Teamfight Tactics patch 10.16 notes
Item Upgrades and a Salvage World in TFT's latest update!
Welcome
No fancy movie trailer intro this time, just straight to business. After the Darkstar domination of a few weeks ago, we're feeling much better about the state of the meta. This week, we're looking to make a few small nudges by bumping underperforming champions and traits while giving a slight nerf to the astro sniper build.
We also took a swing at adjusting a few items, so be sure to check out those changes and try out a few new item/champion combinations. The new "Salvage World" Galaxy that will break down full items back into their components when you sell an equipped champion. Last but not least, we're buffing a few chase traits and 3-star champions to get a little more juice for their squeeze, as the kids say.
Let's get into it!
Blake "Riot Beernana" Edwards
Highlights
A note on Patch 10.17
- As announced on the Riot Games site, we're all taking some AFK time next week for some rest and recovery. This means that patch 10.17 will be smaller than normal with a return to full-size patches at 10.18.
Little Legends
Systems
Galaxies
- New Galaxy: Salvage World - When you sell a champion, any completed items they were holding are broken down into their components.
- Removed Galaxy: Star Cluster
Quality of Life
- In-game item recipes are here!
- Right-click any item component to see what it can build into. (If you’re playing on mobile, simply tap it.)
- Full items you can currently build are highlighted.
- Recipes now appear in the tooltips for completed items.
Items
We’re taking a pass at some of the items that are rarely built to open up new itemization options. Now, getting certain item components shouldn’t feel like as much of a punishment.
- Hand of Justice: Heal 50 health on hit ⇒ Grants 50% healing from damage done by both abilities and basic attacks.
- Hextech Gunblade: Overhealing with this item now generates a shield (max 400 Health).
- Locket of the Iron Solari Shield Value: 250/275/350 ⇒ 250/300/375
- Runaan’s Hurricane Attack Damage Multiplier: 70% ⇒ 75%
- Statikk Shiv Primary Damage: 90 ⇒ 85
- Statikk Shiv now does an additional 85 True Damage if the target has a shield or is CC’d.
- Sword Breaker Chance to Disarm: 25% ⇒ 33%
Traits
- While not technically just a trait, the mana reave effect (cost increase of target's next spell cast) from Ezreal, Shroud of Stillness, and Mana-Reaver reduced from 40% to 30%.
- Chrono Attack Speed Gains: 8/3.5/1.5/0.75 ⇒ 8/3/1/0.5 seconds
- Infiltrators Jump time is now fixed at 0.6 seconds (this means putting Infiltrators on the front line will no longer get them to the back line faster)
- Mech Pilot Mecha Justice damage: 700/750/800/850/900/1200/5000 ⇒ 650/700/750/850/900/1200/5000
- Rebel Shield Amount: 150/210/330 ⇒ 150/225/400
- Space Pirate Chance to Drop an Item: 25% ⇒ 33%
- Vanguard Bonus Armor: 125/300/1000 ⇒ 125/300/900
Champions
Tier 1
- Fiora Health: 450 ⇒ 500
Tier 2
- Zed Attack Damage Steal: 20/25/40% ⇒ 20/33/50%
Tier 3
- Bard Passive Mana: 8/20/90 ⇒ 5/20/90
- Master Yi Chosen One bonus true damage: 75/100/175 ⇒ 75/100/150
Tier 4
- Fizz Chum the Waters damage: 400/550/4000 ⇒ 350/550/4000
- Jhin Attack Speed: 0.9/0.95/1.2 ⇒ 0.85/0.9/1.2
- Jinx Attack Damage: 70 ⇒ 75
- Teemo Attack Speed: 1.0 ⇒ 0.95
Tier 5
- Gangplank Orbital Strike Damage: 450/600/9001 ⇒ 550/700/9001
Chase Traits
We’re looking to improve some of the chase traits that just aren’t currently worth it when you hit them. These are very rare and hard to hit, so they should be more rewarding when you do. They won't be 100% win conditions, but they will be exciting.
- Rebel Health & Damage buff (9): 330 & 15% ⇒ 400 & 20%
- Star Guardian Mana (9): 45 ⇒ 60
- Battlecast Damage/Healing (8): 880 ⇒ 1000
- Dark Star Attack Damage & Spell Power (8): 38 ⇒ 48
- Infiltrator Attack Speed (6): 120% ⇒ 150%
3-Star Champion Balance
We’re also trying to make champs worth 3-starring a bit more often, especially for the non-carry champions. Our goal is not that these become win conditions, but that it’s something you consider chasing if you happen to high roll extra copies to power up your army. All of the stat changes below are for the 3-star version of the Champion.
Tier 1 Champions
- Leona Cyber Barrier Damage Reduction: 200 ⇒ 400
- Malphite Energy Shield: 60% ⇒ 70%
- Poppy Buckler Toss Damage: 200 ⇒ 225
- Poppy Buckler Toss Shield: 400 ⇒ 450
- Ziggs Bomb! Damage: 550 ⇒ 600
Tier 2 Champions
- Ahri Orb of Deception Damage: 375 ⇒ 425
- Annie Galaxy Shield-blast Damage: 600 ⇒ 700
- Annie Galaxy Shield-blast Shield: 700 ⇒ 800
- Blitzcrank Rocket Grab Damage: 850 ⇒ 1337
- Darius Dreadnova Guillotine Damage: 800 ⇒ 888
- Lucian Relentless Pursuit Damage: 550 ⇒ 600
- Mordekaiser Indestructible Shield: 800 ⇒ 850
- Nautilus Impact Crater Damage: 400 ⇒ 500
- Nautilus Base Stun Duration: 5 ⇒ 6sec
Tier 3 Champions
- Ezreal E.M.P Damage: 400 ⇒ 800
- Rumble Flamespitter Damage: 1500 ⇒ 1650
- Vi Spell Damage: 1100 ⇒ 1350
- Vi Spell Secondary Damage: 500 ⇒ 600
- Vayne Final Hour Attack Damage: 225% ⇒ 275%
Tier 4 Champions
- Gnar! Transform Health: 4000 ⇒ 5000
- Riven Base Energy Slash Damage: 450 ⇒ 600
- Riven Energy Slash Shield: 1000 ⇒ 1200
- Riven Final Energy Slash Damage: 1000 ⇒ 1500
Tier 5
- Janna Howling Gale Stun Duration: 1.5 ⇒ 8sec