Teamfight Tactics patch 17.9

It’s our final dedicated patch for Space Gods before Enchanted Wilds arrives on live.

 

It’s our final dedicated patch for Space Gods before Enchanted Wilds arrives on live. Note that, for those of you dedicated to space travel, you’ll still be able to play Space Gods even when Enchanted Wilds is live for a limited period. So for this final dedicated patch we’ve got some fun and exciting twists to keep space, the place.

Rodger "Riot Prism" Caudill
Katie "Riot Ukime" Guo

PATCH HIGHLIGHTS

ENCHANTED WILDS

Our newest set, Enchanted Wilds, will go live at the end of patch 17.9, on August 26th. To learn more about the set, check out our latest Dev Drop, or shorter bite-sized content.

LARGE CHANGES

Large, like the verdant forest of Wisps and new champions to find in the Enchanted Wilds.


TRAITS

Giving some love to the Shepherd so the summon can feel more impactful, casting more often, scaling more throughout the fight, and have a powerful Shepherd (7) damage impact.

  • Shepherd Mana buff: 0/50 0/40
  • Shepherd AP Per Cast: 15 10
  • Shepherd Summon Shield Duration: 4s 3s
  • Shepherd Tail Sweep Damage: 200/230/275 AP 200/300/400 AP
  • Shepherd 7 Shepherd Wave Damage: 220 AP 300 AP

UNITS: TIER 1

It’s all in the heart of the cards. Twisted Fate will now have much higher high-rolls and much weaker (and tilting) low-rolls.

  • Twisted Fate now always grants gold if a 9 is rolled, regardless of star level. If a 1 is rolled, Twisted Fate takes 15% max health true damage.
  • Twisted Fate Minimum Damage: 200/305/460/800 AP 30/45/70/120 AP
  • Twisted Fate Maximum Damage: 450/675/1015/1725 AP 680/1020/1550/2650 AP

UNITS: TIER 2

Through partial reworks and big buffs we’re creating new high damage carries or just making sure Gwen can cut above the B-tier.

By adopting her Champion Augment into her base ability, Meepsie is channeling her inner DIVE, truly going out with a bang, bang, bang, bang.

  • Gwen Groove Threshold: 40% 50%
  • Gwen Primary Target Damage: 145/220/410 AP 155/235/440 AP
  • Milio has a 40% chance to cast an additional time at an additional target that can also bounce to new targets.
  • Milio Primary Spell Damage: 255/380/575 AP 200/300/470 AP
  • Milio Bounce Damage: 85/130/190 AP 60/90/150 AP
  • Meepsie Role: Magic Tank Magic Fighter
  • Meepsie Mana: 50/100 0/55
  • Meepsie Base AD: 65 20
  • Meepsie Base AS: 0.55 0.65
  • Meepsie Spell Replaced with Champion Augment’s “Big Bang”
  • Meepsie Passive Damage: 40/60/90 AP 30/45/70 AP
  • Meepsie Spell Damage: 240/360/560 AP 180/270/425 AP
  • Meepsie Bonus Passive Damage Per Meep: 60% 50%
  • Meepsie Stun Duration: 1.25/1.5/1.75s 1/1/1.5s

UNITS: TIER 3

More Gold, more Attack Speed, more Damage.

Whether you’re printing gold with reroll Lulu, or giving your Rhaast a Sterak’s to become the AD Bruiser you know from Summoner’s Rift… anything is rhaasstible.

  • Lulu Medallion Gold Dropped: 1/3/5 1/4/7
  • Maokai Base Attack Speed: 0.6 0.7
  • Maokai NOVA Selector Max Health Damage: 8% 12%
  • Rhaast Spell Duration: 2s 1s
  • Rhaast Spell Damage: 120/180/300 AD 400/600/1000 AD

UNITS: TIER 4

Annnnnd even more gold.

  • Tahm Kench Oracle gold per round increased

UNITS: TIER 5

If you still haven’t played Zed yet by somehow low rolling your Augments all set, this is your best chance to change that. Zed’s formally entered the set, but with his entrance we’re giving him a decent sized nerf due to his newfound availability.

  • Zed Invader Zed Augment removed
  • Zed Added to the base champion roster
  • Zed Base Health: 1300 1100