Teamfight Tactics patch 13.3 notes (2025)
We’re back with our first (small) patch of the year.
We're back with our first patch of the year, which brings a lot of medium-sized changes to make sure many comps are viable. We're generally happy with how the meta shaped up over the last few weeks, so we're not taking huge swings in any direction. That being said, we plan on making larger, more impactful changes in our next patch, as well as shipping more bug fixes that we haven't been able to get to, so we'll have adequate time to test them. We're also smoothing out the Opening Encounter and Carousel experiences.
Rodger "Riot Prism" Caudill
Jonathon "More Synergy" Stebel
ROTATING SHOP INFOGRAPHIC
SYSTEMS
We're making a few quality of life improvements to the Opening Encounter and stage 3 carousel.
OPENING ENCOUNTERS
- Opening Encounter duration has been lowered to ensure you can get in and start low-rolling even faster
CAROUSEL
- The stage 3 carousel now always has one of each component unless the carousel contains Spatulas
LARGE CHANGES
Large, like our appreciation for our players during the extra long patch of last year.
TRAITS
Automata has been one of our most powerful Gold-tiered traits, with the Emblem providing so many defensive stats that it could make any carry, 6-cost or otherwise, too glorious to be balanced. Have you seen Ambessa or Warwick with this and a Bloodthirster!?
Chem-Baron has been riding a bull market to the moon. We're decreasing the cashout rewards for 400 and 500 and shipping quite a few nerfs to the Perfected Items.
- Artillerist (6) Attacks Per Proc: 4 ⇒ 3
- Automata Armor/MR: 25/60/140 ⇒ 25/55/100
- Automata Base Damage: 150/400/1100 ⇒ 150/400/1200
- Chem-Baron 400 Cashout Value Reduced by 8%: Gold Value lowered from 70g to 65g
- Chem-Baron 500 Cashout Value Reduced by 15%: Gold Value lowered from 105g to 90g
- Chem-Baron, Perfected Destabilized Chemtank HP: 999 ⇒ 700
- Chem-Baron, Perfected Destabilized Chemtank Armor/MR: 45 ⇒ 30
- Chem-Baron, Perfected Executioner's Chainblade AD: 75% ⇒ 50%
- Chem-Baron, Perfected Executioner's Chainblade On Kill Durability & Damage Amp: 20% ⇒ 15%
- Chem-Baron, Perfected Piltover Hexarmor Armor/MR: 75 ⇒ 50
- Chem-Baron, Perfected Piltover Hexarmor Perfected Bonus Cooldown: 2 ⇒ 4 sec
- Chem-Baron, Perfected Shimmer Bloom Heal/Shield Increase: 50% ⇒ 40%
- Chem-Baron, Perfected Shimmer Bloom Perfected Bonus Cooldown: 1 ⇒ 2 sec
- Chem-Baron, Perfected Unleashed Toxins AP: 45 ⇒ 30
- Chem-Baron, Perfected Unleashed Toxins Perfected Bonus Stun Duration: 1 ⇒ 0.5 sec
- Chem-Baron, Perfected Unleashed Toxins Perfected Bonus Damage: 200 ⇒ 150
- Chem-Baron, Perfected Virulent Virus AP: 50 ⇒ 40
- Chem-Baron, Perfected Virulent Virus True Damage: 45% ⇒ 35%
- Chem-Baron, Perfected Virulent Virus Perfected Bonus Damage Reduction: 20% ⇒ 15%
- Chem-Baron, Perfected Virulent Virus Perfected Bonus HP: 1200 ⇒ 800
- Chem-Baron, Perfected Voltaic Saber Omnivamp: 60% ⇒ 45%
- Chem-Baron, Perfected Voltaic Saber Instances of Damage to Proc: 4 ⇒ 6
- Scrap Shield Duration: 20 ⇒ 24 seconds
- Scrap 9 Piece Shield per Component: 60 ⇒ 65
- Sorcerer AP: 20/50/95/125 ⇒ 20/55/105/150
1-COST UNITS
Putting the POW! in Powder and raising the power floor of 1-costs in general, with the exception of one chemist who's been on the run for too long.
- Powder Ability Fall Off: 30/30/25% ⇒ 25/25/25%
- Singed Ability Damage Reduction: 50/50/55/60% ⇒ 45/45/50/50%
- Steb Mana buff: 30/90 ⇒ 25/75
- Trundle Mana buff: 30/90 ⇒ 30/80
- Zyra Primary Ability Damage: 260/390/585 ⇒ 280/420/630
2-COST UNITS
Opening up more pathways for 2-cost carries Camille and Zeri to succeed while trimming back some of Renata's stall power and Ziggs' splash damage.
- Camille Ability Damage AD%: 230/230/260% ⇒ 245/245/265%
- Leona Mana: 50/90 ⇒ 30/75
- Renata Glasc Ability Shield: 95/120/150 ⇒ 95/115/135
- Zeri AD: 48 ⇒ 51
- Ziggs Splash Bomb Damage: 90/135/200 ⇒ 80/120/180
3-COST UNITS
Giving Cassiopeia a net buff with more Attack Speed which will allow her to cast more often and scale better with items like Spear of Shojin and Nashor's Tooth.
While Ranged Gangplank has been able to sail smoothly into many viable comps, melee Gangplank hasn't stayed afloat in the current meta. More healing and a harder-hitting AOE attack will suffice as a replacement for swim lessons here.
We're buffing Smeech. It's Smeeching time.
- Cassiopeia AS: 0.7 ⇒ 0.75
- Cassiopeia Mana nerf: 10/40 ⇒ 0/40
- Gangplank Melee Ability Heal: 100/125/150 ⇒ 120/140/160
- Gangplank Melee Ability AD%: 340/340/340% ⇒ 360/360/375%
- Loris Ability Shield: 525/600/700 ⇒ 600/700/800
- Smeech Mana buff: 20/80 ⇒ 20/70
- Twisted Fate Yellow Card: 230/345/535 ⇒ 240/360/560
- Twisted Fate Red Card: 110/165/255 ⇒ 120/180/275
4-COST UNITS
Ekko's both hard to play as an AP-melee carry and a bit on the weaker side. More casts should help him dish out the damage, making the Omnivamp items you should be slamming on him even better.
Elise (Ranged) and Twitch are the other two 4-costs that have been dragging behind Silco, Ambessa, Heimerdinger, etc. While they could find success, that success required near-perfect itemization and team composition.
- Ekko Mana: 0/60 ⇒ 0/50
- Elise Ranged Spell Damage: 200/300/900 ⇒ 220/330/1000
- Twitch Mana buff: 0/60 ⇒ 0/40
5-COST UNITS
Jayce's Hextech Forge was triggered too often by instantly casting when revived, allowing you to use it as both a proxy frontline and its intended effect. We're making adjustments that will require you to keep the Forge alive to continually benefit from its effect.
We're giving some love to the 5-costs that are less appealing or recently indirectly nerfed (Malzahar's Automata vertical).
- Jayce's Hextech Forge no longer triggers its effect automatically when revived. Will only trigger its effect if it is alive when Jayce casts his spell.
- Jayce Melee Ability AD%: 500/500/2000% ⇒ 600/600/3000%
- Jayce Melee Ability Secondary AD%: 225/225/1500% ⇒ 250/250/2000%
- LeBlanc AS: 0.8 ⇒ 0.85
- Malzahar Ability Wave Damage: 80/120/1000 ⇒ 100/150/1000
- Malzahar Damage Per Tick: 15/22/400 ⇒ 16/24/400
6-COST UNITS
While Viktor has certainly enjoyed his time as the most glorious of the 6-costs, it's time for Warwick and Mel to compete for the title.
- Mel Ability Damage: 180/450/2700 ⇒ 200/500/2700
- Mel Ability Unleash Damage: 1390/3475/99999 ⇒ 1600/4000/99999
- Warwick Experiment Bonus Stun Duration: 1 ⇒ 1.5 sec
- Warwick Blood Hunter Heal: 400 ⇒ 500
- Warwick Blood Frenzy AD%: 200/375/2500% ⇒ 240/400/2500%
AUGMENTS
Dummify has been one of our worst-performing Augments, with the risk of dummifying your team not worth the reward of an additional frontline health pool. We're adding a lot more HP scaling per stage to make this dummy click into a big-brained play. Golemify (Gold) has suffered from a similar issue to a lesser degree.
Lone Hero has effectively become the Lux/Vlad Champion Augment over the last couple of weeks, using Lux's shielding to stall fights into an overtime victory. We're disabling it for now but will have more changes to the Champions in the next patch.
Arcane Retribution (Sorcerer) was an Augment that asked you to have your Sorcerers die to trigger an AOE of damage with their excess AP. With only one real Sorcerer frontliner (Vladimir), the Augment was unintuitive to play. We've opted to disable the Augment as running vertical Sorcerer, a trait with little frontline, is difficult enough as it is.
While inconsistent, Artifactory can lead to some incredibly high power ceilings due to specific Artifact combos that feel unbeatable. While we will be addressing the root of some of those combos later on with a couple of Artifact nerfs, the ability to hit these combos with one Augment is still out of the power budget, even for a Prismatic Augment.
One such Artifact is Suspicious Trenchcoat, which, combined with other Artifacts or specific items (Edge of Night), can become too powerful and provide a frustratingly high amount of untargetability. We'll be nerfing Suspicious Trenchcoat later on to account for the dark techs that have emerged with the Artifact, but in doing so, Dark Alley Dealings, which doesn't provide free access to the powerful combos, will be significantly nerfed. We're opting to remove the Augment as it won't be able to compete with other Prismatics.
- Blade Dance (Irelia) AS: 40% ⇒ 60%
- Dummify HP Per Stage: 250 ⇒ 1000
- Glass Cannon I Starting HP: 80% ⇒ 90%
- Kingslayer Gold on Win from Behind: 4 ⇒ 5
- Lone Hero has been disabled
- Survivor Gold Granted: 60 ⇒ 70
- Team Building Turn Delay: 7 ⇒ 5
- Trolling (Trundle) AS Granted: 140% ⇒ 160%
- Another Anomaly Item Base Stats: 250 HP 20 AD 25 AP ⇒ 350 HP 25 AD 30 AP
- Arcane Retribution (Sorcerer) has been disabled
- Cloning Facility Clone HP: 70% ⇒ 80%
- Cloning Facility Clone Mana Increase: 20% ⇒ 10%
- Contested has been disabled
- Crimson Pact (Vladimir) Mana Per Auto: 3 ⇒ 5
- Family Crest no longer grants a Violet.
- Forward Thinking Gold: 70 ⇒ 80
- Glass Cannon II starting HP: 80% ⇒ 90%
- Golemify HP Per Stage: 150 ⇒ 500
- Moonlight AP & AD Bonus: 25% ⇒ 35%
- One for All II Damage Amp: 2.5% ⇒ 2%
- Overheal Bonus Damage: 115% ⇒ 125%
- Paint the Town Blue (Rebel) Rebels Cloned: 5 ⇒ 4
- Superstars II Damage Increase Per 3 star: 5% ⇒ 4%
- Two Much Value Two Costs Granted: 2 ⇒ 4
- Warpath 1-star 5-costs granted: 4 ⇒ 3
- Warpath Completed Anvils granted: 1 ⇒ 2
- An Exalted Adventure lesser Champion Duplicators: Now and at the start of every stage ⇒ At the start of the next 3 stages
- Anger Issues AD & AP Per Stack: 1 ⇒ 1.5
- Anger Issues Armor/MR per item: 45 ⇒ 50
- Artifactory has been disabled
- Belt Overflow Bonus HP per Belt: 75 ⇒ 90
- Bronze For Life II Durability per trait: 1.5% ⇒ 1%
- Build A Bud Gold Granted: 8 ⇒ 10
- Calculated Enhancement AD: 35% ⇒ 40%
- Calculated Enhancement AP: 40% ⇒ 50%
- Dark Alley Dealings has been disabled
- Expected Unexpectedness Stage 2 Low Roll: 7 Rerolls ⇒ 10 Rerolls
- Expected Unexpectedness Stage 3 Mid Roll: 2x 4 costs ⇒ 3x 4 costs
- Expected Unexpectedness Stage 4 Mid Roll: 2x 5 costs ⇒ 3x 5 costs
- Family Crown no longer grants a Violet and a Vander.
- Flurry of Blows Bonus Crit Chance: 35% ⇒ 45%
- Ghosts of Units Past HP Per Stack: 5 ⇒ 6
- Ghosts of Units Past AD Per Stack: 0.8% ⇒ 1%
- Subscription Service Gold Granted: 6 ⇒ 8
- Sword Overflow AS Per Sword: 2.5% ⇒ 3%
- Trait: Geniuses Ekko Clone Damage: 33% ⇒ 50%
- Void Swarm Turn Delay: 11 ⇒ 10
- Wand Overflow AS Per Rod: 2.5% ⇒ 4%
ITEMS
Some items could item a bit harder.
- Deathblade Damage Amp: 8% ⇒ 10%
- Evenshroud bonus Armor/MR Duration: 10 ⇒ 15 sec
- Ionic Spark HP: 100 ⇒ 150
- Runaan's Hurricane Bolt Damage: 55% ⇒ 60%
ARTIFACTS
Making Fishbones more appealing for AP users by shifting some of its AD into the generally better Attack Speed.
The rest of the Artifacts on the list are receiving nerfs to keep them in line.
- Fishbones AD: 40% ⇒ 20%
- Fishbones AS: 40% ⇒ 50%
- Gambler's Blade Base AS: 45% ⇒ 35%
- Rapid Firecannon AS: 75% ⇒ 66%
- Sivermere Dawn Armor/MR: 60 ⇒ 50
- Suspicious Trench Coat Break apart point: 50% ⇒ 66%
- Suspicious Trench Coat Clone HP: 30% ⇒ 25%
- The Collector AD: 30% ⇒ 25%
ANOMALIES
Buffing the worst performing and least picked Anomalies while bringing down our two best.
- Arcana Overwhelming MR Granted: 65 ⇒ 80
- Arcana Overwhelming Percent of MR converted to AP: 25% ⇒ 30%
- Avalanche of Armor Armor Granted: 50 ⇒ 70
- Berserker Rage HP Threshold: 50% ⇒ 70%
- Center of the Universe Star Damage: 75 ⇒ 85
- Energy Absorption AP Gain on ally death: 5% ⇒ 8%
- Defense Expert Armor/MR Gained: 66% ⇒ 75%
- Laser Eyes AP Damage: 100% ⇒ 133%
- Mini Mees Procs every 3 attacks ⇒ 2 attacks
- Nothing Wasted Mana Gained: 70% ⇒ 50%
- Repulsor AS: 35% ⇒ 40%
- Slime Time AP Ratio: 130% ⇒ 160%
- Ultimate Hero Turns to Upgrade: 3 ⇒ 4
- Wolf Familiars AD: 50% ⇒ 65%
SMALL CHANGES
Small, like the voice telling me to save my Shimmer at sub 30 HP.
AUGMENTS
- Clarified hex positioning for Find Your Center and Cloning Facility.
- Clarified Birthday Present's tooltip to state that it can grant champions up to 5-cost.
BUG FIXES
- Fixed a typo in several of the outcomes for Wind-Up Monkey
- Scavenger can no longer mistakenly grant Radiant items
- Fixed the final edge case that could allow Hard Commit to give an Emblem for a trait without units of the required costs
- Vander Encounter will now properly appear at the correct rates
- Unbound Warwick pedestal now properly has VFX when disappearing
- Noodling around: Chibi Akali noodles have been reverted to the correct color of noodles