Teamfight Tactics patch 14.21 notes

14.21 is our Tactician’s Crown patch, and we’re focused on balance for our most competitive play and buffs for things that haven’t been working out. It’s also the last patch of the Dawn of Heroes Revival, so good luck on your climb to Sage!

Hey Tacticians,

Patch 14.21 is our Tactician’s Crown patch, and we’re focused on two main things: Making sure Magic n’ Mayhem is as balanced as possible for our most competitive of competitive players and ensuring some of the comps/traits/champs that haven’t found success can find it with our final patches.

We’ve also got a few changes for the Dawn of Heroes Revival, so be sure to check the full patch notes for details. It’s the last patch of the mode, so good luck on your climb!
Rodger "Riot Prism" Caudill

PATCH HIGHLIGHTS

ROTATING SHOP INFOGRAPHIC

BASE CHIBIS NOW TIED TO ROTATING SHOP

As of Patch 14.21 (this patch), Base Chibis are leaving the League of Legends Store for direct purchase.

We're doing this for a couple of reasons. First, since the launch of the Rotating Shop, the overwhelming majority of our players, over 99%, do not engage with the League of Legends store to purchase Chibis directly. By saving time on maintaining the League of Legends store catalog for these items, we can better focus on new features. The second is to tie Chibi quality cosmetics to the Rotating Shop, where their quality and value can better match their availability alongside our other high-tier Little Legends, such as Poro or Hamlet. Finally, we know that engaging with TFT items in a store primarily for League of Legends content is an awkward experience for TFT-only players; TFT content should come from the TFT Shop. For the most part, we want to move our TFT content to be where TFT players see it. All that said, we will reserve some spots in the League of Legends store for larger TFT moments, one example being our next set's pre-sale bundle next patch.

SYSTEM CHANGES

PORTALS

Treasure Golems is my favorite Portal. They are lovable item piñatas you throw in the frontline to throw out goodies to your team. So when I heard it was one of our least-picked Portals and was actively complained about, I was devastated. So I’m actively reframing their removal as one done out of love for Treasure Golems—we’re setting these item-packed sentient piñatas free by sending them to Treasure Island or that same nice farm my childhood pets went to.
  • Treasure Golems Portal has been disabled. RIP Treasure Golems.

LARGE CHANGES

Large, like the Treasure Golems that are now living it up on Treasure Island. RIP Golem bros.

TRAITS

Arcana is getting another adjustment that should have Arcana players swapping to Xerath as their High Arcana in the late game. We’re also lowering some of the HP that comps like Arcana Varus are getting from going wide in the trait web—maybe swap to Xerath in the late game if you’re buying lots of Charms!

Eldritch has continued to be one of our weaker verticals, currently only finding success in specific situations (School Mascot, reroll high rolls, etc). We’re adding more power to the summon’s ability in hopes that the vertical can find a more consistent space conveniently timed to a time of year when fright factor is delight factor.

We’re giving Honeymancy more stinging power after their last nerf left them feeling more like Stenotritidae, an Australian bee family that doesn’t sting.
  • Tahm Kench HP: 20/40/65/110 20/40/60/105
  • Xerath True Damage: 2/2.5/4.5/7% 2/3/4.5/7%
  • Chrono (2) Heal Percent: 20% 15%
  • Chrono (4) AP: 45 55
  • Eldritch (5) Spell Duration: 4 8 seconds
  • Eldritch (7) Spell Bonus AS: 40% 60%
  • Frost AD/AP: 16/35/50/90 16/40/55/90
  • Honeymancy Damage Dealt Percent: 6/11/18% 7/13/20%
  • Honeymancy Damage Received Percent: 3/4/8% 3/5/10%

UNITS: TIER 1

Multistriker reroll could use a real weapon, but instead, we’re giving the comp a defensive lift with a buff to a 1-cost tank that hasn’t seen success since our early patches.

“AWHHOOOOOOnderful,” is what Warwick would say if he could fathom this change. Warwick as a unit has struggled except when paired with very specific prerequisites, the greatest offender being Corrupt Vampiric Scepter, which was so strong on him, that we haven’t been able to buff him as a unit. We’re cutting our losses by removing the item (see Artifacts section), which has been a balance pain during our Tactician’s Crown patch when it matters most.
  • Jax Defense Gain: 60/75/95 75/90/110
  • Warwick Bonus Damage: 60% 70% AD
  • Warwick Healing: 18/20/30 20/25/30

UNITS: TIER 2

With Shapeshifter, Shyvana is too tanky for the damage output she can provide, and with the right AP Hybrid items that damage is all too consistent. We’re happy with Shyvana’s dive and deal ambient damage identity, but we’d like to see her be killable after she dives in. By reducing her base HP we can cut into the excess Health she’s getting as she stars up and from Shapeshifter. With this nerf, we’re hoping to continue seeing Shyvana in Dragon and Shapeshifter boards, but hopefully she won’t be carrying those boards through the mid game and beyond.

Syndra never really recovered from the nerfs that ended her reign of terror. We’re giving back a tiny bit of scaling for her bonus casts, but this shouldn’t have her strong enough to return to her old ways, nor manifest into reality and seek retribution from the live balance team…unless.
  • Ahri Primary Orb Damage: 220/330/500 230/345/520
  • Ahri Foxfire True Damage: 13/20/30 15/25/35
  • Nilah AD: 50 55
  • Rumble Mana: 20/60 30/70
  • Shyvana HP: 750 700
  • Syndra 30+ Bonus Cast Damage: 30% 35%

UNITS: TIER 3

Jinx’s go-to comp is getting a few nerfs to its power ceiling—things like Augments (Category Five, Hunting Frenzy) and traits (Hunter 6)—but the power floor, her unaltered baseline, could use a 3 AD lift. Hmm, that sounds like a small change, right? Well, typically, we’d categorize that as a small change, but since Jinx builds AS, and a lot of it, 3 AD is substantial enough to place in the large category.
  • Jinx AD: 52 55
  • Katarina two nearest enemy bonus: 155% 165%

UNITS: TIER 4

I just thought of something. If Xayah and Rakan were in Remix Rumble, they could’ve been a band called Xaylophone and Rock-on. Alas, here’s a Rakan nerf for you instead.
  • Rakan Shield Power: 20% max HP + 180/200/1000 18% max HP + 160/180/1000

AUGMENTS

Cauterize (Pyro) and Fast Forward (Chrono) are trait-linked Augments that skew towards higher unit cost compositions, making them exceptionally weak early game. They’re performing fine as a second or third Augment pick, so we’re just going to disable them on 2-1 to prevent a tragic click.

Speaking of tragic clicks, we’re also disabling Assassin’s Toolbox and Support Golem II, Augments that have failed to be competitive with their Prismatic peers.
  • Balanced Budget+ Gold per turn: 9 10
  • Category Five AD%: 90% 85%
  • Cauterize (Pyro) no longer appears on 2-1
  • Combat Caster Shield Duration: 4 3 sec
  • Fast Forward (Chrono) doesn’t appear on 2-1
  • Hunting Frenzy (Hunter) Base AS: 10% 5%
  • Learning to Spell Base AP: 18% 12%
  • Little Buddies AS per Buddy: 9% 7%
  • Royal Guard (Faerie) Healing: 4% 3%
  • Assassin’s Toolbox has been disabled
  • Support Golem II has been disabled

ARTIFACT ITEMS

  • Corrupt Vampiric Scepter has been disabled
  • Mogul’s Mail HP per Stack: 5 7
  • Zhonya’s Paradox 45 AP 40 AP

SUPPORT ITEMS

With the removal of the Treasure Golems Portal we’re able to buff our worst-performing Support Item. And with the worst performer being much better, we’re also lowering the power of the best performing, Zephyr, which has become the most flexible and general source of power ever since we nerfed Moonstone.
  • Unstable Treasure Chest Items Granted: 3 4
  • Zephyr Team AS: 8% 2%

SMALL CHANGES

Small, like the coffee I poured out for Treasure Golems.

TRAITS

14.20 had Mage shipping too strong, but we followed up with a B-patch hours later that had them just slightly over the line. We’re excited that Mage has finally found a viable build path ‘cause double casting is heckin’ fun, but we’re giving the comp’s strongest point Mage (7) a small bump down.

Scholar (6) has proved that the power of knowledge is healing, but it’s a bit too healing.
  • Blaster (4) Piece Damage Amp: 35/60% 35/65%
  • Hunter (6) Piece AD: 70/110% 65/100%
  • Mage (7) Piece AP: 115 110
  • Scholar (6) Piece Healing: 15% 10%

UNITS

We’re allowing Swain to cast sooner ‘cause the early bird gets the worm, while we’re lowering Bard’s damage ‘cause the late baker gets the nerf.
  • Akali Dash Damage AD%: 260% 280%
  • Tristana Spell AD%: 340% 360%
  • Bard Ability Damage: 110/165/255 105/160/245
  • Swain Mana: 70/140 70/130

AUGMENT

Raid Boss has benefited from the deaths of other friendly units, not just Bastions, so we’re updating the tooltip to match the functionality.
  • Raid Boss (Bastion) tooltip changed to match functionality: “When other Bastions die When other units die”

DAWN OF HEROES REVIVAL CHANGES

It’s our last patch with the Dawn of Heroes Rival, which deactivates on November 4th at 4:30 PM PT. Be sure to pursue your Dawn of Heroes skill tree goals, as those fancy nameplates you get for achieving Oracle and Visionary will stick around until the end of Magic n’ Mayhem.

TRAITS

  • Nightbringer Shield: 30/60/90/200% HP 30/60/90/150% HP
  • Sentinel 10 Shield 4800 2400
  • Sentinel 10 Shield no longer expires when it bounces to a new target.
  • Spellweaver AP: 15/35/70 20/40/80
  • Spellweaver AP per cast: 2/4/8 3/6/12

UNITS

Time to raise some hell(ion armies)!
  • Akshan AD: 80 90
  • Gwen Ability damage: 125/200/2222% AP + 4/7/50% max HP 120/180/2222% AP + 3/6/50% max HP
  • Kled AD: 55 60
  • Tristana AD: 65 70

AUGMENTS

Making sure our set revival-exclusive Champion Augments are all strong enough to inspire a good time. This Death Approaches buff is the stuff of nightmares for sure.
  • Death Approaches: Now also reduces Thresh’s maximum mana by 60.
  • Equestrian Training: Now also grants Kled 10% Damage Amp.
  • The Bear and the Phoenix: Gain 2 Udyrs Gain a 2 star Udyr

BUG FIXES

  • Discombobulated: Lucky Gloves now works correctly after Polymorphing or Recombobulating a unit
  • Always Lucky: Lucky Gloves now updates any existing Thief’s Gloves you have the round you take the Augment
  • Stacking multiple Hands of Justice now grants the correct amount of Omnivamp
  • The Draconic Mastery Augment will now still grant bonus stats to Dragons without the Dragon trait active
  • Too Chaotic: The Call to Chaos tooltip will now correctly show that it gave 5 random emblems instead of 4
  • Unstable Treasure Chest’s tooltip has been updated to match its new targeting logic
  • Dawn of Heroes Revival - Fixed an issue where Monstrosity duplicates Blue Buff items with certain conditions
  • Dawn of Heroes Revival - Fixed a bug where Monstrosity would incorrectly gain too many stats when splitting from Suspicious Trench Coat
  • Dawn of Heroes Revival - Fixed Morning Dew Augment incorrectly giving out too much mana
  • OP finisher: Fixed a bug where the Katarina Finisher visuals would spill over into other players' finishers when they happen at the same time
  • Fixed a bug where Golden Tiger Market would experience screen tearing when scouting other players
  • The Winstreak VFX for Le Bonbon Bunny Bistro no longer occasionally has the Tactician phase into a transparent ghost version of themselves temporarily