournament of Souls' board are no longer missing shadows on some graphics settings. This fix actually went live in 13.16 but was not recorded.
  • Yorick’s Graveyard now correctly grants items on all players’ deaths.
  • Yorick’s Graveyard now can correctly grant uncraftable emblems, and can no longer grant items rolled by Thiefs Gloves.
  • Yorick’s Graveyard can now correctly grant items that were on the player’s item bench.
  • Fixed an issue where Bruisers were not immediately getting the correct amount of bonus Health after being starred up
  • K’Sante no longer remains Mana locked for an additional 0.5 seconds after knocking an enemy off the battlefield
  • Spooky shops: Fixed a bug where shop highlights would consider enemy units when you fought a ghost army.
  • Fixed another bug that prevented Pandora’s Bench and Recombobulator from rolling Ryze.
  • Using a Reforger on a unit holding only the Crown of Demacia in Double Up will now bounce the Reforger rather than consuming it.
  • Too pumped up to read: Pumping Up III now displays the correct value for current attack speed on the Augment card.