Teamfight Tactics patch 10.22 notes

Keepers and Cultists buffed in TFT's latest update!

Welcome to those fallen from the Divine.

This week's patch is relatively small, as most of the major outliers from patch 10.21 were tuned with the B-side patch. In addition to standard balance changes, we have a bit of a Chosen theme this week. This will be the first time that we're changing Chosen bonus stats for certain champions to fit in better with the rest of their abilities. We're making additional changes specifically to Chosen Cultists and Keepers to make them a bit more appealing. Lastly, we're updating the shop tooltip to include roll chances for Chosen units.

Let's get into it!
Blake "Riot Beernana" Edwards

Mid-Patch Updates

Balance Changes October 30

  • Morgana Hallowed Ground Damage: 325/525/2000 ⇒ 250/400/2000 (reverting unintended change)
  • Chalice of Harmony Bonus Spell Power: 40 ⇒ 35
  • Jeweled Gauntlet Crit Damage: 50% ⇒ 40%
  • Rabadon’s Deathcap Total Spell Power: 75 ⇒ 80

Patch Highlights

Systems

  • Players now take a minimum of 1 damage on losses
  • Chosen roll chances are now displayed in the Shop tooltip.

Traits

There are a couple of traits that have an unintentional anti-synergy with the chosen mechanic as they lose value with less units on the board. We're changing the rules of those chosen to count as two units for the sake of their traits.
  • Cultist Chosen now count as 2 Cultists and will grant Galio double the amount of star levels (e.g., a two-star Elise will grant Galio four star levels instead of two).
  • Keeper Chosen now count as 2 Keepers and grant double the amount of shields
  • Dazzler Attack Damage Reduction: 50% ⇒ 50/80%
  • Dazzler Duration: 5/15 seconds ⇒ 8 seconds
  • Ninja (4) Attack Damage and Spell Power: 150 ⇒ 140
  • Sharpshooter damage reduction per ricochet: 65/50/35% ⇒ 55/50/45%

Champions

Tier 1

  • Fiora Chosen Bonus: Health ⇒ Max Mana Reduction
  • Lissandra 1000 Daggers Targeting: Attack Target ⇒ Highest Attack Damage
  • Vayne Silver Bolts Bonus True Damage: 40/75/125 ⇒ 50/90/140

Tier 2

  • Vi Chosen Bonus: Health ⇒ Max Mana Reduction
  • Vi Spell Damage 250/400/600 ⇒ 250/400/800
  • Vi Armor Shred Duration: 6 ⇒ 8 seconds

Tier 3

  • Akali Mana Lock after Spellcast: 1 second ⇒ 1.25 seconds
  • Evelynn Last Caress Damage: 350/500/900 ⇒ 350/500/1400
  • Nunu and Willump Consume Damage: 450/650/1300 ⇒ 450/650/1800

Tier 4

  • Ahri Spirit Bomb Damage: 500/750/3000 ⇒ 475/675/3000
  • Ashe: Fixed a bug where 4/5 of Ashe’s Flurry shots could not critically strike or be dodged
  • Morgana: Updated her Spell targeting to be slightly less random and more targeted at clumps of champions.
  • Morgana Hallowed Ground Damage: 250/400/2000 ⇒ 325/525/2000

Tier 5

  • Ezreal Starting Mana: 75 ⇒ 90
  • Lee Sin Primary Stun Duration: 3/4/10 ⇒ 1.5/2/10 seconds
  • Lee Sin Secondary Stun Duration: 1.5/1.5/10 ⇒ 1.5/2/10 seconds
  • Lillia damage to break Sleep: 500/750/1000 ⇒ 500/500/500
  • Sett Chosen Bonus: Health ⇒ Spell Power
  • Sett Spell Primary Target Damage: 35/45% ⇒ 40/60% max Health
  • Nunu and Willump will no longer eat Sett if he still needs to do sit ups.

Items

  • Luden’s Echo Bonus Damage: Crowd-controlled or Shielded ⇒ Crowd-controlled targets
  • Rabadon’s Deathcap Spell Power: 70 ⇒ 75
  • Runaan’s Hurricane Bolt Damage: 75% ⇒ 100% Attack Damage
  • Statikk Shiv Damage: 75 ⇒ 80
  • Statikk Shiv Bonus Damage: 175 ⇒ 240
  • Statikk Shiv Fixed a bug where it could sometimes target invalid units (ie: during GA revive or Sett sit-ups)
  • Zeke’s Herald Attack Speed: 40% ⇒ 35%
  • ZZ’Rot Portal Taunt Duration: 2 seconds ⇒ 1 second
  • Fixed a bug where the Construct had 10 more AD than intended
  • Fixed a bug where you could access the initial Taunt by equipping ZZ’Rot mid-combat

Bugs

  • Divine’s damage reduction will no longer reduce true damage.
  • Exile will no longer fail to create their shield when placed next to a Galio summon.
  • Talon will now run through the attack flow when attacking with his spell. (This will trigger Rageblade, Shiv, etc.)
  • Taunts will no longer persist if the taunter becomes untargetable