Teamfight Tactics patch 13.4 notes (2025)

It’s the Year of the Snake on the Convergence, and we’re celebrating with new Chibis, a new event Pass (and Act II Pass), Dark Cosmic Jhin Unbound, and the Festival of Beasts Revival! We also have a few changes for live including several new Anomalies!

Festival of Beasts Revival, Lunar Festival, new cosmetics, new Anomalies, but most importantly, an unchanging love of the game!

Patch 13.4 (Previously known as 15.2) brings a ton of changes to TFT from live balance changes to a completely new Revival! Some hidden heroes that may be buried by the worthy excitement of new content are Wandering Trainer improvements, Anomaly rolling rules updates, a Radiant Item balance (buff) pass, and a few high-impact bug fixes. And with that, let’s get to it!
Katie "Riot Ukime" Guo
Rodger "Riot Prism" Caudill

Patch Highlights

ROTATING SHOP INFOGRAPHIC

LUNAR FESTIVAL

The Year of the Snake is upon us and with it comes the return of the Festival of Beasts, the mid-set from our fourth set, Fates. Dive in on your Divine Serpent Realm Arena to cash out Fortune stacks, pick your Chosen, and experience modern TFT mechanics on a beloved set from the past. Learn more with our Gameplay article here.

Joining the festival is a whole new roster of Chibis and Little Legends. Chibi Mythmaker Zoe and Chibi Prestige Porcelain Ezreal lead the charge alongside Snek, our newest Little Legend.

The Lunar Festival Pass is making a return as well, featuring exclusive goodies such as Chibi Seraphine and Lantern Snek. You can read the details here with our Lunar Festival Cosmetics article here.

GRAPHICS API UPDATE

To maintain the stability and performance of our games, we need to deprecate support for older hardware or software that isn’t widely used by players anymore. Sometime in the next few patches, we will move macOS users from OpenGL graphics technology to Metal graphics. This will roll out gradually with the ability to revert back to OpenGL for a period of time until OpenGL is removed. If you’re still using OpenGL, the client will automatically use Metal when we remove the support, so no action is required from you. However, if you were running OpenGL due to your hardware not being compatible with Metal graphics, you will need to update your hardware so that you can continue playing after OpenGL support is removed.

SYSTEMS

PVE (NPC) DROPS

Double swords while forcing Vertical Sorcs? Not on our watch.
  • Any NPC round after minions that drop two of the same component will also drop a Reforger.

AUGMENT TAILORING

We’re making sure when you’re offered an Emblem Augment, it’s relevant to what you’re playing.
  • Augments that require a certain breakpoint of Traits to appear will require more units in that trait to appear on 4-2.

WANDERING TRAINER / AMBESSA OPENING ENCOUNTER

Triple Class or triple Origin Emblems are tough to build around, so we’re giving our Wanderers a quality-of-life buff that’s sure to keep them cooking with the right ingredients.
  • When "Wandering Trainer" effects (e.g., Ambessa’s Trainer Golem Encounter or the Wandering Trainer Augments) grant three Emblems, one will always be an Origin, one will always be a Class, and one will be randomly an Origin or Class. If the effect grants less than three Emblems, they will remain random.

ANOMALIES ROLLING

Your first 12 Anomaly options don’t repeat, but now you won’t see the same Anomaly multiple times close together while rolling past your first 12 options.
  • You can now never see the same Anomaly multiple times too close together (currently 12).

NEW ANOMALIES

New year, new me, and new Anomalies. Try them out.
  • Brutal Claws: This champion gains 40% Critical Strike chance and Critical Strikes bleed for 40% of their damage over 3 seconds.
  • Cultivating Magic: Gain 30 AP. Gain 5 AP permanently for each 10,000 damage dealt.
  • Cybernetic Empowerment: Gain 8% Attack Speed and 2% Attack Speed for each component held by your team.
  • Hivemind: Gain a copy of the first champion this champion kills each player combat. Gain 25% Damage Amp.
  • Infectious Anomaly: Gain 15% AD and 15 AP. At the start of each round, grant a random ally this Anomaly. If they already have it, instead grant them 2% AD and 2 AP.
  • Power Up: Gain 20% AD. Gain 5% AD permanently for each 10,000 damage dealt.
  • Titan of Teamwork: Gain 1% durability for each star level on your board. Three-star champions count as four-stars.
  • Vampiric Affinity: Gain 20% Omnivamp. Increase this to 40% while below 75% health.
  • Voracious Appetite: This champion gains 300 Health and 15% Damage Amp. Each round gain a consumable that grants 150 Health and 3% Damage Amp in exchange for 3 player health.

LARGE CHANGES

Large, like that big snek snake in the Divine Serpent Realm arena.

TRAITS

We’re removing the chase traits for Sorcerer and Visionary. Building deep vertical comps for these two traits requires fielding the same units over and over, with typically one flexible unit wearing the trait’s Emblem. While we’re happy with our more interesting and dynamic Origin traits being played this way, we want Class traits to be more of a flexible tool to splash in and out of without requiring deep 7+ engagement to be viable. Additionally, the rigidity of these vertical classes makes them prone to threshold balance situations where, much like Sorcerer was for this set, they’re either completely dead as a vertical or very strong.

Experiment Emblem clones are wreaking havoc to boards and LP alike. We’re bringing down their health to better suit their power.
  • Experiment: Emblem Bonus Clone Health: 60% ⇒ 50%
  • Sorcerer (8) removed.
  • Sorcerer AP: 20/55/105/140 ⇒ 20/55/90. Sorcerer (6) now has "Abilities lower target’s damage by 20% for 3 seconds" (The old 8 piece bonus, but 20% instead of 25%).
  • Visionary (8) removed.
  • Visionary (6) now has "Abilities heal ally for 18% damage" (The old Visionary (8) bonus, but 18% instead of 20%).

1-COST UNITS

While Lone Hero Lux is a thing of the past, we’re correcting Lux’s ability to behave as self-shielding abilities should.

Powder’s about getting that huge explosion off, albeit inconsistently (or devastatingly). Our Powder buff is aimed at improving the reliability of backline Powder without buffing frontline Powder through increasing her Attack Speed to get that cast off faster. To balance this faster cast (and attacks), we’re trimming some AD, cause no 11-year-old is about to join the major sports league (this is real don’t look it up) anytime soon.
  • Lux: Is now manalocked if she shields herself with her ability.
  • Morgana: Spell Damage: 525/780/1300/1550 ⇒ 530/800/1500/1800
  • Powder: AS: 0.7 ⇒ 0.75, AD: 35 ⇒ 30

2-COST UNITS

Urgot gets a lot from Health-stacking items, Augments, and traits, so we’re trimming some of that health’s effectiveness to keep our lovable garbage disposal on legs disposable himself.

Vander’s been the solid, supportive, and reliable frontline for many comps, but even so, something feels inherently cynical about nerfing him—he’s just too lovable.
  • Urgot: Armor/MR: 45 ⇒ 40
  • Vander: Spell Armor/MR Gained: 100/125/150 ⇒ 100/130/180

3-COST UNITS

As the core tank for Warden reroll comps, Scar’s been scarred by his last nerf earlier in the set. We’re patching him up with a small one- and two-star buff to keep him flying high.
  • Scar: Ability Heal: 220/240/270 ⇒ 245/255/270

4-COST UNITS

If Garen hates magic so much, why is his AP ratio this high⇒ While a decent 4-cost tank, Garen’s struggled to have much impact aside from his Health bar and the Health bars he increases.

Twitch has quickly become one of the better 4-cost carries thanks to a buff last patch and a few shifts in the meta. Ten percent fewer sewer skewers for everybody should have this rat in a better place than having to say fewer sewer skewers ten times fast.
  • Garen: Ability AP Ratio: 200/220/1500 ⇒ 225/250/1500
  • Twitch: Bonus AS During Spell: 85% ⇒ 75%

6-COST UNITS

6-costs are meant to be incredibly powerful but not something that brings you so much utility that you have an unfair advantage. We’re removing Viktor’s Shred and Sunder (Armor and Magic Resist removal) but slightly increasing his Death Ray damage and cast damage to compensate. Finally, we’re lowering the percent HP scaling to make him less of an inherent tank killer without items.
  • Viktor Death Ray no longer Shreds and Sunders
  • Viktor Death Ray Magic Damage: 50/180/2000 >> 60/240/2400
  • Viktor Main Ability Damage: 100/300/9999 150/500/9999
  • Viktor Main Ability % HP Damage: 8/20/100% 3/10/100%

AUGMENTS

We’re setting several Augments to be offered at specific stages to ensure the best player experience when they are offered at the most relevant point in the game. Past that, we’re nerfing our best performers and buffing the lowest performers.
  • Firesale: Champion Stolen: Any cost ⇒ 3-cost or lower
  • Glass Cannon I: Removed from 2-1
  • Rigged Shop+: Rerolls Granted: 5 ⇒ 9
  • Spirit Link I: Health Regen every 5 ⇒ 4s
  • Survivor: Gold Granted: 70 ⇒ 88
  • Trolling: AS Granted: 160% ⇒ 140%
  • Young Wild & Free: Removed from 3-2. Gold: 2 ⇒ 5
  • Forbidden Magic: Takedowns per stack: 3 ⇒ 2, AD per stack: 1.5% ⇒ 2%
  • Forward Thinking: Gold reward drastically sped up, Turns Required: 6 ⇒ 5, Gold Granted: 80 ⇒ 70
  • Glass Cannon II: Removed from 2-1
  • Gloves Off (Vander): Splash Damage: 25% ⇒ 35%
  • Rocket Collection: Rockets Required: 75 ⇒ 65
  • Scavenger: Champions with no items now grant an item tailored to the unit receiving the item, rather than the dying champion’s recommended items.
  • Shop Glitch: Removed from 3-2
  • Trait Unlock: Reunion: Vi Earthquake Damage: 150% ⇒ 120%
  • Trait Unlock: Sisters: Correctly grants Vi Attack Damage and Jinx Attack Speed. Attack, Damage Buff: 40% ⇒ 60%
  • Trade Sector: Gold: 1 ⇒ 4
  • Two Much Value: Removed from 3-2
  • Welcome to the Playground: Time Required to live: 17 ⇒ 15 seconds
  • Birthday Presents: Grants 2 gold on Level Up.
  • Blazing Soul II: AP Granted: 35 ⇒ 45, AS Granted: 30% ⇒ 35%
  • Coronation: Attack Damage: 30% ⇒ 25%, Attack Speed: 30% ⇒ 25%, Ability Power: 40 35
  • Pandora’s Items III: Removed from 4-2
  • Prismatic Pipeline: Prismatic orbs no longer grant bonus loot.
  • Quality Over Quantity: Bonus HP: 12% ⇒ 7%
  • Shopping Spree: Rerolls: Level ⇒ Level+1
  • Sponging: Max Units to get items: 5 ⇒ 6
  • Tactician’s Kitchen: Tactician’s Shield granted after three player combats.
  • Tomb Raider II: Grants 1 completed item Anvil on selection.

RADIANT ITEMS

We’ve made a pass on our Radiant Items to polish up the ones that haven’t been glowing as brightly as we’d like.
  • Urf-Angel's Staff: Base AP: 50 ⇒ 60
  • Luminous Deathblade: Damage Amp: 12% ⇒ 20%
  • Zenith Edge: AD: 65% ⇒ 70%
  • Glamorous Gauntlet: AP: 55 ⇒ 70
  • Rabadon's Ascended Deathcap: AP: 70 ⇒ 80
  • Runaan's Tempest: AD: 35% ⇒ 50%

ANOMALIES

Raising the power floor on our most underperforming Anomalies.
  • Arcana Overwhelming: MR Granted: 80 ⇒ 100
  • Defense Expert: Armor/MR Gained: 75% ⇒ 90%
  • Repulsor: Knockback Range: 2 ⇒ 3 hexes
  • Titanic Strikes: AD Damage: 40% ⇒ 50%
  • Touch of Frost: Debuff Duration: 4 ⇒ 8s
  • Wolf Familiars: Percent AD: 65% ⇒ 75%

SMALL CHANGES

Small, like little Snek.

AUGMENTS

  • What You Really Are: Double Up Damage Requirement: 35 ⇒ 20
  • Welcome to the Playground: Can no longer rarely give Family members with Emblems.

TRAITS

  • Family: Getting a Family Emblem on Warwick, Jinx, and Vi with Violet, Vander, and Powder will cause something special to happen. Never turn your back on family.

CHAMPIONS

  • Leona: Ability Durability: 50/50/50% ⇒ 50/50/55%
  • Loris: Ability Shield: 600/700/800 ⇒ 600/700/900
  • Jayce: Ranged three-star Damage: 1200% ⇒ 8000%, Melee three-star Damage: 3000% ⇒ 8000%

BUG FIXES

  • Deep Roots now specifies it pulls into Melee Range.
  • Hunger for Power now specifies the ally must be adjacent to get consumed.
  • Quicksilver now correctly blocks stuns from Dramatic Entrance and Renni.
  • Wait, two Viktors: Viktor’s cast animation is no longer paused by stuns. Two opposing Viktors will cast at the same time now.
  • Caitlyn’s headshots can no longer fizzle.
  • Jayce’s Hextech crystals now correctly attach to units, so units can’t walk out of the explosion.
  • Quickstriker Crest and Quickstriker Crown are now mutually exclusive.
  • Morgana’s Shield Reave effect no longer stacks on units afflicted with multiple stacks of her damage over time.
  • Executes no longer bypass Last Stand and Prismatic Flesh Ripper.
  • Prismatic Flesh Ripper’s revive now always procs before Last Stand if you have both.
  • K/DA Arena no longer changes all players’ music to the Anomaly round music.
  • Chibi Spirit Blossom Sett Finisher's VFX no longer spills over on another Tactician's finisher.