Welcome festival-goers,
We're one and a half patches into the festival, but the party's just begun. A big congrats to those who reached Challenger first in their respective regions! The VIP room is now spilling out to the balcony with party-goers battling for Rank 1. This patch brings a mini-rework to Divine, some updates to 1-costs, and a few other changes. We are a bit light on updates here, as the B-patch last week had quite a few. As always, we'll be keeping up with the conversations you're all having throughout the festival and implementing changes as needed.
Dragonsoul is getting a vengeful quality of life, or should I say death, improvement, Spirit 4 is losing some of its spirit, and Slayer 6 is embracing its heavy metal late game identity. But the real topic here is Divine. With only its duration scaling in the past, Divine has struggled to find its foothold as a trait worth investing deeply into. We want to make Divine worth devoting your comp to by giving Divine units a powerful moment of ascension that escalates in potency with each level.
The changes here are meant to empower some of the underperforming units, so here are some underperforming Brand-dead jokes to accompany them:
What do you call an angry fire on a shooting range?
A Ranging Fire.
Did you hear about the spider changes?
It's the Elisest we could do.
What did Tristana call Brand at the relay race?
Rapid Fire.
What do you call a mad Diana?
A lunartic.
Okay, one more… What's Darius' favorite beverage?
A Guillotini with extra damage.
This is part of making our Mana Reave system consistent.