TFT patch 10.7 notes

TFT's latest update brings Galaxies to your Galaxies so you can galaxy while you galaxy.

Welcome Rebel Scum,

One patch in and things are looking good in the Galaxies. The big highlight of this patch: introducing the new set mechanic into the wild. Three new "Galaxies" bring with them unique rules that will force you to adapt your tried and true strategies.

On the balance front, we’re taking some power from the premier Tier 5 units. They’re supposed to be strong—and still will be—but they’re currently functioning too well without team support (looking at you GP). Don’t underestimate the power of the Dark Star, as they’re getting a fancy little rework to help their consistency. And, perhaps the most important change, your champions will now celebrate with you when you win a round.

Take this portal if you're looking for League's patch notes!

Let's get into it!
Blake "Riot Beernana" Edwards



Galaxies Mechanic

It's here and with pomp and circumstance! As a reminder all of your TFT games have a chance to start with one of the following effects (or no effect at all). You can tap the Galaxy Icon at the top banner to find out more information about any specific Galaxy.
  • The Neekoverse: Everyone gets two free copies of Neeko’s Help.
  • Lilac Nebula: The first carousel contains only four cost units.
  • Medium Legends: Little Legends are larger and you have +25 starting health.

Other System Stuff

  • Shop Level 8 Drop Rates: 13/20/35/25/7% ⇒ 14/20/35/25/6%
  • The rules for which items stay and which bounce off when combining champions now prioritizes items on champs on the board over those you get from the carousel.
  • The odds of seeing a “special” carousel has been reduced.
  • Removed the additional 5 seconds per planning phase that is done at the start of each set. Timers are now back to normal.


  • Blademaster chance to activate: 30%/55% ⇒ 30%/60%
  • Brawler Health: 300/750 ⇒ 300/700
  • Chrono Attack Speed: 15%/35%/65% ⇒ 15%/35%/75%
  • (Rework) Dark Star: When a Dark Star Champion dies, all other allied Dark Star Champions gain +25 (3), +35 (6) Attack Damage and Spell Power
  • (Rework) Mana-Reaver Reworked to: (2) bonus is now: Mana-Reaver attacks increase the mana cost of their target’s next spell by 40%. There is no longer a 4-piece bonus.
  • Mystic Magic Resist: 30/120 ⇒ 35/105
  • Sniper Bonus Damage: 12% ⇒ 15%


Tier 1 Champions

  • Caitlyn Spell Cast time: 1.5 seconds ⇒ 1.1
  • Caitlyn now resumes attacking more quickly after firing her bullet
  • Xayah Attack Speed: 0.75 ⇒ 0.8
  • Ziggs Total Mana: 40 ⇒ 45
  • Zoe Starting Mana/Total: 90/120 ⇒ 70/100
  • Zoe Spell Damage: 150/225/300 ⇒ 150/225/400

Tier 2 Champions

  • Darius Health: 650 ⇒ 750
  • Xin Zhao Total Mana: 50 ⇒ 60
  • Xin Zhao Spell Damage: 175/250/350 ⇒ 200/275/375

Tier 3 Champions

  • Ezreal Total/Starting Mana: 60/120 ⇒ 50/125
  • Ezreal Spell Damage: 250/350/700 ⇒ 200/300/600\
  • Kassadin Total Mana: 100 ⇒ 80
  • Shaco Spell Bonus Damage: 250%/325%/450% ⇒ 250%/325%/400%

Tier 4 Champions

  • Soraka Total Mana: 150 ⇒ 125
  • Soraka Spell Healing: 300/450/2000 ⇒ 350/500/2000
  • Vel'koz Total Mana: 80 ⇒ 70
  • Wukong Health: 850 ⇒ 950

Tier 5 Champions

  • Aurelion Sol Spell Damage: 120/175/750 ⇒ 100/150/750
  • Aurelion Sol’s target selection per fighter launched is now random (from weighted random favoring nearby)
  • Ekko Spell Damage: 250/450/2000 ⇒ 225/400/2000
  • Gangplank Starting/Total Mana: 50/150 ⇒ 75/175
  • Gangplank Spell Damage: 650/850/9001 ⇒ 450/600/9001
  • Lulu Attack Speed: 0.85 ⇒ 0.8

Miss Fortune

  • Attack Speed: 1.1 ⇒ 1.0
  • Mana: 50/150 ⇒ 75/175
  • Spell Damage: 70%/90%/999% ⇒ 60%/80%/999%


  • Morellonomicon & Redbuff Burn Damage: 30% ⇒ 27%
  • Statikk Shiv Damage: 75 ⇒ 80
  • Warmogs Health Regen: 4% ⇒ 5%


  • Ekko, Irelia, Lucian, Xin Zhao, and Ekko’s attacks performed as a part of their spell can now trigger the effects of Statikk Shiv, Guinsoo’s Rageblade, and Runaan’s Hurricane.
  • Champions now celebrate when they are victorious in combat.
  • Graves’ Splash Art has been updated to more closely match his in-game model.


  • Hand of Justice healing no longer scales with AP
  • Rebel Shield no longer scales with AP
  • Lucian’s Relentless Pursuit now properly counts as an attack for the purposes of the Blaster Trait
  • Fixed an issue where Miss Fortune would sometimes not turn during Bullet Time if there were no enemies being hit by her cone
  • Aurelion Sol now works properly after GA triggers.
  • Clarified Shaco’s spell tooltip: the ability causes a critical hit on top of the spell’s bonus damage
  • Updated Zoe’s tooltip to specify she deals magic damage.
  • Updated Poppy’s tooltip to specify she deals magic damage.
  • Hextech Gunblade now correctly heals when dealing damage against shields
  • Space Pirates no longer generate gold from attempting to deal lethal damage to Fiora while she’s invulnerable.

Mobile Corner

  • We've made some changes to the way phone keyboards work. You shouldn't notice any difference unless things get better, in which case: You're Welcome.
  • Mysterious account errors during login have been unmasked and destroyed. Begone!
  • When you've completed all your available missions you will see a fun little pengu friend instead of...a bunch of completed missions you didn't care about.
  • No more mysterious enemy missing pings. Or any pings, why did we even have pings?