Calling all Dragoneers and Dragonauts!
Welcome to the Dragonlands, a fantastic and diverse realm populated by Ancient Dragons, their followers, and those who balk in the scaled face of power! For these patch notes, I'll cover the system changes that will accompany our new set, but for a detailed breakdown on the new units and traits, cosmetics, or mechanics, click on the appropriate links. Alright, let's soar in with the cosmetics and new stuff at the top, and the changed/returning systems at the bottom. But before we take flight, make sure you check out our Dragonlands cinematic where Pengu and Choncc go back to school... dragon school!
With the first week of Dragonlands unfolding, we’ve looked to the stars to divine just what is OP—turns out, it’s Astral.
The best place to read about the new personalization content coming in Dragonlands is here, but the second best place is right here.
Just like all our Passes, the Dragonlands Pass gives you a bunch of free content as you play and collect XP, but if you upgrade to the Pass+ for 1295 RP/TC you'll have access to ALL the level rewards throughout the pass. And just like our Neon Nights Pass+, the Dragonlands Pass+ has an exclusive Arena, the Dragon Nursery, at the end! Check out the below images for a peek at some of the content.
In addition to the new tier 3, you'll get rewards only available for the most adventurous of Dragonlands' explorers! You'll be sure to find: tier 1 arenas, booms, Little Legend eggs, Star Shards, and Pass+ exclusive Little Legends.
The Sanctuary Guardian's Chest (390 RP) can contain our new Mythic Little Legend, Choncc the Wise (5%) or the Sanctuary of the Ancient Mythic arena (guaranteed on or before the 61st box). The rest of the Chests contain Little Legends from sets prior to Dragonlands, excluding Little Legends that were only offered for a limited time.
Our Dragonlands Eggs have a chance to drop our newest Chibi, Dragonmancer Yasuo, who is guaranteed to drop by the 37th egg. They're our first Chibi to have their own finisher, a cinematic animation that plays ONLY when you eliminate another player from the game—it's epic. Every egg that doesn't have Dragonmancer Yasuo, will instead contain one of our two new dragon Little Legends: Burno and Poggles!
Check out Burno's variants below: Burno, Flametongue Burno, Sugarcone Burno, Gnarly Burno, Burno the Brilliant, PROJECT: Burno
Check out Poggle's variants below: Poggles, Froggo Poggles, Honeybuzz Poggles, Flametongue Poggles, Deep Sea Poggles, Sugarcone Poggles
Dragonlands also brings another brand new Chibi to the mix! Chibi Yasuo's running it down the Convergence with the wind at their back and a loss streak to boot. But don't flame them, that 0/10 power spike is just good econ.
You can pick up Chibi Yasuo directly from the shop for 1900 RP/TC and they'll come with their signature boom, Steel Tempest, that you could equip to other Tacticians too if you really want to.
|Dragonlands Starter Bundle||Dragonlands Pass+
Burno 1 Star
Poggles 1 Star
100 Bonus Star Shard
|Sanctuary of the Ancient Bundle||Dragonlands Pass+
25 Sanctuary Guardian's Chest
5 Bonus Sanctuary Guardian's Chest
|TFT Dragonmancer Bundle||Dragonlands Pass+
16 Dragonlands Eggs
3 Bonus Dragonlands Eggs
You can expect your Ranked rewards to come in during the SECOND patch of Dragonlands—this has been pushed back since last we spoke.
If you made it to Gold or higher in Neon Nights (the second half of G&G) then you'll get a celebratory emote to represent your rank!
If you placed Gold or higher at any stage of the set, then you'll get the Victorious Tocker Little Legend. And if you managed to get Gold or higher during both halves of the set, you'll get a rather charismatic Triumphant Tocker as well! Now that's something to Tock about.
And for those of you getting nothing but top fours in Double Up, I must inform you that you'll need top twos to claim these rewards. If you obtained Double Up Green, Blue, Purple, or Double tier, then you'll get the following emotes to celebrate with your partner(s)!
If you played Hyper Roll and finished Green, Blue, Purple, or Hyper tier in then you'll get another emote to flex with! Now that's hype.
Large, like the wait time to get into Dragonlands PBE earlier this week. Shots fired Rito, come and get me.
Even though these notes are long, we're still just brushing through the changes to the already existing system. So if you want more detailed information on the new stuff coming with Dragonlands check out a couple of our friends' sites:
With Neeko joining the ranks of Dragonlands, we want to be kind to the casting community, content creators, and your favorite streamers by renaming Neeko's Help and avoiding the inevitable "Which Neeko is real Neeko?"
In addition to the trait linked Augments from Gizmos & Gadgets, we've done away with a number of Augments that didn't make it through the portal to Dragonlands. Most of these Augments created positioning challenges that while fun in G&G, felt crowded in Dragonlands which already brings a number of positioning rules through other means. Additional Augments were cut due to balancing issues, or just because we have replacements that are more fun.
Say goodbye to these Augments that failed to catch flight:
We are moving Augment selections to the beginning of a stage, creating a bigger moment as you transition from one stage to the next. For our third Augment, coming earlier allows you to better adjust your team comp to fully utilize the power of your final Augment choice. With Treasure Dragon, moving the third Augment up also gives you some space before you have to enter another big brain decision making moment.
We've also added an Augment Reroll. You only get one per game, so use it wisely!
We've adjusted some rules with what Augments you see by adding new outcomes, diversifying your options, and making Gold the new standard!
We've brought down the power of Crown and Soul Augments to better balance chase (hard to hit verticals) traits. Now, when you take a Crown or Soul Augment, you'll get 1 Emblem/Unit towards that trait, a unit in the trait, and an item that can be considered pivotal to that trait's core units.
We're doing a general power deflation across the board. Rich Get Richer at 10g is the new baseline for our Gold Augments. We've also seen an increase in value around econ Augments towards the end of G&G and will be keeping most econ Augments at the Gold tier.
We're using the new set as a way to widen the use cases for each of our more niche items, while also making adjustments to items that scale with or impact max Health due to our new Dragon units bringing large Health bars.
Being the most Dragon-y of the Dragonlands items, we reworked Dragon's Claw to make it a more durable tank item with some draconic flavor. We lessened its Magic Resist and removed the fireball damage proc that would often leave Blue Buff users feeling like they built a Blue Nerf. Instead we gave our VIP Dragonlands item, the VIP Leona treatment, giving the user increased Health regeneration per enemy targeting them. This makes it a great early game slam, but also great late game once you transition it to a Dragon, which improves the stats it grants.
Small, like Poggles.
You can read more about all our Double Up ranked changes in Ananda's /Dev article here.
With items like Guinsoo's Rageblade and traits like Shapeshifter, we want to make sure your reinforcing units come in with the same power they had when you defeated your previous matchup. Expect to see some even more ramped up and exciting teamfights during those epic 2v2 moments with these changes.
We don't want you to feel like you have to hoard Rune of Allegiances until the late game, so we're changing Rune of Allegiance to help you feel good about using these earlier in the game. Our changes will also lessen the dominance of the three star 4-cost meta, which with Dragon units on the way, would be even stronger.
We've changed the order that players are released during Carousel (shared draft) to reduce the advantage loss streaking pairs have. Previously, loss streaking pairs could coordinate to create complete items off of one carousel, crafting optimized builds early and greatly punishing pairs who win early.
We're shipping a number of quality-of-set changes to Hyper Roll to allow for hyped up rollers to utilize the coolest parts of Dragonlands—which are the Dragons of course.
We want more players alive for the Treasure Dragon, so players have a chance to high roll and fight back, so we're reducing damage early. Due to the steep damage ramping in the late game, Hyper Roll games will continue to take around the same amount of time as before.
Some parts of Dragonlands just don't land in Hyper Roll. We've tuned some Augments, traits, and units specifically for Hyper Roll balancing.