Teamfight Tactics patch 16.6

Unlocks unlocked! 16.6 brings sweeping changes to Unlock access.
Unlocks Unlocked!

Patch 16.6 is all about making Unlocks more accessible to promote flexibility and open up new lines. The bulk of our balance changes past that are to adjust for these champions' newfound accessibility.

Unlocking your patch notes writers:
Katie "Riot Ukime" Guo
Rodger "Riot Prism" Caudill

PATCH HIGHLIGHTS


CHONCC’S TREASURE

Choncc’s Treasure returns from March 4th to April 14th, our game mode with more loot, special items, and the only mode where you can get Choncc’s Spork as an item!
  • Starting champions will be selected from the entire pool of a given tier. This includes locked and unlocked champions.
  • Locked starting champions do not get unlocked for the player. They will still need to fulfill the requirements to get additional copies.
  • 7-cost champions are omitted from the starting round
  • Zilean, Xerath, Shurima, and Azir have been adjusted as starting champions/traits

SYSTEM CHANGES: UNLOCKS

While Unlocks allow for a multitude of comps to exist in the meta, their current requirements are too specific, often funneling players into more rigid/less flexible play than we would like—especially this late in a set. With that in mind, we’re taking a huge swing, making the bulk of our Unlocks far easier with the goal of allowing even more comps to exist through less stringent requirements and the potential for adapting your comp on the fly (read: more flexibility). While we’re admittedly implementing this change later than we’d like, we’re doing so with the belief that skilled play will be more expressive and with the readiness to learn from adjustments to the Unlock system that could ultimately inform future implementations and improvements on the mechanic. We’re always trying to make TFT better and we’re confident that this is a good direction to explore towards those ends.

UNLOCK CONDITIONS

As we make each of the champions below easier to Unlock we have follow-up balance changes to ensure their newfound access matches their rarity.

Expect to see some of the more comp-specific units splashed in a wider array of comps. Things like Rift Herald can now be splashed into comps that want to play two Bruiser. Galio can now be fielded (or benched) in 5 Demacia comps that splash other units. And Veigar can now be added to most Yordle comps by just being pulled out of one hat—just make sure it’s a Deathcap, that’s the only one capable of fitting his needlessly large ego.
  • Bard: 4 rerolls 3 rerolls before Stage 2 Carousel
  • Graves: Twisted Fate with 2 items Equipped Any Bilgewater champion with 2 items equipped
  • Yorick: 2-star Viego 1-star Viego with 1 item equipped
  • Darius: Have Draven drop 1 gold 1 item equipped to Draven + Level 5
  • Gwen: 20 souls 10 souls & Level 5
  • Kennen: 7 star levels of Ionia/Yordle/Defender 5 star levels of Ionia/Yordle/Defender & Level 5
  • Kobuko & Yuumi: 6 star levels of Bruiser/Invoker/Yordle & Level 7 6 star levels of Bruiser/Invoker/Yordle & Level 6
  • Diana: 2-star Leona & Level 6 1-star Leona with 3 items & Level 7
  • Kai’Sa: 3 items equipped on a Longshot 2 items equipped to a Longshot
  • Kalista: 70 souls 30 souls & Level 7
  • Nidalee: 2x 2 star Neeko 2-star Neeko with 3 items & Level 7
  • Rift Herald: Field Void for 8 combats Field Void for 2 combats + Level 7
  • Skarner: Non-tank with a Gargoyle’s Stoneplate Caster or Marksman with 1 Chain Vest item
  • Veigar: Champion with 2x Deathcap Yordle with 1x Deathcap
  • Yone: 3-star Yasuo 2-star Yasuo with 3 items & Level 7
  • Aatrox: 40% Omnivamp 30% Omnivamp
  • Galio: 12 star levels of Demacia 8 star levels & Level 8
  • Mel: 2-star Ambessa with 1 item dies Ambessa with 1 item dies & Level 8
  • Ryze: 4 Region Traits + Level 9 3 Region Traits + Level 9
  • Sylas: Sell 2-star Jarvan & Garen + Level 9 Sell 2-star Garen + Level 9
  • Tahm Kench: 450 Silver Serpents 350 Silver Serpents + Level 8
  • T-Hex: 9 star levels of Piltover 7 star levels of Piltover + Level 8
  • Thresh: 175 souls 5 Shadow Isles star levels + Level 8
  • Volibear: 3800 HP 3400 HP + Level 8
  • Ziggs: 3 items on a Zaun/Yordle 2 items on a Zaun/Yordle

LARGE CHANGES

Large, like Rift Herald and Volibear late-game (2) Bruiser splashes.

TRAITS

With Bruiser getting their two strongest units (Volibear and Rift Herald) earlier and more consistently, we’re nerfing the reach trait for the class.

Our 16.5 Demacia nerfs were a miss, so we’re correcting them with 16.6 while also delivering one more buff to their crossbow carry who’s struggling to do that second part of the moniker.

We’re doing a few tweaks for Ionia to open up flexibility and react to our Unlock changes. First up, Transcendence. With the big allure of Transcendence being rerolling Yasuo to ultimately cap out with Yone, we’re delivering a rather large three-star buff to incentivize reroll with the trait despite Yone being accessible with only a two-star Yasuo. The Path of Generosity has been too generous, creating a more rigid Ionia line that disincentives pivoting late game due to the power and gold the trait hacks up. Path of Blades has largely been of the Path of Yunara (and barely even that), often only running Ionia (3) in favor of other synergies. By adding Ability Power onto the trait, and removing the bonus damage on-hit we’re opening up the ways you can play the Path at the cost of the name, Path of Blades, being a bit weird—blades can be magic right?

We’re nerfing Ixtal since they're getting much easier access to their two 4-costs, which makes the quests that don't require losing a lot more powerful.

With Piltover (6) easier to access, we’re reducing the Gold chance that Mining Drill has so as not to make the trait an easy path to fast (9) or (10).

With Aatrox and Yone much easier to Unlock, Slayer is getting a big buff whether you're plashing their high-cost Slayers or playing the full class.

For Void, we want the Adrenaline Modules mod to be the damage option, while Leeching Nucleus focuses on healing. This has not been the case this set, with Leeching Nucleus far outperforming its adrenalized counterpart.

Yordle (8) has been overperforming, especially in our middle-range skill brackets, so we’re slightly lowering the drip on their drip-econ, while allowing 2-cost Yordles to appear in the grab bags—which should make Tristana/Teemo reroll comps more consistent too!
  • Bruiser Maximum Health %: 25/45/65 25/40/60
  • Demacia Resists: 12/30/30 12/35/35
  • Ionia Path of Transcendence 3-star Bonus: 100% 130%
  • Ionia Path of Generosity Takedowns per Gold: 3 4
  • Ionia Path of Blades No longer grants bonus damage on-hit.
  • Ionia Path of Blades Also grants Ionians 15/25/50/100% Ability Power.
  • Ionia (10) Enemy AS Reduction: 40% 30%
  • Ixtal Sunshard Rewards (Stage 2-5):
    • Ixtal Champion Deaths: 105/125/175/225 100/100/140/230
    • Ixtal Champion Kills: 70/90/110/140 70/70/90/110
    • Buy XP (Easy): 40/40/40/40 20/20/20/20
    • Buy XP (Hard): 125/125/100/100 125/100/80/80
    • Reroll (Medium): 90/90/50/50 80/70/50/50
    • Reroll (Hard): 135/135/70/70 135/120/70/70
    • Clear Item Bench: 80/80/100/120 70/70/80/120
    • Lose Streak (Small): 120/200/200/300 120/170/200/300
    • 3* Qiyana: 150/150/200/200 120/120/160/160
  • Piltover Mining Drill gold chance reduced
  • Slayer Bonus AD: 22/33/44% 20/30/40%
  • Void Adrenaline Modules: Baseline Damage Amp: 15% damage amp 18% damage amp
  • Void Leeching Nucleus: Steal 2% AD and AP from enemy up to 15 stacks 2% AD and AP up to 10 stacks
  • Yordle 8-Piece Grab Bag:
    • Gold Drop: 6g 5g
    • 2 2-drop Yordles added as potential reward
    • Average value of distributed loot slightly lowered.

UNITS: TIER 1

We’re not expecting anyone to start rerolling Lulu anytime soon, but this should make her a slightly better Arcanist item holder.
  • Lulu Primary Damage: 285/425/635/845 AP 330/500/750/1000 AP
  • Lulu Secondary Damage: 120/180/270/360 AP 140/210/315/420 AP

UNITS: TIER 2

Tryndamere and Ashe reroll are still struggling to thaw out of their nerfs all the way back in 16.2. They’re very close though, with Ashe struggling to hit her stacking fantasy due to her weaker early game stats. A bit more AS here and AD there should have that true ice feeling truly nice.

With our Zaun bugfix in 16.5 Ekko has fallen out of the meta. We’re hopeful that a damage buff will have him chronobreak back into reroll comps near you.

Yorick will be a lot easier to Unlock, so we’re adjusting his one star form to be more in-line with our standard 2-costs.
  • Ashe Base AD: 58 60
  • Ashe Base AS: 0.7 0.75
  • Ekko Spell Damage: 150/225/340/455 AP 160/240/380/520 AP
  • Yorick Heal: 325/370/500 AP 250/350/500 AP

UNITS: TIER 3

The last patch did not move the needle enough for our three star 3-cost carries despite that being the primary goal of the patch. We’re back to bring them up to par with the investment and risk needed to three star them.

Of note here is our generous three star buffs to single target carries, who need to, well, kill their single target. Some of these buffs exceed our typical framework even, but like with Ahri for example, we need to compensate for how often they overkill their target. We’ve also got a big buff for Leona, whose flat damage reduction falls off late game, so alongside a small increase in that, she’ll now be able to hit (and stun) an additional target when three starred. Position her well and maybe you can stun a backliner early on in a fight. Similar to Leona, Zoe hasn’t seen the consistent success we’d like partially due to her Threat-like trait, but also due to the limited targets of her ability. Dramatically increasing her damage at three stars should add that Trouble back into her Double Trouble Bubble.
  • Ahri Spell Damage: 82/125/195 AP 82/125/225 AP
  • Draven Spell Damage: 120/170/290 AD 120/180/350 AD
  • Gangplank Spell Damage: 190/285/450 AD 205/310/500 AD
  • Leona Flat Damage Reduction: 15/30/70 15/30/80
  • Leona Number of Targets: 3 3/3/4
  • Vayne Spell Damage: 100/150/250 AD 110/165/285 AD
  • Zoe Spell Damage: 330/500/900 AP 330/500/1000 AP

UNITS: TIER 4

With Nidalee less dependent on a super-tank Neeko (previously required for her Unlock), we’re able to adjust her to be a bit more durable herself, while also lowering her damage.

Lissandra is our worst performing AP 4-cost. We’re giving her a Mana buff that may look small on paper or patch note, but is far bigger than it appears with her Invoker trait.

Like Ekko, Warwick has been howling in pain since the Zaun bugfix. But with this buff, he’ll be howling earlier, and it won’t be his pain…

With Veigar obtainable via a short and easy Unlock, we’re lowering his damage to keep it from reaching the top of the charts earlier.

Since two starring Yasuo is a lot easier than three starring him, we’re retuning Yone to be more in line with other 4-costs and no longer stable at one star—since he was often at one star for a long time after players stayed at Level 6 to hit him.
  • Diana Secondary Spell Damage: 140/210/1350 AP 160/240/1500 AP
  • Kalista Spell Damage: 32/48 AD 30/48 AD
  • Kalista Initial Spears: 20 25
  • Kalista Spear Scaling: +1 spear every 25 Souls +1 spear per 50 Souls
  • Lissandra Mana: 20/70 20/65
  • Nidalee Health: 1100 1200
  • Nidalee Base AS: 0.9 0.85
  • Nidalee Spell Damage: 320/500/200 0 AP 290/470/2000 AP
  • Singed Ability Bonus Resists: 20 20/60/100
  • Veigar Damage: 62/93/199 56/84/199
  • Warwick Mana: 0/90 0/70
  • Warwick Spell Damage: 45/70/550 AD 55/85/550 AD
  • Yone Base AS: 0.9 0.85
  • Yone Ability Split damage 160/240 AD & AP 140/210 AD & AP
  • Yone AD Passive Damage: 80/120 AD 55/85 AD
  • Yone AP Passive Damage: 140/210 AP 110/165 AP

UNITS: TIER 5

Between his quest to Unlock all of Shurima and the handy Sand Soldiers, we didn’t budget enough power to make Azir an actual carry. We’re doing so now by trading some of his Sand Soldier durability for carry potential.

We’ve got a few adjustments for Ryze now that he is easier to play with three traits. We’re pulling power from his overperforming Origins and putting it into his base ability to allow players to lean into a variety of traits with the safe consistency of a stronger Ryze.

We had to go back to Piltover Park in patch 16.5. And when we did, players discovered a strong combo with Blue Buff and Damage Amp combinations (IE/Striker’s Flail), that brought T-Hex back stronger than intended. Now we’re here to correct that and add an additional nerf to compensate for how much earlier you can access this theropod.

Thresh is a drain tank tunable at Stage 5-1, but now that he is coming earlier he needs a nerf, mostly in his durability (which makes his drained HP even more effective).
    • Aatrox Spell Damage: 95/185 AD 85/170 AD
    • Annie & Tibbers:
      • Annie Base AS: 0.8 0.85
      • Tibbers Shield: 1000/1200 AP 1200/1400 AP
    • Azir Base Attack Speed: 0.8 0.85
    • Azir Active Ability Soldier Damage: 70/105 90/135
    • Azir Sand Soldier Health: 750/1350 600/1080
    • Mel Radiant Item Threshold: 225 235
    • Ryze Base Spell Damage: 235/435 AP 255/460 AP
    • Ryze Bilgewater Cannon Damage: 25% 18%
    • Ryze Yordle Damage Reduction: 12% 8%
    • Ryze Freljord Chill Duration: 4s 2s
    • Ryze Freljord Bonus Damage: 6% Health 8% Health
    • Sett Spell Damage: 220/350 + 3/9% of enemy max HP 200/350 + 2/5% of enemy max HP
    • Sylas Base Health: 1600 1450
    • Sylas Demacian Justice Damage: 700/1050 AP 630/950 AP
    • Tahm Kench Health: 1100 1000
    • Tahm Kench Glutton Health:
      • 1* 1-cost: 55 > 40
      • 1* 2-cost: 85 > 70
      • 1* 3-cost: 115 > 100
    • Tahm Kench Glutton AP:
      • 1* 1-cost: 10 8
      • 1* 2-cost: 12 10
    • T-Hex Health: 1400 1100
    • T-Hex Spell Damage: 360/540 AD 280/420 AD
    • T-Hex Missile Damage: 10% of base 6% of base
    • T-Hex Mana Cost Per Second: 25 30
    • Thresh Resists: 75 65
    • Thresh Soul Scaling: +1 Damage per 15 Souls +1 Damage Per 30 Souls
    • Xerath Desert Golems Charm Golem Bonus AD: 40 25
    • Xerath Desert Golems Charm Golem Bonus AR & MR: 60 45

    ECONOMY AUGMENTS

    With many unlocks moving to Level Requirements, the value of gold (and leveling) was buffed. So we're nerfing the overperforming econ Augments across the board to keep their power in check.

    One such Augment, Max Build, was disabled as with Unlocks easier than ever, a guaranteed 4 or 5-cost makes Max Build’s output of a consistent two star too good.
    • Expected Unexpectedness Gold Reward by Stage: 11/15/20 9/12/18
    • Going Long Initial Gold: 15 8
    • Good for Something Gold Chance: 50% 40%
    • Epoch/Epoch+ Rerolls: 3 2
    • Firesale Removed
    • Hard Bargain Gold: 10 8
    • Hustler Initial Gold: 6 3
    • Indecision I Gold: 5 4
    • Indecision II Gold: 8 6
    • Level Up! Initial XP: 12 8
    • Malicious Monetization Initial Gold: 2 10
    • Malicious Monetization Rounds Active: 3 2
    • Max Build Disabled
    • Pilfer Moved to 3-2 Only
    • Pilfer Reward Requirement: 35g 25g
    • Prismatic Destiny Gold: 4 3
    • Prismatic Destiny+ Gold: 10 7
    • Solo Leveling Bonus Health: 666 525
    • Spoils of War III Drop Chance: 45% 40%
    • Trade Sector Initial Gold: 4 2
    • Two Much Value Initial Two-Costs: 2 1

    AUGMENTS

    Chase Traits are a bit easier with Unlocks being unlocked, so their Augments need to come down. We’ve disabled the Gold versions of our chase Traits with this new accessibility so as to keep them and worthy of the pursuit.
    • Bandle Bounty I Removed
    • Bandle Bounty II Gold Per Unlocked Yordle: 4 2. Prismatic 10 Yordle now also requires reaching level 10
    • Cooking Pot HP Gained: 50 60
    • Evolve & Overcome Takedowns Required: 5 6
    • Find Your Center Max Health: 15% 25%
    • Forged in Strength Health Threshold: 35 40
    • Golemify Champion Cost: 3 2
    • Leap of Faith AD Spell Damage: 220/330/500/670 240/360/550/740
    • Preparation II AD & AP Gained: 4% 5%
    • Solo Plate Max Health: 15% 20%
    • Trait Tree Also grants a Reforger
    • Walk the True Path I Removed
    • Walk the True Path II Champions Granted: Shen and Jhin Yasuo
    • Walk the True Path II Item Granted: Infinity Edge BF Sword
    • Walk the True Path II Does not appear on the Path of Enlightenment
    • Walk the True Path II Prismatic 10 Ionia now also requires reaching level 10.
    • We Stick Together Attack Speed: 20% 25%

    BUG FIXES

    • Fixed a bug where allied Galio could remove ally Freljord bonuses mid-combat
    • Fixed a bug where “Together but Apart” Mission fails to progress
    • Fixed a bug where there is no scoreboard during the Sky Lantern’s Summit arena intro

    REVIVAL: FESTIVAL OF BEASTS

    As a reminder, Festival of Beasts will be live until patch 17.1, which also brings our new set that’s… out of this world…

    UNITS

    We’ve got a buff heavy patch for the Revival to make sure each of our favorites from Fates is playable!
    • Brand Damage: 200/350/550 250/400/600
    • Tahm Kench Base HP: 700 800
    • Tristana Damage Per Attack: 44/66/88 50/75/115
    • Braum Base HP: 800 850
    • Teemo Damage: 340/510/765 360/540/810
    • Zed 3rd Attack Damage: 30/60/90 40/80/100
    • Kindred Damage: 340/510/815 360/540/865
    • Cho’Gath Base HP: 1100 1200
    • Olaf Cleave Basic Attack Damage Percent: 50/50/50% (AP) 40/40/40% (AP)
    • Ornn Base Armor & MR: 70 60
    • Sett Primary Damage: 20/30 22/33% Target Max HP
    • Sett Secondary Damage: 10/15 12/18% Target Max HP

    TRAITS

    With Shyvana Bruiser’s 16.4 reign struck down by a needed nerf last patch, we’re able to restore more power to the trait itself, supporting classic vertical Bruiser lines in the early to mid-game.
    • Brawler Bonus HP: 400/700/1000/1400 425/750/1100/1400