Teamfight Tactics patch 10.13 notes

Buffed up Battlecasts and a whole new Galaxy in TFT's latest update!

Welcome Astronauts!

We're back with the first update of the second half of the third set of TFT! This week we're swapping out the Medium Legends galaxy for a new one: Binary Star. In this galaxy, champions can hold a maximum of two items. In terms of general game balance, we're pretty happy with how the mid-set update landed. However, the new Battlecast champs didn't pack quite the punch we were aiming for, so they're getting a few improvements.

Let's get into it!
Blake "Riot Beernana" Edwards

Highlights

Ranked

  • If you are ranked Master or above, you may now only queue solo in Ranked.

Systems

Galaxies

  • New Galaxy: Binary Star. Champions can only hold two items.
  • Medium Legends Galaxy has been removed from the game.
  • Binary Star will occur in 10% of games.

Miscellaneous

  • Raised the minimum number of items that can drop in a game by 1.

Traits

Balance and Adjustments

  • Battlecast Damage or Healing: 70/160/325/600 ⇒ 80/180/480/880
  • Blademaster Chance for Bonus Attacks: 30/70/100 ⇒ 30/65/100
  • Blaster Bonus Attacks: 3/5 ⇒ 3/6
  • Cybernetic Bonus Attack Damage: 40/80 ⇒ 40/75
  • Dark Star Bonus Attack Damage & Ability Power: 8/16/24/32 ⇒ 8/18/28/38
  • Infiltrator Bonus Attack Speed: 40/70/120 ⇒ 40/80/120
  • Mystic Magic Resistance: 50/125 ⇒ 50/120

Champions Balance

Tier 1 Champions

  • Illaoi Health: 650 ⇒ 700
  • Illaoi Tentacle Smash Defense Stealing: 20/30/50% ⇒ 30/40/60%
  • Illaoi Defense Stealing Duration: 4 ⇒ 6 seconds
  • Nocturne Attack Speed: 0.7 ⇒ 0.75
  • Nocturne Unspeakable Horror Damage: 200/250/350 ⇒ 200/250/400
  • Xayah Total Mana: 70 ⇒ 60

Tier 2 Champions

  • Darius Armor: 35 ⇒ 40
  • Darius Magic Resist: 20 ⇒ 30
  • Darius Dreadnova Guillotine Damage: 400/500/750 ⇒ 400/550/800
  • Kog’Maw Health: 500 ⇒ 550
  • Kog’Maw Total Mana: 40 ⇒ 30
  • Kog’Maw Barrage % Max HP Damage: 2/4/7% ⇒ 2/4/8%
  • Nautilus Impact Crater Stun Duration: 3/3.5/4 ⇒ 3/3/5 seconds
  • Nautilus Mana: 60/120 ⇒ 50/120

Tier 3 Champions

  • Bard Cast time significantly reduced
  • Cassiopeia Poison Duration: 12 seconds ⇒ 14 seconds
  • Jayce Health: 850 ⇒ 800
  • Master Yi Chosen One Damage: 75/100/200 ⇒ 75/100/175

Tier 4 Champions

  • Fizz Starting Mana: 60 ⇒ 50
  • Gnar Health on Transform: 750/1250/2500 ⇒ 750/1250/4000
  • Gnar Attack Damage on Transform: 100/175/400 ⇒ 100/175/550
  • GNAR! Stun Duration: 2 ⇒ 1.5 seconds
  • Jinx Get Excited!Bonus Attack Speed: 60/75/100% ⇒ 50/70/100%
  • Riven Energy Slash Shield: 250/400/1000 ⇒ 225/375/1000
  • Teemo Satellite Damage: 125/175/600 ⇒ 125/175/550
  • Teemo Satellite Slow Duration: 4 ⇒ 3 seconds

Tier 5 Champions

  • Ekko Chronobreak Damage: 100/200/2000 ⇒ 100/150/2000
  • Thresh Total Mana: 75 ⇒ 90

Items

  • Bloodthirster Healing: 40% ⇒ 45%
  • Hextech Gunblade Healing: 40% ⇒ 45%
  • Jeweled Gauntlet Bonus Crit Damage: 20% ⇒ 30%
  • Statikk Shiv Damage: 80 ⇒ 90
  • Zz’Rot Portal Health: 1000/2000/3000 ⇒ 1500/2250/3000

Bugfixes

  • Cleaned up some tooltips with respect to percentages
  • Fixed Malphite’s Energy Shield not benefiting from the Spell Power provided by Chalice of Power
  • Fixed Space Pirates rarely causing additional coin drops when equipped with Giant Slayer
  • Fixed an issue where a Kog’Maw’s attacks during Barrage could rarely become Trap Claw procs
  • Removed the unintended orange glow that would play on melee weapons of units equipped with Infinity Edge
  • Fixed an issue where Zephyr’d units could be hit by certain AoE spells like Teemo’s Satellite Traps

Mobile Corner

  • A few Team Planner bugs needed fixing.
  • Xerath was lost in space for a bit. We found him and put him back in the Team Planner.
  • We removed a few champions from the game in patch 10.12 but they hid away in the Team Planner. We found and removed them.
  • Nocturne snuck into Tier 2 in the Team Planner. We put him back into his appropriate Tier 1.