Teamfight Tactics patch 13.23 notes

The Remix Rumble has begun, bringing a set full of new champions, bands, cosmetics, and more!

Welcome to Remix Rumble!

Remix Rumble brings all new units and traits, cosmetics, and mechanics, all mixed together by you! With our new set, you’re the DJ, and the board is your masterpiece, and if you want to hear that exact line again alongside 24ish minutes of Remix Rumble (and more) delight, then click it here!

As for these notes, we’re going to start with our usual cosmetics at the top, then we’ll work our way through the changing and returning systems at the end.
Rodger "Riot Prism" Caudill




  • KDA boards now correctly apply their Health & stat buffs when combat starts on an away board.


Choncc and Pengu take to the stage for the ultimate DJ battle in our latest cinematic!


On November 20, 2023, we phased out the usage of “Summoner Names” and moved all players exclusively to Riot IDs to create a more unified experience across all our games. Read more about this change here.


The best place to check out the new looks is after the queue pops, but the second best place is here!


With three sets a year (hands up!), we no longer have a mid-set to reset our Pass. And now that sets are longer, we're dividing our Pass into two acts. Both Passes will offer different rewards, although they’ll share a few core components such as Treasure Tokens and Star Shards. Each Pass has a 1295 RP upgradeable version that’ll grant you VIP access to Arenas, Tacticians, and more! And if you want to see how far you can get on the free version of the Pass—no sweat, you can always upgrade at a later point to claim all your rewards. Speaking of rewards, let’s check em’ out!
To see all the details for the first Act of our Pass+ check out the Pass and More article here!


K/DA in the Convergence is available via Treasure Realms as Star content from launch (11AM PT like other store content) to the release of patch 14.02.


Ready. Sett. Chibi! Chibi Sett can be directly purchased at any time after release (patch 12.23) for 1900 RP. Chibi Sett comes with his own signature Boom, Haymaker, to remind your foes that just because he’s smol doesn’t mean he ain’t swol.
Talk a Chibi-sized game, take a TFT-sized loss. HEARTSTEEL Sett doesn’t just have the most wholesome relationship with his mom, he’s also (less importantly) the only Chibi with a finisher that summons an ice cream truck to do away with his opponent… Heist successful! Chibi HEARTSTEEL Sett will be leaving Treasure Realms at the end of patch 13.23, so act fast before this HEARTSTEEL Chad leaves you HEARTBROKEN and sad.
Releasing with patch 13.24 are Chibi Akali and Chibi K/DA ALL OUT Akali. Chibi Akali proves that cold steel, a target, and some ramen are all anyone really needs. You can pick her base Chibi form up for 1900 RP, which comes with her Perfect Execution Boom!
Chibi K/DA ALL OUT Akali dives into the Treasure Realms with patch 13.24 as Star content with a knack for throwing stars—I mean kunais. As (pop) Star content, she’ll also come with her own finisher, screeching onto the screen and leaving the tread marks of defeat on your opponents. Both Chibi K/DA ALL OUT Akali and Chibi Headliner K/DA POP/STARS Kai’Sa (below) will gap close out of Treasure Realms on patch 14.02, but their base Chibis will stick around!
Making her debut with patch 13.24, Chibi Headliner K/DA POP/STARS Kai’Sa is the Chibi with the longest name and the most stylish moves. Chibi Headliner K/DA POP/STARS Kai’Sa is our first global release of a Prestige-tier Tactician, with brand-new splash, visuals, and finisher. This tier of Tacticians is designed for the superfans to express their super fandom.


Looking to scratch that itch for Scratch? Scratch is available for direct purchase for 2500 RP, or in the Mixmaster Bundle (see next, next section) until the end of Remix Rumble!


The band is getting back together again. Each variant discussed in this section is Epic tier and can be purchased from the shop for 925 RP, or found in various Treasure Realms!

Ao Shin’s Remix Rumble variants are available for direct purchase, or as a drop from Treasure Realms. Check out their variants below: Mixmaster Ao Shin, Emo Ao Shin, Disco Ao Shin.
Umbra’s Remix Rumble variants are available for direct purchase, or as a drop from Treasure Realms. Check out their variants below: Slow Burn Umbra, Emo Umbra, Pentakill Umbra, Disco Umbra.
Catch the hungriest drummer in the Convergence by picking up their Remix Rumble variants for direct purchase, or as a drop from Treasure Realms. Check out their variants below: Mixmaster Choncc, Pentakill Choncc, Disco Choncc.


Whether you’re new to the party, a master of the craft, or wanting to get in on the APAC Mobile Launch celebratory items—we’ve got a bundle for you! Bundles are only available for the duration of Remix Rumble.
Bundle Contents Price
Mixmaster Bundle


Get Caked

Remix Rumble Pass+: Act 1

200 Treasure Tokens

200 Star Shards

6295 RP/TC
Boba Bundle

Boba Sprite

Boba Blast 1-Star

Boba Blast 2-Star

Boba Blast 3-Star

1300 RP/TC
Choncc's Welcome

Choncc 1 Star

100 Bonus Star Shards

130 RP/TC


Ranked rewards for Runeterra Reforged and Horizonbound will roll out throughout our release patch (this patch)! You can check out your well-earned rewards (good job btw) over at our pass and more article here!


TL;DR: Because we’re moving to 3 sets a year with no mid-sets, we need to make some updates to smooth out the climb. These updates include the release of Emerald tier, a reduction in penalties for LP decay below Challenger, and an increase in the banked game max to 14 to align with LoL PC. Masters+ players can now enjoy a full 2-week vacation!
  • Climbing will be slightly easier & faster to rank up to Platinum & below
  • Higher ranks may take longer, because we have a longer season (no mid-set reset), we’re adjusting the climb to fit it’s new length (but not exactly in a 1:1)
  • Emerald Tier is here
  • Inactivity penalty changed! Days banked 10 ⇒ 14 (aka Masters+ players can now enjoy a full 2-weeks off)
  • LP Decay adjusted! For Master, the new penalty for inactivity will be -50 LP (from -250)
  • LP Decay adjusted! For Grandmaster, the new penalty for inactivity will be -150 LP (from -250)
  • LP Decay for Challenger players remains the same, -250LP
  • When Remix Rumble goes live in your region, you'll be able to start climbing the ladder immediately
  • Depending on your rank in the previous season, you will start anywhere from Iron II to Bronze IV. This is true for both Double Up and Standard ranked.
  • You will get 5 provisional matches after the reset, meaning you will not lose any LP for sub-top 4 placements in your first 5 ranked games of the new stage. You'll also gain extra LP for finishing top 4, so best of luck!
  • Your Hyper rating will be reset to 500
  • Note that there’s still a 24h period of delay between mobile and PC going live


Portals, Headliner, Augments, and a new item…looks like we’ve got some changing systems ahead! For a detailed breakdown check out our mechanics article!


First up, the big one. 2-star Headliners can be purchased from the shop (they appear at the far right) with an additional plus one to one of their traits, and have a unique Headliner bonus.
  • Purchases at 2-stars from the shop
  • Add an additional plus one to one of their traits
  • Have unique Headliner bonuses
  • Appear in every shop when you do not have a Headliner
  • Appear in 1 in 4 shops even when you DO have a Headliner (pivoting is welcome)
  • You must sell your current Headliner to purchase a new one
  • Headliners take 3 units from the pool
  • Headliners have a small amount of bad luck protection (you won't see the same ones consecutively)
  • Headliners for units with less than half their total unit copies in the pool are not offered


Portals are back, but they’re toned down a bit since the Region Portals of Runeterra Reforged, both to allow everything else in the set to be as loud and energetic as possible, but also because of our additional mechanic (Headliner) adding to the game variance. We’re starting with a smaller list of unique Portals, but will be adding a few more Portals as the set goes on (these ones will be a bit crazier but still not as wild as House Lightshield).

There are seven categories of Portals.

And don’t worry, Scuttle Puddle is back!
  • Vote for 1 of 3 Portals at the start of the game to modify the game’s rules.
  • Portal categories: Augments, Gold, Champions, Items, Combat, Unique, Headliner


We talk more extensively about our removal of Legends in both our Learnings article and our mechanics article.
  • Legends have been removed.


TFT goes to 10! We’re reworking the leveling system so each level has a distinct purpose for your comp. Need to 3-star your Legendary 5-costs—go fast 10! Odds have also changed to sharpen each Level’s identity (see next section).
  • Level 10 is now the max level you can achieve at any point
  • Level 5 to 6: 24 ⇒ 20xp
  • Level 6 to 7: 40 ⇒ 36xp
  • Level 7 to 8: 60 ⇒ 48xp
  • Level 8 to 9: 84 ⇒ 80xp
  • Level 9 to 10: 100 ⇒ 84xp
  • Total XP need to hit max: 228 ⇒ 288


Roll chances have been adjusted giving each level a clearer purpose. Reroll 2-costs at Level 6, 3-costs at level 7, 4-costs are easiest to find at level 8, and getting the optimal 5-cost to finish your comp is best done at 9. Level 10 can allow you to pursue those ephemeral (SAT words never die) 3-star 5-costs!
  • Level 6: 25/40/30/5/0% ⇒ 30/40/25/5/0%
  • Level 7: 19/30/40/10/1% ⇒ 19/35/35/10/1%
  • Level 8: 16/20/35/25/4% ⇒ 18/25/36/18/3%
  • Level 9: 9/15/30/30/16% ⇒ 10/20/25/35/10%
  • Level 10: 5/10/20/40/25 (No change)


At its core, TFT is a draft game. Our shared pool of champions creates an additional layer of strategy via scouting, contesting, and informing when to more aggressively roll down to find specific units. These "bag sizes" as we refer to them have been the same since TFT's release, and we felt like Remix Rumble was a good time to re-evaluate, especially due to the addition of Headliners. Our goal here is to keep TFT in a healthy state for the long-term by reducing power inflation caused by easily 3-starring the right unit, and we're reducing bag sizes at each tier as a step in that direction. Here's what those bag sizes look like now, though we may continue to change them over the coming months & years as we collect more data & feedback!
  • 1-cost copies: 29 ⇒ 22
  • 2-cost copies: 22 ⇒ 20
  • 3-cost copies: 18 ⇒ 17
  • 4-cost copies: 12 ⇒ 10
  • 5-cost copies: 10 ⇒ 9


Player damage is a tricky system in TFT. As a reminder, when you lose, you take damage that is a total of a flat value (based on Stage) and an additional 2 damage per living unit on the board.

We’re lowering player damage from huge losses, but making losses in the mid-game sting a bit more. The goal here is to have a bit more consistency and avoid situations where you take 18 damage from that Cruel Pact player in the early game.
  • Base Stage Damage: 0/3/4/6/9/15 ⇒ 0/3/5/7/9/15
  • 4th Unit Alive: 2 ⇒ 1 Damage


Champions gain Mana from attacking, Augments, Items, etc. But one of the less visible ways tanks gain mana is from taking damage. We’re lowering the amount of Mana they get from being damaged as premiere tanks (e.g. Cho’Gath from Runeterra Reforged) have been dependent on this bonus for many-a-sets.
  • Mana gained from post mitigation damage: 7% ⇒ 5%


Duplicators enable access to 3-stars. You know what else does? Headliner. We’re lowering the rate of Duplicators now that Headliners already provide access to starred up units.
  • Duplicators are now less likely to show up from bonus orbs.


Infinity Edge and Jeweled Gauntlet have been changed so that they’re not wasted when units already have spell crit. We’re reverting this excess crit to avoid Triple Infinity Edge being too powerful with our new Critical Strike traits like Executioners.
  • Excess Critical Strike Chance is now converted at 50% instead of the increased 80% from Horizonbound


No brains or brawn.
  • All Target Dummy Base HP: 700 ⇒ 625


  • Carousels can no longer contain duplicate Emblems.


Large, like the list of bands to get you started in our gameplay overview.


There’s so much to uncover with Remix Rumble, and these patch notes can’t possibly cover it all. Good thing we have a supportive ecosystem of 3rd party friends that can give you specifics for the new content not covered here.


Brand new Augments have been added to the pool—be sure to check them out with any of our partner links above. Additionally, we’re cycling out some existing augments for other previously-existing Augments.
  • All Natural I/II
  • Cybernetic Leech I/II/III
  • Early Education
  • Endurance Training
  • Enshrouding Stillness
  • Hustler
  • Lesser Jeweled Lotus
  • Unburdened I/II
  • Wandering Trainer


Welcome back some familiar and fun Augments from past sets!
  • Best Friends I/II
  • Clear Mind
  • Cluttered Mind
  • Cybernetic Uplink I/II/III
  • Keepers I/II


As a whole we’re reducing econ inflation from some of the highs we’ve seen in Runeterra Reforged.
  • AFK Gold: 22 ⇒ 18
  • Binary Airdrop will now use the champion’s item recommendations to pick the airdrop item. This item can not be the same as an item that the champion has already equipped.
  • Birthday Present Gold Per Level Up: 1 ⇒ 0
  • Blood Money 1g per 3 HP Lost ⇒ 3g per 10 HP Lost
  • Bronze/Silver/Golden Ticket renamed Silver/Golden/Prismatic Ticket to correspond with their Augment tier
  • Caretakers Chosen Radiant Armory Given: Level 7 ⇒ Level 8
  • A Cut Above Deathblade kill gold drop proc Chance: 25% ⇒ 20%
  • Cutting Corners XP Reduction: 3 ⇒ 4
  • Cybernetic Bulk I/II/III HP: 225/300/500 ⇒ 222/333/555
  • Healing Orbs Heal: 250/500 ⇒ 225/450
  • Hedge Fund/+/++ Gold: 23/32/44 ⇒ 20/30/40
  • Late Game Specialist Gold: 44 ⇒ 30
  • Level Up! can now only be shown on 2-1
  • Level Up! Initial XP: 2 ⇒ 8
  • Level Up! Bonus XP on Purchase: 3 ⇒ 2
  • Lucky Gloves will now use the champion’s item recommendations to pick the “ideal” items
  • Lucky Gloves: Both of the Thief’s Gloves items will be picked from the pool of 8 recommended items
  • Lucky Gloves: The two items will never be the same item
  • New Recruit now grants a Champion Duplicator
  • Parting Gifts Tier: Gold ⇒ Silver
  • Parting Gifts Shield: 50% ⇒ 10%
  • Red Buff has been renamed to Blistering Strikes
  • Risky Moves Gold: 33 ⇒ 30
  • Tiniest Titan Gold Per Turn: 2 ⇒ 1
  • Two Healthy Health per 2-cost: 100 ⇒ 110
  • Three’s a Crowd HP per 3-cost: 100 ⇒ 85
  • Young Wild & Free: 1 component ⇒ 3 gold


Many of our double component items (2x B.F. Sword, Needlessly Large Rod, Negatron Cloak, etc.) have been dependent on providing large stats that other items amplify. We’re giving these items a generic effect that will make them a bit stronger as a single standalone item. As a consequence, their big stats have been lowered.

Bramble Vest is becoming less of a hard counter to AD Crit and getting more general tankiness. It’ll still be your go-to against AD heavy lobbies, but should be slightly less of a “paper beats rock” situation. Dragon’s Claw is also getting a similar treatment with 10 less MR and bonus max Health.

As we continue to make traits and other effects that allow spells to critically strike, we don't want players feeling bad about having built Infinity Edge or Jeweled Gauntlet. So they'll grant some additional power if the player already has spell crit.
  • Bramble Vest Armor: 75 ⇒ 55
  • Bramble Vest Damage: 75/100/150/200 (by star level) ⇒ 100
  • Bramble Vest new: Grants 5% max health.
  • Bramble Vest new: Take 8% reduced damage from attacks.
  • Bramble Vest no longer reduces Critical Strike Damage
  • Blue Buff Ability Power: 25 ⇒ 20
  • Blue Buff no longer grants 10 Mana after Takedowns within 3 seconds of casting their ability.
  • Blue Buff new: After a takedown, deal 15% increased damage for 8 seconds.
  • Deathblade Attack Damage: 66 ⇒ 55
  • Deathblade new: Grants 8% bonus damage
  • Dragon’s Claw Magic Resist: 65 ⇒ 55
  • Dragon’s Claw new: Grants 5% max health.
  • Infinity Edge new: If the holder’s spells can already critically strike, gain 10% Critical Strike Damage
  • Guinsoo’s Rageblade Attack Speed: 18% ⇒ 15%
  • Guinsoo’s Rageblade AS Per Attack: 4% ⇒ 5%
  • Jeweled Gauntlet new: If the holder’s spells can already critically strike, gain 10% Critical Strike Damage
  • Morellonomicon new: Burn and Wound apply on Ability and Attack damage.
  • Quicksilver Magic Resist: 30 ⇒ 20
  • Quicksilver CC Immunity: 18s ⇒ 14s
  • Quicksilver new: While CC Immune, gain 6% Attack Speed every 2 seconds (the AS lasts after immunity ends).
  • Night Harvester replaced with Steadfast Heart
  • Rabadon’s Deathcap Ability Power: 70 ⇒ 60
  • Rabadon’s Deathcap new: Grants 8% bonus damage
  • Rapid Firecannon replaced with Red Buff
  • newRed Buff Attack Speed: 45%
  • Red Buff no longer grants +1 Range
  • Red Buff Bonus Damage: 8% ⇒ 8% (unchanged)
  • Red Buff Attacks and Abilities 1% Burn and 33% Wound targets for 5s.
  • newSteadfast Heart: 250 HP, 20 Armor, 20% Crit Chance
  • Steadfast Heart: Take 8% reduced damage. While above 50% Health, take 15% reduced damage instead.
  • Warmog’s Armor Health: 800 ⇒ 650
  • Warmog’s Armor new +8% Max HP


Artifacts allow us to keep adding unique things to play with, so we’re welcoming the return of a few favorite Shimmerscale items. Most Artifacts are receiving small buffs to keep them up to par with their rarity.
  • Deathfire Grasp Mana: 30 ⇒ 15
  • Deathfire Grasp Ability Power: 50 ⇒ 45
  • Diamond Hands has been added to the Artifact pool
  • Diamond Hands Health: 300 ⇒ 400
  • Diamond Hands Gold Per Proc: 2 ⇒ 1
  • Gambler’s Blade has been added to the Artifact pool
  • Gambler’s Blade AP: 20 ⇒ 10
  • Gambler’s Blade AS: 15% ⇒ 20%
  • Gambler’s Blade Gold Cap: 60 ⇒ 30
  • Gambler’s Blade Trigger Chance: 6% ⇒ 4%
  • Goldmancer’s Staff Mana: 0 ⇒ 15
  • Hullcrusher Bonus Health: 550 ⇒ 600
  • Mogul’s Mail Health: 150 ⇒ 200
  • Sniper’s Focus Damage Increase Per Hex: 8% ⇒ 9%


I still think this should be called Best Friend’s Club.
  • Banshee’s Veil Attack Speed: 15% ⇒ 25%


Making adjustments to the Radiant versions of the Core Items we changed above (plus a little bit of balancing).
  • Baron’s Gift (Nashor’s Tooth) AS on Proc: 60% ⇒ 80%
  • Blue Blessing (Blue Buff): No longer grants 20 Mana after Takedowns within 3 seconds of casting their ability.
  • Blue Blessing: After a takedown, deal 25% increased damage for 12 seconds.
  • Blue Blessing AP: 50 ⇒ 60
  • Covalent Spark (Ionic Spark) MR: 25 ⇒ 50
  • Dragon’s Will (Dragon’s Claw) Magic Resist: 130 ⇒ 115
  • Dragon’s Will Grants 8% max health.
  • Equinox (Evenshroud) Health: 400 ⇒ 500
  • Equinox Hex Range: 2 ⇒ 3
  • Guinsoo’s Reckoning (Rageblade) Attack Speed Per Attack: 8% ⇒ 10%
  • Luminous Deathblade (You know this one) Attack Damage: 125% ⇒ 105%
  • Luminous Deathblade grants 12% bonus damage
  • More More-ellonomicon (what could this be?) Burn and Wound apply on Ability and Attack damage.
  • More More-ellonomicon AP: 40 ⇒ 50
  • Quickestsilver (Quicksilver) Magic Resist: 40 ⇒ 30
  • Quickestsilver: For 14s, gain 7% Attack Speed every 2 seconds.
  • Rabadon’s Ascended Deathcap (Rabadon’s Deathcap) Ability Power: 130 ⇒ 110
  • Rabadon’s Ascended Deathca grants 12% bonus damage
  • Rapid Lightcannon: Name and icon replaced with Crest of Cinders (Red Buff)
  • Crest of Cinders (Red Buff) no longer grants +2 Range
  • Crest of Cinders Bonus Damage: 12% ⇒ 10%
  • Crest of Cinders Attack Speed: 50% ⇒ 70%
  • Crest of Cinders Attacks 3% Burn and 50% Wound targets.
  • Rosethorn Vest (Bramble Vest) Armor: 140 ⇒ 120
  • Rosethorn Vest Damage: 150/175/225/400 ⇒ 175
  • Rosethorn Vest Grants 8% max health.
  • Rosethorn Vest Take 25% reduced damage from attacks.
  • Rosethorn Vest no longer reduces Critical Strike Damage
  • Royal Crownshield (Crownguard) HP: 100 ⇒ 250
  • Legacy of the Colossus (Steadfast Heart): 500 HP, 40 Armor, 20% Crit Chance
  • Legacy of the Colossus: Take 9% reduced damage. While above 40% Health, take 18% reduced damage instead.
  • Warmog’s Pride (Warmog’s Armor) Health: 1300 ⇒ 1000
  • Warmog’s Pride: gain 12% max health.



The following changes go live with patch 13.23 (Remix Rumble’s launch) and only impact "new players", who have played 3 or fewer non-Tutorial games of TFT on that account.
  • New players will only be able to queue for Normals, all other queues will be locked
  • During a player’s first 3 games, new players will see bots in their games. These bots will adapt to their skill, providing a more gradual onramp to TFT.
  • Players will only see these bots in their first 3 games. Players WILL NOT encounter them in any queue after their first 3 games.
  • Established players who have already played more than 3 games of TFT won’t see any changes unless they queue with a new player, and they won’t be able to join any other queue besides Normals while in a Lobby with a new player. Prism’s note to these established players queuing with newcomers: “Please be kind to our bots - they’re nowhere close to Challengers, but still appreciate a “‘gg wp.’”