Teamfight Tactics Patch 14.10 Notes
With 14.10 we asked ourselves, “What’s not working?” and after reworking Lissandra, nerfing a few overperformers, and making Prismatic Orbs feel more like rare high rolls, we set out to make the not working stuff, well…work better.
Welcome Inkers and Thinkers
With 14.10 we asked ourselves, “What’s not working?” and after reworking Lissandra, nerfing a few overperformers, and making Prismatic Orbs feel more like rare high rolls, we set out to make the not working stuff, well… work better.
We also recently released more information about the Rotating Shop which will be launching with patch 14.11 on Thursday, May 30th. Read the full article for all the deets, and expect a smaller TL;DR in our next patch notes.
Rodger "Riot Prism" Caudill
Mid-Patch Updates
MAY 16TH
TRAITS
Our 14.10 nerf to Trickshot went a bit too far, so we’re adding half the power back to keep it tricked out for players who are locked in on the comp.
- Trickshot Damage: 40/50% ⇒ 40/55%
CHAMPIONS
In 14.10 we updated Lillia's targeting pattern, allowing her smaller casts to look at the 3 closest enemies to Lillia’s target and pick the line that will hit the most people. This greatly increased her effective damage, resulting in a buck-wild buff that was more than intended for our deer friend. We like that Lillia is now more selective with her cast, but we’re pulling back on the consistent damage from her small orbs, especially at 2-stars to prevent her from deleting backliners consistently.
The Fated Dryad comp rose to prominence during the second week of 14.9, when our changes were already locked (Note: patches are locked a full week before they go live unless we do an A-patch the Monday before live. A-patches have limited ability for change, and little time for testing, localization, and more, so while we do them on occasion, we reserve them for emergencies). Instead of nerfing the comp on an A-side patch, we opted to make changes with higher confidence (and thus quality) with a B-patch now.
Much of Fated Dryad’s power comes from the effective HP that Ornn gets from repeated casts of his shield (+item) which buys time for Syndra to ramp up. We’re also addressing Syndra’s ramping damage by reverting the buff she got in 14.9. This will be a 12.5% nerf on her first cast, which reduces to a 6.25% damage nerf by her 8th cast.
- Lillia Ability small orb damage: 120/180/600% AP ⇒ 110/165/600% AP
- Ornn Mana: 80/120 ⇒ 80/130
- Syndra Ability starting butterflies: 8 ⇒ 7
PATCH HIGHLIGHTS
SYSTEMS
PRISMATIC ORBS
We want Prismatic Orbs to feel as exciting as their visuals make them seem, but with their current frequency and power they feel too standardized. It’s time to add the Wow-factor back in to make Prismatic Orb lobbies feel much more Prism-like (err, I mean Prismatic) and rare.
- Prismatic Orbs no longer drop from Krugs (Stage 2)
- Prismatic Orbs now drop much less often (~20% as often as before)
- Prismatic Orbs Average gold value: 24g ⇒ 40g
ENCOUNTERS
- Aatrox XP/Gold/Health choices Health 15 >> 10
LARGE CHANGES
Large, like the big stuff that matters most.
TRAITS
Lots of trait buffs are coming for verticals who haven’t been able to ink their own stories. Will this finally be the rise of vertical Behemoth, or will vertical Warden reign supreme as the deep beefcake trait? Find out, this patch.
We’re also giving Exalted a lighter buff to make it more attractive to play. For how tough it is to play right now, it is often not worth the risk to field. There’s a chance we have to do even more here, especially for Exalted 5, but for now, let us know what you make of the buffs!
- Behemoth Buff Duration: 5 ⇒ 8 sec
- Behemoth Base Armor & MR: 25/55/80 ⇒ 25/55/85
- Exalted Base Damage Amp: 5% ⇒ 7%
- Ghostly instances before ghosts spawn: 6 ⇒ 5
- Inkshadow Bonus Damage & Damage Resistance: 5/10/20% ⇒ 5/15/20%
- Mythic Base AD & AP: 10/20/32 ⇒ 11/22/35
- Porcelain Damage Reduction: 20/35/50 ⇒ 20/33/50
- Porcelain Attack Speed: 30/60/100 ⇒ 30/55/100
- Reaper Base Crit Gain: 20% ⇒ 25%
- Reaper 4 Piece True Damage: 45% ⇒ 50%
- Sniper Damage Per Hex: 7/15/30 ⇒ 8/18/35%
- Storyweaver 5 Kayle ability damage: 225% AP ⇒ 250% AP
- Storyweaver Tome of Swiftness damage increase: 10% ⇒ 20%
- Storyweaver Tome of Mending revive time: 8 seconds ⇒ 7 seconds
- Trickshot 4 Piece Bonus Damage: 60% ⇒ 50%
- Umbral Shield: 200/500/1000 ⇒ 200/450/900
- Warden Start of Combat Damage Reduction Bonus: 15% ⇒ 18%
- Warden Base Damage Reduction: 10/20/33% ⇒ 10/22/35%
UNITS: TIER 1
Another Garen buff means we’re also getting a Storied Champion Augment buff!
Kobuko’s getting a buff that should also help out his Hero Augment, Lucky Paws, but also the late-game interest scaling fantasy. Do you love Kobuko? Well, we do too, and we’re always looking to talk more about him, like in this Talking Tactics piece here!
- Ahri Spell Damage: 280/420/630 ⇒ 300/450/675
- Ahri Secondary Damage: 130/195/295 ⇒ 150/225/335
- Garen Mana buff: 30/80 ⇒ 30/70
- Jax Spell Armor & MR Granted: 60 ⇒ 90
- Kobuko Mana buff: 30/80 ⇒ 30/70
- Rek'Sai Mana buff: 40/100 ⇒ 40/90
- Rek'Sai Spell Armor & MR Granted: 50 ⇒ 75
- Yasuo Base Shield Value: 175/200/250 ⇒ 225/250/300
- Yasuo Fated Shield Value: 300 ⇒ 250
UNITS: TIER 2
We want Aatrox to be more than a trait-bot. So we’re accelerating his cast cadence, allowing him to deal more damage while reducing the healing so he’s getting close to the same as before this buff. With this new damage potential, expect him to be better with things like Bloodthirster, Crownguard, or just about any item you might put on Sylas.
While Kindred has seen some success recently, it’s often on the shoulders of their powerful friends: Gnar, Kane, or Yone (circa Patch 14.7). We’re giving them and Reaper a buff that should allow them to hop into their full carry potential.
Reroll Teemo is back, please don’t tell anyone in my lobbies.
While Yorick has found success with his Hero Augment, he has struggled to dig much more than his own grave without it.
- Aatrox AS: 0.65 ⇒ 0.7
- Aatrox max Mana buff: 40/90 ⇒ 0/60
- Aatrox Spell Heal: 200/250/300 ⇒ 120/140/180
- Gnar Spell AD Gain per stack: 2.5% ⇒ 2%
- Kindred Primary Spell Damage: 125/185/285 ⇒ 135/200/300
- Neeko Spell Healing: 275/300/350 ⇒ 300/350/400
- Teemo Spell Damage: 380/570/1050 ⇒ 400/600/1150
- Yorick Mana buff: 40/90 ⇒ 40/80
UNITS: TIER 3
Increasing Zoe’s ricochet (secondary) damage will allow her to snowball fights harder making her a reroll carry who’ll make great use of your items—especially since we’re slightly lowering the damage of her initial cast.
- Soraka Primary Spell Damage: 230/345/550 ⇒ 260/390/600
- Zoe Primary Spell Damage: 290/435/695 ⇒ 280/420/650
- Zoe Ricochet Damage: 95/140/225 ⇒ 140/210/325
UNITS: TIER 4
Right now the meta is too dependent on 4-costs, especially the tanks. While we're happy with the direction of the adjustments we made two patches ago (Yay 4-costs are viable), they went a little too far, so a slight backtrack should allow other playstyles to shine.
- Ashe HP: 900 ⇒ 850
- Annie HP: 1050 ⇒ 1000
- Annie Heal Amount: 5% ⇒ 4%
- Annie Debuff Duration: 8 ⇒ 5 sec
- Annie Health on Transform: 300/350/1500 ⇒ 300/350/1200
- Annie Spell Damage: 150/225/2500 ⇒ 150/225/2000
- Kayn HP: 1200 ⇒ 1100
- Kayn Armor/MR: 60 ⇒ 55
- Lillia's targeting pattern changed: The smaller casts now look at the 3 closest enemies to Lillia’s target and pick the line that will hit the most people.
- Sylas HP: 1200 ⇒ 1100
- Sylas Spell Heal: 120/140/600 ⇒ 110/130/600
UNITS: TIER 5
Last patch we nerfed Lissandra during a mid-week update as she was the most fielded end-board Champion, even while not necessarily being the best. When Lissandra was good though, she created a frustrating experience: completely negating a melee carry, or super tank, by stunning them and throwing them backward to only require them to walk back (sometimes around their allies somewhat clumsily) to the fight, taking damage throughout the entire process. On top of that, she also did a bunch of AOE damage AND printed items/gold. So we’re eliminating that frustrating part of her ability, which is a significant part of her power, and giving this ice witch the nice witch treatment with a compensation buff to help her keep dishing out damage and printing items on porcelain platters.
- Lissandra’s ability no longer throws enemies who survive the duration of her stun.
- Lissandra’s ability no longer deals area damage around the target if they survive the duration of her stun.
- Lissandra Mana buff: 60/120 ⇒ 45/105
- Sett Mana buff: 100/180 ⇒ 80/160
- Xayah AD: 85 ⇒ 80
AUGMENTS
In general, we’re lifting our struggling Augments, and lowering the power of a couple of overperformers. A few callouts here: The Call to Chaos buff adds one more random Emblem to your arsenal giving you just that much more power to cook with. With this Low Interest buff if you slow roll at 40 gold, you’ll be making 6 gold per turn, perfect for 2 and 3-cost reroll comps! Lastly, with more diverse and niche Artifacts, Living Forge has gotten a bit less consistent and harder to play. We’re accelerating the rate at which you receive Artifacts, but we’re also taking a large pass on our struggling Artifacts, which should also give the Augment a much needed boost.
- Branching Out turn delay before Emblem arrives: 1 ⇒ 0
- Haunted House (Ghostly) bonus Ghosts: 1 ⇒ 2
- Heroic Grab Bag Gold: 4 ⇒ 6
- Inspiring Epitaph Shield max HP Ratio: 25% ⇒ 20%
- Little Buddies HP Per Buddy: 75 ⇒ 65
- Longshot (Sniper) Attack Speed: 15% ⇒ 18%
- Low Interest Rates Capped Interest: 3 ⇒ 4
- Midnight Siphon (Yorick Hero Augment) Max HP Damage: 25% ⇒ 20%
- Mulched (Dryad) Bonus Damage: 10% ⇒ 5%
- ReinFOURcement Gold: 8 ⇒ 12
- Stars Are Born Gold: 5 ⇒ 7
- Scapegoat Initial Gold: 2 ⇒ 4
- Call to Chaos Emblems 4 ⇒ 5
- Living Forge Rounds per Artifact: 10 ⇒ 8
- Prismatic Ticket Chance to Proc: 45% ⇒ 50%
- Shopping Spree now gives 3 gold immediately instead of 1 gold per round.
ARTIFACTS
Our new Artifacts landed in a good spot last patch, so we’re not looking to do major reworks. Instead, we’re buffing some of our lowest performers with a bit of stat padding.
- Blighted Jewel MR Reduction per proc: 3 ⇒ 4
- Cursed Vampiric Blade Attack Speed: 50% ⇒ 60%
- Fishbones AD & AS: 30% ⇒ 35%
- Lich Bane Damage Proc: 180/230/280/330/380 ⇒ 180/240/300/360/420
- Luden’s Tempest AD & AP: 30% ⇒ 35%
- Prowler’s Claw AD & Crit: 25% ⇒ 30%
- Rapid Firecannon Attack Speed: 50% ⇒ 60%
- Seeker’s Armguard Base AP/Armor/MR: 25 ⇒ 30
- Unending Despair Shield Break Damage: 100% ⇒ 125%
SUPPORT ITEMS
Our new Support Items landed a bit on the weaker end, so we’re giving them a bit more support to support with. Our Spite buff is rather large, but as one of our least picked, lowest performing, and hardest Support Items to use, it’s quite necessary. Do note that the Item is best used when running multiple clumped melee carries—just make sure the holder dies first!
- Eternal Flame Team Damage Amp: 6% ⇒ 8%
- Knight's Vow Omnivamp: 12% ⇒ 15%
- Spite Ally AD/AP Buff: 30% ⇒ 50%
RADIANT ITEMS
Now that we don’t have a specific patch-focused goal, such as lowering the number of 3-star 4-costs or reducing the impact of 3-cost 3-stars, we’re able to take a balance pass on some of our less frequently impactful systems.
- Absolution (Redemption) HP: 200 ⇒ 400
- Crest of Cinders (Red Buff) bonus Damage: 8% ⇒ 5%
- Jak’sho the Protean base AP: 15 ⇒ 25
- More-More-ellonomicon (Morellonomicon) Attack Speed: 25% ⇒ 10%
- Quickest Silver (Quicksilver) AS Per Stack: 7% ⇒ 9%
- Royal Crownshield (Crownguard) HP: 250 ⇒ 350
- Warmog’s Pride (Warmog’s Armor) Bonus HP Percent: 12% ⇒ 15%
SMALL CHANGES
Small, like the little things we shouldn’t sweat in life.
UNITS
As noted in the Large Changes section for 4-costs, we’re taking a small step back here to allow for other strategies to prosper alongside our 4-cost-dominated meta.
- Galio HP: 1200 ⇒ 1100
- Kai’Sa HP: 900 ⇒ 850
- Lee Sin HP: 1200 ⇒ 1100
- Nautilus HP: 1200 ⇒ 1150
- Ornn HP: 1200 ⇒ 1100
AUGMENTS
It removes things, now available on Stage 4-2.
- The Golden Remover can now appear on 4-2
MODES
DOUBLE UP
If you Doubled Up with a partner consistently, you had a pre-assigned order for choosing gifts that was consistent across games.
- Double Up player order for the gift Armory will now be randomized at the start of the game. The order will stay consistent throughout the game but the same person won't go first every time if you play with a consistent partner.
BUG FIXES
- After transforming into Shadow Assassin, Kayn’s tooltip now lists the correct single target damage amp.
- Yordle synergy: The Teemo and Gnar Encounters that give bonus Augment rerolls can now stack correctly.
- Hyper Roll Mythic tooltip now correctly shows AP and AD instead of AP and AS.
- Hyper Roll Umbral tooltip now correctly shows shield values as flat values instead of percentages.
- Irelia’s 1/2/3/4/5 cost shop Encounter now correctly states in the Encounter panel tooltip that it lasts for 3 shops, and actually only lasts 3 shops.
- Qiyana’s tooltip now correctly states that the damage she does is the total damage of her attack, not bonus damage.
- All units are properly returned to the pool on player death.
- Little Buddies now works on Xayah and Rakan.
- Inkshadow items are now properly removed when selling an Inkshadow unit with a full item bench.
- Alune now shreds her primary ability target.
- Alune now functions correctly in ghost armies.
- In Hyper Roll, Scuttle Puddle and Crab Rave now use the correct icons for PvE rounds.
- Xayah and Rakan can no longer be used to duplicate Altruist emblems.
- Augment tailoring is now correctly based on your board's last combat and not present state.
- If Lillia shuffles your first Augment to stage 3 or later, it is no longer completely untailored.
- Blacksmith’s Gloves no longer sometimes fails to roll two items with Lucky Gloves on an AP Bruiser.
- Ornn can now grant items to clones from Suspicious Trench Coat.
- Fixed some issues with the Fortune tree.