TFT’S 6-YEAR BASH

It’s Pengu’s Party and you’re invited.

Return of Pengu’s Party

You blink and boom—another rotation around the sun. TFT’s 6th birthday is coming up fast, and we want to prepare you for what’s to come. Pengu is back from June 11th to July 15th with their legendary game mode, Pengu’s Party, and every past set is here to celebrate, bringing together  TFT’s most iconic traits!

Need a refresher on how it works? No worries, we gotchu.

You’ll queue up in the world of Cyber City, but along with the neon lights, Pengu is gifting traits from past sets that represent all six years of TFT’s history.

Each set will be represented by two traits that were unique to that set. What are you looking forward to the most? I can’t wait to snipe enemy carries with my Phantom procs again.

Here is the list of what’s to expect:

Set 1

  • Imperial - Combat start: Select random units gain Damage Amp.

  • Phantom - Combat start: A random enemy takes a large percentage of their max health as true damage.

Set 2: Rise of Elements

  • Mountain - Gain 2 Mountain hexes in the front row. Combat start: Units standing on a Mountain hex gain a Shield and permanent bonus Health.

  • Glacial - Gain a Glacial Mallet. Attacks from champions holding a mallet have a chance to stun their target and do bonus Magic Damage.

Set 3: Galaxies

  • Mech-Pilot - Use the Pilot Selector to choose a Pilot. Combat start: the Pilot jumps into a Mech. The Mech has the Traits and items of its Pilot, and gains a percentage of the pilot’s Attack Damage and max Health. When the Mech dies, the Pilot is ejected with a percentage of their max Health.

  • Rebel - Combat start: for 10 seconds, your team gains a Shield and Damage Amp for each adjacent ally.

Set 4: Fates

  • Elderwood - Every 2 seconds, your team grows, gaining bonus stats. This effect stacks up to 5 times.

  • The Boss - Gain equipable Boss Knuckles. When the holder first drops below a percentage Health threshold, they become The Boss and leave combat to start doing sit-ups. Each sit-up restores maximum Health and grants Attack Speed.

Set 5: Reckoning

  • Hellion - When an allied champion dies, a Doppelhellion (a one less star copy) will leap from the Hellion portal and join the fight.

  • Coven - At the start of combat, the unit nearest to the center of your team is chosen as the Coven Leader, gaining bonus Ability Power. Each time a unit casts, the coven leader gains mana.

Set 6: Gizmos and Gadgets

  • Socialite - Gain a spotlight hex. The unit standing in the spotlight at the start of combat gains Damage Amp and Mana per second.

  • Yordle - After each player combat, a random 1, 2, or 3 cost champion that usually fits your team is added to your bench for free.

Set 7: Dragonlands

  • Trainer - After combat, the 3 champions closest to Nomsy feed her 1 Snax per star level, adding Health and Ability Power. Nomsy’s star level increases every 25 Snax!

  • Shimmerscale - Gain Shimmerscale items. These items give gold as well as combat power.

Set 8: Monsters Attack!

  • Laser Corps - Your team gains laser drones. When a unit attacks or is hit by an attack, their drone deals magic damage to the target (has a cooldown). Drones are reassigned to another ally on death.

  • Mascot - Your team heals a percentage of their max Health every 2 seconds. When a champion dies, they retreat to the sidelines to cheer on your team. Your team’s healing increases for each cheering champion.

Set 9: Runeterra Reforged

  • Shurima - After 8 seconds, your strongest champion Ascends and gains maximum Health and Attack Speed.

  • Bilgewater - Your team's attacks and Abilities mark enemies. The mark stores a percentage of damage dealt to the enemy. Marked enemies are struck by a cannonball after 1.5 seconds, dealing the stored damage plus a flat value as physical damage.

Set 10: Remix Rumble

  • Punk - Your team gains bonus Health, Attack Damage, and Ability Power, which increases every time you spend gold on a shop reroll. After each combat, gain a 1 gold reroll for that round. Your first reroll each round grants extra bonus stats instead.

  • Jazz - For each active trait, your team gains bonus Health and Damage Amp.

Set 11: Inkborn Fables

  • Dragonlord - After 8 seconds of combat, the Dragon strikes the board, dealing true damage and stunning all enemies. Allies gain Attack Speed for the rest of combat.

  • Storyweaver - Summon Kayle and evolve her as you level up!

Set 12: Magic n’ Mayhem

  • Pyro - Your team gains attack speed. For each kill, your team creates an infernal cinder that you collect next round. For every 5 cinders you collect, your team gains more attack speed.

  • Preserver - Your team heals for a percent of their Max Health every 3 seconds. If they are full health, restore mana instead.

Set 13: Into the Arcane

  • Conqueror - Your team's takedowns grant stacks of Conquest. After gaining enough Conquest, open War Chests full of loot! Your team gains Attack Damage and Ability Power, increased for each War chest open.

  • High Roller - Gain a Sevika’s Jinxed Arm item that periodically rolls a random Jinx modification. It also grants HP, AD, AP and Omnivamp!

Reminder that values are subject to change, and there are prismatic versions of each trait waiting to be discovered as well!

Pengu’s Party Missions

It’s Pengu’s Party, but you’re the one receiving gifts?!

With an exclusive emote and Little Legend, everyone will be able to load in decked out in celebratory gear.

Anniversary Cosmetics

Looking for something more? We have a special Pengu’s 6th Anniversary Arena.

As well as Pengu’s Party Portal.

Lastly, introducing Cuppy, our newest little legend. Cuppy will be available to everyone through the Mission rewards. The other variants will be in the Rotating Shop.

The party starts on 14.6 till 14.7. See you there, and we’re so happy you’re celebrating with us.