Teamfight Tactics patch 11.5 notes

Patch 11.5 brings a slew of item changes, a debuff system overhaul, and a couple balance tweaks.

Hey Party People,

Now that the dust has settled after the mid-mid-set set (sound it out y’all), we’re back to tone down the stronger comps and give lift to underperforming comps via champion tweaks. Because most World’s qualifying events will be played on this patch, we have a sizable amount of changes that are more conservative in their nature. We’re trying not to (re)mix things up as much as the last patch. But, if you’re looking for some more reading, and rhymes, be sure to check out the B-patch we shipped last week with tweaks to Nidalee, Nasus, and Olaf.
Retired MC Rodger "MinionsRpeople2" Caudill

Patch Highlights

System Changes

TFT Debuff Overhaul

Most debuffs in TFT are now part of a shared system. If an effect applies an already-active debuff on a champion, such as multiple instances of an Armor Shred, the strongest debuff will have priority for its duration. Once the strongest debuff has worn off, if there is a weaker debuff of the same type that would have lasted longer, this debuff will continue for the difference of the two’s duration.

Okay, but why? Since you asked, this prevents weird combos of champions/items that would make enemies get -100% Armor, Attack Speed, etc. But also, this change allows players to understand the debuffs at the same pace of our game, which is... pretty fast. Finally, it creates a standard debuff system that we can reference in the future, opening up more unique champion kits for *set 5 spoiler redacted*.
  • Debuffs of the same type no longer stack together.
  • In events where multiple debuffs of the same type occur on the same unit, the strongest will become the priority debuff for its duration.

Chosen Odds

Because we upped the chance of getting a Chosen last patch, folks are hitting 4-costs Chosens too frequently at level 7. They’re supposed to be a high-roll, so we’re bringing it back to being a high-roll.
  • Level 7 Roll Odds: : 0/40/55/5/0% 0/40/58/2/0%


The OP Sleeper has now been put to sleep. The less sleepy OP trait, has also been put to rest. While the text here is dramatic, the nerfs actually aren’t.
  • Keeper Shield Amount: 150/200/275 150/200/250
  • Vanguard Armor: 100/250/500/1000 100/250/500/800
  • Vanguard Magic Resist: 20/40/70/100 10/25/50/80


Tier 1

Pretty sure Diana has to be in every patch to fulfill the Lunar Phases fantasy flavor. Other one costs are getting slight buffs to give weaker comps a little love.
  • Diana Pale Cascade Shield Amount: 175/250/350 200/300/450
  • Nasus Wither damage: 350/550/750 350/550/850
  • Nidalee Mana: 0/70 0/60
  • Yasuo Striking Steel Attack Damage Ratio: 180/185/190% 190/200/210%

Tier 2

Lulu go brrrrrrr.
  • Janna Eye of the Storm Shield Amount: 250/300/400 ⇒ 250/275/350
  • Lulu Mana: 80/150 ⇒ 75/140

Tier 3

Making Veigar’s damage a bit taller to allow him to ride the Carry-Go-Round at the carnival.
  • Akali Five Point Strike Damage: 175/250/400 200/275/450
  • Sivir On the Hunt Bonus Attack Damage: 100/200/400 100/200/350
  • Veigar Dark Blossom Damage: 450/600/900 ⇒ 500/650/1000

Tier 4

The Aurelion Sol change allows Trap Claw to stop his second cast. Other than that, this change doesn’t impact him much. I guess you could say, “It’s a Trap… claw!” Morgana hasn’t been shredding Magic Resist for a while now, yet the tooltip still torments us. Sejuani has been a champion you can throw into almost any comp, so we’re giving her stun duration a soft bOink.
  • Aurelion Sol with Mage trait activated now casts his 2nd cast 0.1 seconds later
  • Morgana: Removed the Magic Resist Shred from her tooltip
  • Sejuani Firecracker Stun Duration: 2.5/3/6 2/2.5/8 seconds

Tier 5

Samira is a monster with Deathblade, but lacks the ability to pull the trigger without it. With these changes we hope to open up her buildpaths while also giving her some baseline power when she’s got nothing.
  • Samira Inferno Trigger now deals base physical damage in addition to a percentage of her Attack Damage
  • Samira Inferno Trigger Damage: 0/0/0 ⇒ 15/25/40
  • Samira Inferno Trigger Attack Damage % scaling: 50/60/80% ⇒ 30/40/60%
  • Yone Unforgotten Mana Cost: 20 ⇒ 10


  • Deathblade Starting Stacks: 4 ⇒ 3
  • Statikk Shiv Damage: 60 ⇒ 65
  • Trap Claw’s missile now travels significantly faster. You heard it here second folks, Trap Claw now counters Aurelion Sol.

User Experience (UX) Improvements

The first two changes in this list actually dropped last patch, but they’re here now for you to say, “Oh, I remember that annoyance.” The disabled shop during carousel change shipped early in 11.4B, after originally being scheduled for this patch. The “accident” occurred moments after one of our engineers mistakenly bought the wrong unit in a ranked game.
  • Disabled the SELL hotkey on PC in Round 1. No more selling your only unit by accident and losing to minions, even though they’re people too, so there’s really no shame in doing so.
  • Excluded Target Dummy from army interfaces both in game and at the end game screen.
  • The shop is now properly disabled during carousel rounds, preventing accidental buys when your Little Legends is hopping in and out of portals.


  • Jarvan IV now correctly casts his spell when re-casting on the same target with mage cap
  • When multiple copies of Kalista are on the board, they will no longer fail to execute a target if the Kalista that landed the first spear dies
  • Fixed a bug where Galio would sometimes not land on the largest cluster. This sometimes happened when a target was pulled by Aatrox. Galio would determine that the target would be pulled into a large cluster and choose to land on that target, but if Aatrox’s animation wasn’t finished he would pick the target’s starting position as his landing spot and not land on the large cluster
  • Fixed a bug where Tryndamere’s Spinning Slash damage could benefit from the basic attack damage bonus
  • Fixed a bug where Runaan’s Hurricane was consuming a stack of Tryndamere’s Spinning Slash attack damage bonus to deal bonus damage
  • Fixed a bug where, when a player surrendered with a champion holding a trait item, the champion could be re-acquired from the shop or carousel and still have all their items on them
  • Choncc will now, once again, Belly Bop.
  • We are aware of a bug, reported as error #11141, with the player Bertasaurus and are working on a balance change for the competitive scene